Player Matchup

Janus
Janus
Brain3ater
Janus
Level 65
God Stats
3W - 2L
1,450 SR
Queue Stats
57W - 74L
1,471 Elo+
Party 1
Achilles
Achilles
Dutch_Blanket
Achilles
Level 110
God Stats
3W - 4L
1,637 SR
Queue Stats
15W - 22L
1,345 Elo+
Party 2
Anubis
Anubis
Lee_Watkins
Anubis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,475 Elo+
Party 2
Danzaburou
Danzaburou
Shyzzaym
Danzaburou
Level 156
God Stats
1W - 2L
1,720 SR
Queue Stats
53W - 56L
1,438 Elo+
Party 2
Bacchus
Bacchus
TempGod
Bacchus
Level 22
God Stats
2W - 4L
1,277 SR
Queue Stats
42W - 49L
1,450 Elo+
Party 1
Team Averages
Level 95
1,517 SR
1,436 Elo+

VS

Team Averages
Level 43
1,459 SR
1,464 Elo+
Nu Wa
Nu Wa
Bipp16
Nu Wa
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 33L
1,240 Elo+
Solo
Baron Samedi
Baron Samedi
Eternitywolfxx
Baron Samedi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,472 Elo+
Party 3
Hachiman
Hachiman
MacDom97
Hachiman
Level 35
God Stats
2W - 2L
1,297 SR
Queue Stats
8W - 8L
1,467 Elo+
Party 3
Mercury
Mercury
MeioFrangoPara15
Mercury
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,615 Elo+
Solo
Vamana
Vamana
alter-teppich757
Vamana
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
3 / 5 / 7
10,689
713
14,998
11,979
3,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
Dutch_Blanket
Achilles
18
3 / 2 / 8
10,688
713
8,888
17,004
21,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
18
3 / 5 / 4
11,495
766
8,521
14,691
6,834
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Shyzzaym
Danzaburou
18
4 / 8 / 10
11,654
777
12,813
19,256
6,943
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
TempGod
Bacchus
17
4 / 7 / 7
11,028
735
11,159
22,564
21,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bipp16
Nu Wa
18
5 / 6 / 8
11,095
740
12,798
10,653
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Baron Samedi
Eternitywolfxx
Baron Samedi
19
6 / 1 / 10
11,721
781
16,831
12,575
12,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
MacDom97
Hachiman
18
6 / 5 / 10
11,372
758
15,119
14,082
4,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
10 / 4 / 12
13,703
914
23,732
17,237
7,285
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
0 / 1 / 10
10,452
697
4,825
14,014
10,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
77
17
Kills
27
27
Deaths
17
36
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Bipp16
Nu Wa
5
6
8
1.5
L
Janus
3
5
7
1.3
L
Achilles
Dutch_Blanket
Achilles
3
2
8
3.5
W
Baron Samedi
Eternitywolfxx
Baron Samedi
6
1
10
11
L
Anubis
3
5
4
1
W
Hachiman
MacDom97
Hachiman
6
5
10
2.2
W
10
4
12
4
L
Danzaburou
Shyzzaym
Danzaburou
4
8
10
1.13
L
Bacchus
TempGod
Bacchus
4
7
7
1.07
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,379
Damage
73,305
85,494
Taken
68,561
60,209
Mitigated
38,794
15,246
Healing
15,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Bipp16
Nu Wa
12,798
4,664
0
572
10,653
3,456
2,718
4,789
5,677
35,378
0
L
Janus
14,998
1,802
0
0
11,979
3,560
62
3,826
8,153
40,787
0
L
Achilles
Dutch_Blanket
Achilles
8,888
895
72
2,472
17,004
21,517
0
5,530
11,474
8,828
22,204
W
Baron Samedi
Eternitywolfxx
Baron Samedi
16,831
1,346
1,773
4,048
12,575
12,371
96
5,695
6,527
38,957
0
L
Anubis
8,521
799
0
4,753
14,691
6,834
943
4,413
10,278
47,829
0
W
Hachiman
MacDom97
Hachiman
15,119
9,799
0
3,646
14,082
4,768
1,075
7,611
6,195
0
37,533
W
23,732
10,922
0
2,453
17,237
7,285
0
9,897
6,900
0
76,224
L
Danzaburou
Shyzzaym
Danzaburou
12,813
5,372
0
3,851
19,256
6,943
1,452
8,676
10,580
0
49,978
L
Bacchus
TempGod
Bacchus
11,159
1,107
0
4,098
22,564
21,355
0
7,184
15,380
18,852
0
W
4,825
1,478
0
3,230
14,014
10,914
0
7,901
5,742
0
33,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,554
Gold Earned
58,343
267
Minions Killed
300
0
Camps Cleared
0
1,458,512
Distance Traveled
1,462,531
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,095
740
44
3
0
240,821
1
L
Janus
10,689
713
58
4
0
306,249
1
L
Achilles
10,688
713
43
3
0
331,070
1
W
Baron Samedi
11,721
781
44
3
0
308,785
4
L
Anubis
11,495
766
81
5
0
255,438
3
W
Hachiman
11,372
758
48
3
0
266,901
0
W
Mercury
13,703
914
111
7
0
360,604
1
L
Danzaburou
11,654
777
70
5
0
279,529
1
L
Bacchus
11,028
735
15
1
0
286,226
0
W
Vamana
10,452
697
53
4
0
285,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role