Player Matchup

Arachne
Arachne
CN D4RK
Arachne
Level 89
God Stats
12W - 13L
1,469 SR
Queue Stats
111W - 93L
1,515 Elo+
Solo
Yemoja
Yemoja
DarkNovaaa
Yemoja
Level 100
God Stats
0W - 1L
1,522 SR
Queue Stats
179W - 208L
1,440 Elo+
Solo
Sol
Sol
K1ingJ
Sol
Level 114
God Stats
19W - 28L
1,621 SR
Queue Stats
269W - 259L
1,569 Elo+
Solo
Danzaburou
Danzaburou
LightxFox
Danzaburou
Level 127
God Stats
6W - 12L
1,441 SR
Queue Stats
737W - 752L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
Yoboi7098
Gilgamesh
Level 124
God Stats
3W - 2L
1,418 SR
Queue Stats
160W - 158L
1,498 Elo+
Solo
Team Averages
Level 111
1,494 SR
1,492 Elo+

VS

Team Averages
Level 125
1,435 SR
1,510 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AH_Arrow
Izanami
Level 79
God Stats
6W - 2L
1,551 SR
Queue Stats
38W - 32L
1,521 Elo+
Solo
Sol
Sol
Carl Lebanon
Sol
Level 157
God Stats
4W - 4L
1,300 SR
Queue Stats
551W - 511L
1,529 Elo+
Solo
Sylvanus
Sylvanus
OgShottyKush
Sylvanus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
404W - 381L
1,540 Elo+
Solo
Shiva
Shiva
xlBenja12
Shiva
Level 132
God Stats
3W - 7L
1,324 SR
Queue Stats
205W - 184L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CN D4RK
Arachne
8
5 / 1 / 2
5,236
655
4,301
5,397
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
DarkNovaaa
Yemoja
2
0 / 4 / 0
3,133
392
81
2,533
578
Sol
K1ingJ
Sol
9
2 / 1 / 1
4,811
601
2,516
5,280
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
LightxFox
Danzaburou
8
0 / 2 / 1
4,720
590
1,497
5,120
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
Yoboi7098
Gilgamesh
8
3 / 2 / 1
4,818
602
2,900
5,299
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 4 / 0
5,158
645
3,428
5,831
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
AH_Arrow
Izanami
8
2 / 1 / 0
4,779
597
902
3,999
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 3
5,065
633
3,854
3,639
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
OgShottyKush
Sylvanus
7
1 / 2 / 2
4,131
516
2,851
3,670
1,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shiva
xlBenja12
Shiva
8
4 / 2 / 1
5,056
632
3,954
5,644
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
10
Kills
10
10
Deaths
11
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
4
0
0.5
W
Izanami
AH_Arrow
Izanami
2
1
0
2
L
Arachne
CN D4RK
Arachne
5
1
2
6
W
1
2
3
1.25
L
Yemoja
DarkNovaaa
Yemoja
0
4
0
0
L
Sol
K1ingJ
Sol
2
1
1
2.5
L
Danzaburou
LightxFox
Danzaburou
0
2
1
0.25
W
Sylvanus
OgShottyKush
Sylvanus
1
2
2
1
L
Gilgamesh
Yoboi7098
Gilgamesh
3
2
1
1.75
W
Shiva
xlBenja12
Shiva
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,295
Damage
14,989
23,629
Taken
22,783
9,477
Mitigated
8,566
8,313
Healing
7,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,428
1,576
0
1,150
5,831
3,370
0
0
5,831
0
22,309
W
Izanami
AH_Arrow
Izanami
902
428
0
1,718
3,999
931
0
767
3,232
0
32,169
L
Arachne
CN D4RK
Arachne
4,301
2,799
0
1,930
5,397
2,118
0
988
4,409
0
16,897
W
3,854
1,156
0
1,470
3,639
819
0
27
3,612
27,079
0
L
Yemoja
DarkNovaaa
Yemoja
81
81
26
0
2,533
578
0
1,506
1,027
309
0
L
Sol
K1ingJ
Sol
2,516
965
0
2,769
5,280
1,195
0
1,373
3,907
25,222
0
L
Danzaburou
LightxFox
Danzaburou
1,497
231
0
2,541
5,120
1,314
0
2,155
2,965
0
24,376
W
Sylvanus
OgShottyKush
Sylvanus
2,851
1,186
378
1,027
3,670
1,367
0
1,537
2,133
11,930
4,386
L
Gilgamesh
Yoboi7098
Gilgamesh
2,900
833
0
1,047
5,299
4,272
0
227
5,072
0
17,045
W
Shiva
xlBenja12
Shiva
3,954
852
0
1,658
5,644
2,079
0
266
5,378
0
20,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,718
Gold Earned
24,189
167
Minions Killed
243
0
Camps Cleared
0
744,693
Distance Traveled
760,000
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,158
645
54
7
0
150,884
2
W
Izanami
4,779
597
58
7
0
131,722
0
L
Arachne
5,236
655
30
4
0
183,373
1
W
Sol
5,065
633
58
7
0
151,544
3
L
Yemoja
3,133
392
1
0
0
99,143
0
L
Sol
4,811
601
49
6
0
161,813
2
L
Danzaburou
4,720
590
52
7
0
142,950
0
W
Sylvanus
4,131
516
29
4
0
134,931
1
L
Gilgamesh
4,818
602
35
4
0
157,414
1
W
Shiva
5,056
632
44
6
0
190,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role