Player Matchup

Awilix
Awilix
 
Awilix
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
InfernoBoy98X
Charybdis
Level 46
God Stats
5W - 4L
1,500 SR
Queue Stats
353W - 361L
1,391 Elo+
Solo
Poseidon
Poseidon
Phanter-thunder
Poseidon
Level 107
God Stats
44W - 43L
1,514 SR
Queue Stats
189W - 195L
1,468 Elo+
Solo
Set
Set
shayna2010-_-
Set
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,402 Elo+
Party 1
Team Averages
Level 71
1,503 SR
1,452 Elo+

VS

Team Averages
Level 70
1,588 SR
1,459 Elo+
Ao Kuang
Ao Kuang
DarknessVsLightt
Ao Kuang
Level 42
God Stats
4W - 8L
1,310 SR
Queue Stats
39W - 42L
1,425 Elo+
Solo
Odin
Odin
JoeQcGaming
Odin
Level 45
God Stats
4W - 2L
1,866 SR
Queue Stats
87W - 97L
1,433 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheJestarZ
Morgan Le Fay
Level 108
God Stats
6W - 3L
1,731 SR
Queue Stats
139W - 140L
1,540 Elo+
Solo
Izanami
Izanami
Tra3Kay47
Izanami
Level 88
God Stats
73W - 46L
1,637 SR
Queue Stats
97W - 81L
1,463 Elo+
Solo
Cerberus
Cerberus
tough brawler
Cerberus
Level 65
God Stats
11W - 9L
1,394 SR
Queue Stats
57W - 63L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
20
4 / 10 / 2
13,250
473
9,318
22,418
7,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
 
Shiva
14
0 / 7 / 2
9,835
351
6,313
22,279
17,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
InfernoBoy98X
Charybdis
9
2 / 1 / 0
8,810
315
4,912
5,857
1,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
20
6 / 6 / 1
14,232
508
19,780
21,508
7,066
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
3 / 9 / 4
12,979
464
18,174
28,132
12,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 9
15,678
560
23,141
23,323
9,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
5 / 2 / 7
14,111
504
12,164
21,710
29,553
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Morgan Le Fay
TheJestarZ
Morgan Le Fay
19
6 / 4 / 8
14,063
502
12,253
20,046
8,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Tra3Kay47
Izanami
20
7 / 4 / 12
16,958
606
22,705
20,446
8,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
tough brawler
Cerberus
19
4 / 3 / 8
14,083
503
6,105
27,289
35,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
15
Kills
33
33
Deaths
17
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
10
2
0.5
L
Shiva
 
Shiva
0
7
2
0.14
W
11
4
9
3.88
L
Charybdis
InfernoBoy98X
Charybdis
2
1
0
2
W
5
2
7
4.25
L
Poseidon
6
6
1
1.08
W
Morgan Le Fay
TheJestarZ
Morgan Le Fay
6
4
8
2.5
W
Izanami
Tra3Kay47
Izanami
7
4
12
3.25
L
3
9
4
0.56
W
Cerberus
tough brawler
Cerberus
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,497
Damage
76,368
100,194
Taken
112,814
46,130
Mitigated
91,527
18,396
Healing
33,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,318
3,763
0
1,793
22,418
7,645
0
9,630
12,670
0
85,025
L
Shiva
 
Shiva
6,313
375
48
2,107
22,279
17,437
91
5,872
16,288
6,338
29,261
W
23,141
5,183
0
5,377
23,323
9,928
4,047
7,674
15,649
127,959
0
L
Charybdis
InfernoBoy98X
Charybdis
4,912
2,611
0
2,179
5,857
1,159
0
1,653
4,204
0
31,923
W
12,164
3,295
0
2,348
21,710
29,553
2,611
1,502
20,208
0
76,990
L
Poseidon
19,780
1,762
249
5,063
21,508
7,066
477
11,186
9,958
111,562
0
W
Morgan Le Fay
TheJestarZ
Morgan Le Fay
12,253
1,752
231
6,044
20,046
8,315
3,939
6,093
13,953
72,399
0
W
Izanami
Tra3Kay47
Izanami
22,705
17,073
985
10,512
20,446
8,128
8,305
5,301
15,145
0
172,157
L
18,174
7,668
0
6,957
28,132
12,823
0
12,351
15,575
0
84,996
W
Cerberus
tough brawler
Cerberus
6,105
538
755
7,348
27,289
35,603
1,991
2,580
24,709
37,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,106
Gold Earned
74,893
555
Minions Killed
685
0
Camps Cleared
0
2,021,229
Distance Traveled
2,518,262
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
13,250
473
152
5
0
523,045
1
L
Shiva
9,835
351
46
2
0
369,033
0
W
Ao Kuang
15,678
560
129
5
0
537,099
3
L
Charybdis
8,810
315
57
2
0
177,787
5
W
Odin
14,111
504
140
5
0
506,771
3
L
Poseidon
14,232
508
175
6
0
466,663
3
W
Morgan Le Fay
14,063
502
114
4
0
488,716
0
W
Izanami
16,958
606
238
9
0
504,046
2
L
Set
12,979
464
125
4
0
484,701
1
W
Cerberus
14,083
503
64
2
0
481,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role