Player Matchup

Cernunnos
Cernunnos
Archibal_TV
Cernunnos
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 35L
1,500 Elo+
Solo
Fenrir
Fenrir
COPsuperSTAR
Fenrir
Level 108
God Stats
44W - 22L
1,721 SR
Queue Stats
104W - 73L
1,617 Elo+
Party 2
Jormungandr
Jormungandr
PlaqueDoctor-049
Jormungandr
Level 69
God Stats
51W - 28L
1,720 SR
Queue Stats
78W - 48L
1,644 Elo+
Party 2
He Bo
He Bo
SmokyFirefly
He Bo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 69L
1,600 Elo+
Party 2
Shiva
Shiva
holbetom
Shiva
Level 109
God Stats
6W - 11L
1,519 SR
Queue Stats
41W - 51L
1,516 Elo+
Solo
Team Averages
Level 96
1,592 SR
1,575 Elo+

VS

Team Averages
Level 114
1,597 SR
1,465 Elo+
Jing Wei
Jing Wei
Fin41ly1999
Jing Wei
Level 142
God Stats
9W - 7L
1,761 SR
Queue Stats
216W - 181L
1,542 Elo+
Party 3
Arachne
Arachne
Johnstridenew
Arachne
Level 61
God Stats
35W - 23L
1,547 SR
Queue Stats
98W - 96L
1,380 Elo+
Solo
Atlas
Atlas
Norrh lagoon
Atlas
Level 94
God Stats
3W - 2L
1,596 SR
Queue Stats
30W - 28L
1,491 Elo+
Party 1
Merlin
Merlin
Red4ye
Merlin
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 227L
1,330 Elo+
Party 3
Shiva
Shiva
Square567
Shiva
Level 124
God Stats
1W - 2L
1,581 SR
Queue Stats
113W - 122L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Archibal_TV
Cernunnos
9
2 / 3 / 3
7,784
354
5,758
5,128
1,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
18
5 / 4 / 7
11,459
521
13,169
18,158
7,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
PlaqueDoctor-049
Jormungandr
14
0 / 2 / 8
9,324
424
16,883
19,548
17,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
8 / 4 / 1
10,049
457
8,931
12,986
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
holbetom
Shiva
17
2 / 5 / 0
10,375
472
20,302
25,151
23,832
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fin41ly1999
Jing Wei
20
4 / 3 / 3
13,055
593
7,027
21,333
8,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
20
2 / 3 / 2
11,870
540
6,611
15,460
7,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 4 / 10
11,409
519
11,738
20,350
19,125
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Red4ye
Merlin
19
6 / 6 / 5
12,539
570
18,755
18,795
7,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Square567
Shiva
19
2 / 1 / 5
12,739
579
15,724
28,485
29,910
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
43
17
Kills
18
18
Deaths
17
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Archibal_TV
Cernunnos
2
3
3
1.17
L
Fenrir
5
4
7
2.13
W
Jing Wei
Fin41ly1999
Jing Wei
4
3
3
1.83
W
Arachne
2
3
2
1
W
4
4
10
2.25
L
Jormungandr
PlaqueDoctor-049
Jormungandr
0
2
8
2
W
Merlin
Red4ye
Merlin
6
6
5
1.42
L
8
4
1
2.13
W
Shiva
Square567
Shiva
2
1
5
4.5
L
Shiva
holbetom
Shiva
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,043
Damage
59,855
80,971
Taken
104,423
54,571
Mitigated
72,476
26,317
Healing
44,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Archibal_TV
Cernunnos
5,758
2,213
0
890
5,128
1,240
374
1,445
3,631
0
30,476
L
Fenrir
13,169
6,500
0
8,178
18,158
7,659
0
5,035
12,912
0
76,319
W
Jing Wei
Fin41ly1999
Jing Wei
7,027
5,546
0
11,296
21,333
8,152
5,659
3,065
18,268
0
118,723
W
Arachne
6,611
3,640
438
4,986
15,460
7,713
0
1,192
14,268
0
112,458
W
11,738
4,868
363
4,456
20,350
19,125
56
9,857
10,493
34,064
0
L
Jormungandr
PlaqueDoctor-049
Jormungandr
16,883
1,718
524
5,983
19,548
17,831
44
9,376
9,849
54,884
0
W
Merlin
Red4ye
Merlin
18,755
697
0
7,250
18,795
7,576
172
7,885
10,910
89,766
0
L
8,931
43
0
2,670
12,986
4,009
396
5,932
6,752
61,649
0
W
Shiva
Square567
Shiva
15,724
2,642
1,066
14,639
28,485
29,910
0
3,815
24,670
0
85,141
L
Shiva
holbetom
Shiva
20,302
2,220
0
8,072
25,151
23,832
123
7,671
17,334
0
78,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,991
Gold Earned
61,612
524
Minions Killed
688
0
Camps Cleared
0
1,830,090
Distance Traveled
2,237,249
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,784
354
62
3
0
190,819
1
L
Fenrir
11,459
521
141
6
0
437,105
0
W
Jing Wei
13,055
593
168
8
0
392,200
3
W
Arachne
11,870
540
147
7
0
496,135
1
W
Atlas
11,409
519
38
2
0
466,185
1
L
Jormungandr
9,324
424
68
3
0
441,386
3
W
Merlin
12,539
570
168
8
0
438,854
10
L
He Bo
10,049
457
107
5
0
364,986
0
W
Shiva
12,739
579
167
8
0
443,875
6
L
Shiva
10,375
472
146
7
0
395,794
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role