Player Matchup

Medusa
Medusa
PRAT-DIP
Medusa
Level 7
God Stats
6W - 1L
1,820 SR
Queue Stats
13W - 8L
1,598 Elo+
Party 1
Hera
Hera
edudra55
Hera
Level 127
God Stats
24W - 21L
1,565 SR
Queue Stats
160W - 100L
1,560 Elo+
Party 1
Chaac
Chaac
kenau23
Chaac
Level 106
God Stats
14W - 12L
1,586 SR
Queue Stats
183W - 113L
1,574 Elo+
Party 1
Team Averages
Level 80
1,657 SR
1,577 Elo+

VS

Team Averages
Level 105
1,368 SR
1,331 Elo+
Hou Yi
Hou Yi
Don-Tonne
Hou Yi
Level 66
God Stats
5W - 10L
1,242 SR
Queue Stats
55W - 131L
1,221 Elo+
Solo
Vulcan
Vulcan
Gianniperezgonza
Vulcan
Level 160
God Stats
25W - 33L
1,391 SR
Queue Stats
287W - 350L
1,350 Elo+
Solo
Osiris
Osiris
Silent_Wolfy_
Osiris
Level 90
God Stats
1W - 1L
1,472 SR
Queue Stats
98W - 108L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
PRAT-DIP
Medusa
15
1 / 6 / 7
10,682
668
4,732
11,454
3,653
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
17
5 / 4 / 5
12,130
758
19,756
12,121
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
kenau23
Chaac
17
7 / 3 / 5
12,423
776
15,612
23,807
25,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Don-Tonne
Hou Yi
15
2 / 2 / 5
10,296
644
4,223
11,932
4,426
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 6 / 7
10,908
682
17,302
10,994
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
8 / 5 / 5
11,847
740
14,443
26,264
17,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
13
Kills
13
13
Deaths
13
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Don-Tonne
Hou Yi
2
2
5
2.25
L
3
6
7
1.08
W
Medusa
PRAT-DIP
Medusa
1
6
7
0.75
L
8
5
5
2.1
W
Hera
5
4
5
1.88
W
Chaac
kenau23
Chaac
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,100
Damage
35,968
47,382
Taken
49,190
32,678
Mitigated
26,313
13,013
Healing
8,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Don-Tonne
Hou Yi
4,223
1,216
184
3,776
11,932
4,426
104
4,038
7,642
0
25,086
L
17,302
8,566
191
931
10,994
4,326
0
4,108
6,571
51,907
0
W
Medusa
PRAT-DIP
Medusa
4,732
2,380
0
44
11,454
3,653
2,067
4,660
6,794
0
19,700
L
14,443
5,683
200
3,054
26,264
17,561
0
12,230
13,478
0
47,502
W
Hera
19,756
3,868
321
2,098
12,121
3,632
923
5,684
6,437
68,171
0
W
Chaac
kenau23
Chaac
15,612
2,559
0
10,550
23,807
25,393
298
7,690
16,117
457
50,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,235
Gold Earned
33,051
204
Minions Killed
173
9
Camps Cleared
4
879,723
Distance Traveled
896,661
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,296
644
42
3
0
295,721
1
L
Vulcan
10,908
682
81
5
0
294,837
1
W
Medusa
10,682
668
38
2
2
267,307
0
L
Osiris
11,847
740
50
3
4
306,103
2
W
Hera
12,130
758
103
6
6
280,073
3
W
Chaac
12,423
776
63
4
1
332,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role