Player Matchup

Merlin
Merlin
Daweathers
Merlin
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
212W - 254L
1,524 Elo+
Party 3
Sobek
Sobek
Drock7mile
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,157 Elo+
Party 1
Charybdis
Charybdis
LuvShotz
Charybdis
Level 22
God Stats
10W - 6L
1,855 SR
Queue Stats
197W - 119L
1,749 Elo+
Party 3
Nemesis
Nemesis
TRSAVAG33
Nemesis
Level 42
God Stats
5W - 10L
1,337 SR
Queue Stats
80W - 95L
1,326 Elo+
Party 1
Bellona
Bellona
sharper98
Bellona
Level 118
God Stats
10W - 9L
1,540 SR
Queue Stats
18W - 12L
1,609 Elo+
Party 3
Team Averages
Level 66
1,546 SR
1,473 Elo+

VS

Team Averages
Level 113
1,564 SR
1,506 Elo+
Medusa
Medusa
Ace_D_Luffey12
Medusa
Level 148
God Stats
10W - 7L
1,541 SR
Queue Stats
177W - 176L
1,401 Elo+
Party 2
Hel
Hel
Fortnitepro614
Hel
Level 16
God Stats
4W - 2L
1,746 SR
Queue Stats
27W - 17L
1,779 Elo+
Party 2
Bastet
Bastet
Pretti_VenoM
Bastet
Level 160
God Stats
34W - 33L
1,539 SR
Queue Stats
377W - 427L
1,445 Elo+
Party 2
Artio
Artio
The_Boulder-_2
Artio
Level 160
God Stats
7W - 8L
1,494 SR
Queue Stats
221W - 257L
1,407 Elo+
Party 2
Nike
Nike
worldbefree420
Nike
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 36L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daweathers
Merlin
11
0 / 3 / 2
6,656
444
4,478
6,178
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
11
1 / 4 / 0
6,326
422
1,253
6,877
3,156
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
LuvShotz
Charybdis
13
0 / 3 / 0
7,658
511
6,601
10,024
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
TRSAVAG33
Nemesis
14
2 / 5 / 2
7,987
532
4,638
11,021
3,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bellona
sharper98
Bellona
13
6 / 4 / 1
8,936
596
10,415
11,630
11,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 1
8,630
575
6,378
7,922
2,795
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 3 / 3
9,168
611
8,815
11,928
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bastet
16
7 / 0 / 4
9,673
645
7,219
7,863
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 1 / 8
7,943
530
3,961
10,979
7,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 4 / 2
7,379
492
2,561
8,275
5,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
9
Kills
19
19
Deaths
9
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
Merlin
Daweathers
Merlin
0
3
2
0.33
L
Sobek
1
4
0
0.25
W
4
3
3
1.83
L
Charybdis
LuvShotz
Charybdis
0
3
0
0
W
Bastet
7
0
4
9
L
Nemesis
TRSAVAG33
Nemesis
2
5
2
0.6
W
1
1
8
5
L
Bellona
sharper98
Bellona
6
4
1
1.63
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,385
Damage
28,934
45,730
Taken
46,967
23,552
Mitigated
22,832
10,865
Healing
18,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,378
2,188
0
250
7,922
2,795
1,027
183
7,739
0
54,212
L
Merlin
Daweathers
Merlin
4,478
324
0
545
6,178
1,862
0
2,441
3,737
35,023
0
L
Sobek
1,253
242
0
853
6,877
3,156
266
2,213
4,664
9,316
0
W
8,815
203
2,280
7,056
11,928
4,191
1,303
4,220
7,498
68,127
2,116
L
Charybdis
LuvShotz
Charybdis
6,601
3,589
0
4,437
10,024
2,717
0
2,248
7,776
0
61,635
W
Bastet
7,219
1,627
0
2,541
7,863
2,683
677
698
7,095
0
58,555
L
Nemesis
TRSAVAG33
Nemesis
4,638
1,818
0
726
11,021
3,907
483
2,852
8,169
0
56,570
W
3,961
202
985
4,220
10,979
7,572
870
1,478
9,417
17,796
0
L
Bellona
sharper98
Bellona
10,415
3,678
142
4,162
11,630
11,910
0
2,704
8,926
4,265
47,934
W
2,561
825
0
700
8,275
5,591
1,350
0
8,275
0
34,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,563
Gold Earned
42,793
424
Minions Killed
452
0
Camps Cleared
0
1,313,993
Distance Traveled
1,533,615
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,630
575
108
7
0
284,515
5
L
Merlin
6,656
444
77
5
0
261,618
1
L
Sobek
6,326
422
19
1
0
246,709
0
W
Hel
9,168
611
146
10
0
299,966
2
L
Charybdis
7,658
511
124
8
0
231,847
0
W
Bastet
9,673
645
90
6
0
355,486
3
L
Nemesis
7,987
532
95
6
0
307,763
0
W
Artio
7,943
530
31
2
0
306,455
4
L
Bellona
8,936
596
109
7
0
266,056
5
W
Nike
7,379
492
77
5
0
287,193
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role