Player Matchup

Neith
Neith
 
Neith
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Ahsoka501
Artemis
Level 37
God Stats
47W - 80L
1,432 SR
Queue Stats
50W - 83L
1,702 Elo+
Solo
Vamana
Vamana
Azure Dragon 86
Vamana
Level 47
God Stats
9W - 19L
1,236 SR
Queue Stats
142W - 183L
1,341 Elo+
Party 3
Scylla
Scylla
Omgpathless
Scylla
Level 152
God Stats
0W - 3L
1,278 SR
Queue Stats
203W - 206L
1,356 Elo+
Party 3
Atlas
Atlas
RENAGADE GOD
Atlas
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 185L
1,384 Elo+
Party 3
Team Averages
Level 77
1,389 SR
1,456 Elo+

VS

Team Averages
Level 56
1,555 SR
1,353 Elo+
Apollo
Apollo
Bulycz
Apollo
Level 39
God Stats
6W - 4L
1,743 SR
Queue Stats
63W - 86L
1,421 Elo+
Party 2
Merlin
Merlin
ChiliastVisual
Merlin
Level 80
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 106L
1,349 Elo+
Solo
Chaac
Chaac
HolyN1ghtmar3
Chaac
Level 86
God Stats
4W - 8L
1,523 SR
Queue Stats
236W - 257L
1,312 Elo+
Party 1
Fenrir
Fenrir
SleepingRayven7
Fenrir
Level 26
God Stats
26W - 30L
1,386 SR
Queue Stats
270W - 305L
1,295 Elo+
Party 1
Kuzenbo
Kuzenbo
schmeatloaf
Kuzenbo
Level 49
God Stats
21W - 10L
1,621 SR
Queue Stats
125W - 145L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 10 / 3
8,096
450
7,840
12,110
3,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Ahsoka501
Artemis
10
2 / 1 / 0
7,311
406
2,820
3,781
588
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 3 / 2
8,195
455
11,398
16,695
16,891
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
15
8 / 10 / 1
10,112
562
14,483
14,150
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 4 / 1
7,531
418
6,251
12,035
5,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bulycz
Apollo
17
7 / 1 / 7
10,426
579
6,965
10,578
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

15
8 / 5 / 6
9,996
555
9,202
10,932
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 1 / 6
9,666
537
12,262
18,002
15,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 5 / 3
9,547
530
6,372
12,905
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
schmeatloaf
Kuzenbo
14
5 / 1 / 10
9,970
554
6,416
16,026
15,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
13
Kills
28
28
Deaths
13
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
10
3
0.25
L
Artemis
Ahsoka501
Artemis
2
1
0
2
L
1
3
2
0.67
W
Apollo
Bulycz
Apollo
7
1
7
10.5
W
8
5
6
2.2
W
1
1
6
4
L
Scylla
8
10
1
0.85
L
1
4
1
0.38
W
7
5
3
1.7
W
Kuzenbo
schmeatloaf
Kuzenbo
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,792
Damage
41,217
58,771
Taken
68,443
29,704
Mitigated
44,804
11,575
Healing
27,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,840
2,341
0
2,110
12,110
3,973
0
4,372
7,738
0
45,942
L
Artemis
Ahsoka501
Artemis
2,820
816
0
0
3,781
588
0
403
3,378
0
21,815
L
11,398
3,613
0
5,317
16,695
16,891
576
3,166
12,737
1,988
47,736
W
Apollo
Bulycz
Apollo
6,965
3,051
311
4,904
10,578
4,120
2,504
1,533
9,021
0
80,338
W
9,202
410
0
1,987
10,932
4,077
47
6,112
4,582
51,444
0
W
12,262
959
0
10,688
18,002
15,681
531
5,686
12,260
5,325
55,928
L
Scylla
14,483
777
0
2,178
14,150
2,894
347
6,317
7,746
57,640
0
L
6,251
1,914
0
1,970
12,035
5,358
87
2,118
9,651
35,945
0
W
6,372
1,134
0
2,339
12,905
5,518
566
4,460
8,197
0
41,807
W
Kuzenbo
schmeatloaf
Kuzenbo
6,416
2,282
138
7,185
16,026
15,408
821
3,088
12,857
24,419
5,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,245
Gold Earned
49,605
361
Minions Killed
452
0
Camps Cleared
0
1,436,520
Distance Traveled
1,809,220
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,096
450
67
4
0
257,176
6
L
Artemis
7,311
406
43
2
0
225,101
0
L
Vamana
8,195
455
95
5
0
319,420
6
W
Apollo
10,426
579
128
7
0
359,868
4
W
Merlin
9,996
555
85
5
0
330,391
0
W
Chaac
9,666
537
124
7
0
366,162
1
L
Scylla
10,112
562
86
5
0
303,148
1
L
Atlas
7,531
418
70
4
0
331,675
1
W
Fenrir
9,547
530
70
4
0
385,601
0
W
Kuzenbo
9,970
554
45
3
0
367,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role