Player Matchup

King Arthur
King Arthur
Gold III
GloriousSkillz
King Arthur
Gold III
Level 105
God Stats
54W - 50L
1,641 SR
Queue Stats
147W - 138L
1,568 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
RyukkEU
Tsukuyomi
Gold II
Level 144
God Stats
7W - 7L
1,739 SR
Queue Stats
206W - 214L
1,568 MMR
Party 2
Sol
Sol
Gold IV
Schwert-3108
Sol
Gold IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 157L
1,494 MMR
Party 2
Chang'e
Chang'e
Gold III
daviiidson69
Chang'e
Gold III
Level 126
God Stats
11W - 11L
1,069 SR
Queue Stats
179W - 190L
1,542 MMR
Solo
Horus
Horus
Gold I
jburns69
Horus
Gold I
Level 148
God Stats
42W - 38L
1,609 SR
Queue Stats
136W - 137L
1,543 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,511 SR
1,543 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,632 SR
1,550 MMR
Ullr
Ullr
Silver II
M1see_
Ullr
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,585 MMR
Party 1
Janus
Janus
Gold II
RogueDev23
Janus
Gold II
Level 47
God Stats
6W - 10L
1,494 SR
Queue Stats
50W - 55L
1,491 MMR
Solo
Terra
Terra
Gold IV
Vedz
Terra
Gold IV
Level 127
God Stats
5W - 5L
1,675 SR
Queue Stats
343W - 352L
1,526 MMR
Solo
Artio
Artio
Gold III
ar30_kyle
Artio
Gold III
Level 160
God Stats
23W - 23L
1,565 SR
Queue Stats
518W - 522L
1,520 MMR
Solo
Chiron
Chiron
Gold III
cruzer685
Chiron
Gold III
Level 97
God Stats
11W - 14L
1,925 SR
Queue Stats
55W - 63L
1,628 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GloriousSkillz
King Arthur
12
2 / 0 / 5
7,013
638
7,407
9,322
4,257
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
RyukkEU
Tsukuyomi
11
3 / 1 / 7
6,711
610
7,232
8,724
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 2 / 1
6,589
599
5,573
6,524
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
daviiidson69
Chang'e
12
7 / 0 / 1
7,288
663
5,584
4,747
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
jburns69
Horus
9
1 / 0 / 4
5,853
532
3,308
5,348
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ArachneAchillesBastetCliodhna

VS

Bans
GebErlang ShenThothFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
M1see_
Ullr
7
1 / 5 / 1
4,995
454
2,249
9,038
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
9
0 / 3 / 1
5,521
502
2,501
5,355
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Vedz
Terra
7
0 / 3 / 2
5,075
461
2,759
8,259
6,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
ar30_kyle
Artio
10
1 / 2 / 0
5,605
510
6,423
11,831
7,189
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
cruzer685
Chiron
12
1 / 1 / 1
6,455
587
4,179
7,465
1,911
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
3
3
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GloriousSkillz
King Arthur
2
0
5
4.5
L
Ullr
M1see_
Ullr
1
5
1
0.3
L
Janus
0
3
1
0.17
W
Tsukuyomi
RyukkEU
Tsukuyomi
3
1
7
6.5
W
1
2
1
0.75
L
Terra
Vedz
Terra
0
3
2
0.33
L
Artio
ar30_kyle
Artio
1
2
0
0.5
L
Chiron
cruzer685
Chiron
1
1
1
1.5
W
Chang'e
daviiidson69
Chang'e
7
0
1
7.5
W
Horus
jburns69
Horus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,104
Damage
18,111
34,665
Taken
41,948
13,529
Mitigated
19,180
17,125
Healing
16,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GloriousSkillz
King Arthur
7,407
1,588
0
1,840
9,322
4,257
46
5,064
4,258
0
45,713
L
Ullr
M1see_
Ullr
2,249
549
0
2,314
9,038
2,367
49
1,100
7,870
0
17,382
L
Janus
2,501
228
0
1,180
5,355
1,542
0
1,793
3,406
31,208
0
W
Tsukuyomi
RyukkEU
Tsukuyomi
7,232
1,548
0
5,337
8,724
2,840
448
3,090
5,634
0
36,672
W
5,573
1,773
0
3,137
6,524
1,991
0
832
5,692
46,608
6,143
L
Terra
Vedz
Terra
2,759
683
1,117
2,558
8,259
6,171
290
2,956
5,197
12,482
0
L
Artio
ar30_kyle
Artio
6,423
121
297
6,114
11,831
7,189
102
1,121
10,618
30,430
0
L
Chiron
cruzer685
Chiron
4,179
1,880
396
2,684
7,465
1,911
0
3,268
4,197
0
46,964
W
Chang'e
daviiidson69
Chang'e
5,584
193
887
3,216
4,747
1,537
24
1,320
3,427
38,424
0
W
Horus
jburns69
Horus
3,308
1,373
577
2,131
5,348
2,904
0
1,377
3,971
0
14,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,454
Gold Earned
27,651
391
Minions Killed
268
0
Camps Cleared
0
1,222,517
Distance Traveled
1,107,662
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,013
638
101
9
0
233,505
4
L
Ullr
4,995
454
31
3
0
228,284
5
L
Janus
5,521
502
55
5
0
223,081
3
W
Tsukuyomi
6,711
610
88
8
0
277,124
2
W
Sol
6,589
599
101
9
0
212,636
4
L
Terra
5,075
461
18
2
0
194,513
4
L
Artio
5,605
510
61
6
0
236,855
4
L
Chiron
6,455
587
103
9
0
224,929
4
W
Chang'e
7,288
663
76
7
0
249,615
0
W
Horus
5,853
532
25
2
0
249,637
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role