Player Matchup

Ah Puch
Ah Puch
Andjy94
Ah Puch
Level 148
God Stats
15W - 15L
1,688 SR
Queue Stats
581W - 651L
1,480 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
COUNTRY___SNIP3R
Ah Muzen Cab
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,533 Elo+
Solo
Chaac
Chaac
paulofla2674
Chaac
Level 120
God Stats
3W - 2L
1,452 SR
Queue Stats
50W - 59L
1,381 Elo+
Solo
Team Averages
Level 132
1,547 SR
1,465 Elo+

VS

Team Averages
Level 144
1,382 SR
1,435 Elo+
Nemesis
Nemesis
Lightning6raid
Nemesis
Level 125
God Stats
16W - 8L
1,147 SR
Queue Stats
372W - 387L
1,457 Elo+
Solo
Nu Wa
Nu Wa
TMCxxReaper
Nu Wa
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,386 Elo+
Party 1
Sylvanus
Sylvanus
TMCxxTRILL
Sylvanus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 58L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Andjy94
Ah Puch
19
7 / 4 / 11
13,980
736
20,760
15,604
5,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
COUNTRY___SNIP3R
Ah Muzen Cab
19
3 / 3 / 10
12,958
682
18,451
14,141
4,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
11 / 1 / 7
15,144
797
19,487
20,132
19,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 3
11,056
582
12,936
21,834
15,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
3 / 10 / 4
13,247
697
9,698
16,848
5,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
TMCxxTRILL
Sylvanus
17
4 / 8 / 3
12,403
653
17,350
30,265
27,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
21
Kills
8
8
Deaths
21
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Andjy94
Ah Puch
7
4
11
3.13
W
Ah Muzen Cab
COUNTRY___SNIP3R
Ah Muzen Cab
3
3
10
2.67
L
1
3
3
0.83
L
3
10
4
0.5
L
Sylvanus
TMCxxTRILL
Sylvanus
4
8
3
0.69
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,698
Damage
39,984
49,877
Taken
68,947
29,346
Mitigated
48,318
23,341
Healing
18,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Andjy94
Ah Puch
20,760
270
421
6,880
15,604
5,436
316
8,757
6,467
68,729
0
W
Ah Muzen Cab
COUNTRY___SNIP3R
Ah Muzen Cab
18,451
8,758
380
5,780
14,141
4,380
1,264
9,834
3,859
0
61,032
L
12,936
6,314
296
4,603
21,834
15,875
0
7,140
14,694
0
36,686
L
9,698
2,970
40
1,429
16,848
5,148
0
2,775
14,073
39,499
0
L
Sylvanus
TMCxxTRILL
Sylvanus
17,350
3,655
3,151
9,102
30,265
27,295
291
11,460
18,805
37,673
0
W
19,487
3,518
297
9,583
20,132
19,530
1,459
7,603
12,080
257
71,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,082
Gold Earned
36,706
284
Minions Killed
177
13
Camps Cleared
3
1,078,598
Distance Traveled
875,002
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,980
736
101
5
5
323,629
6
W
Ah Muzen Cab
12,958
682
82
4
4
357,551
2
L
Nemesis
11,056
582
68
4
2
336,143
0
L
Nu Wa
13,247
697
56
3
0
257,984
0
L
Sylvanus
12,403
653
53
3
1
280,875
3
W
Chaac
15,144
797
101
5
4
397,418
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role