Player Matchup

Susano
Susano
Platinum I
Emiliano_Floyd
Susano
Platinum I
Level 55
God Stats
2W - 0L
1,798 SR
Queue Stats
32W - 13L
2,285 MMR
Party 2
Chiron
Chiron
Diamond IV
Loekjeeee
Chiron
Diamond IV
Level 155
God Stats
7W - 3L
1,657 SR
Queue Stats
169W - 143L
1,962 MMR
Party 1
Agni
Agni
Platinum V
Monkisback34
Agni
Platinum V
Level 103
God Stats
6W - 2L
1,466 SR
Queue Stats
49W - 29L
2,098 MMR
Party 2
Atlas
Atlas
Platinum III
bart447
Atlas
Platinum III
Level 160
God Stats
4W - 4L
1,670 SR
Queue Stats
97W - 89L
1,804 MMR
Party 1
Osiris
Osiris
Diamond IV
xPrenda_013
Osiris
Diamond IV
Level 129
God Stats
4W - 6L
1,500 SR
Queue Stats
289W - 269L
2,059 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,618 SR
2,042 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,661 SR
2,049 MMR
Geb
Geb
Platinum I
Ceyxx
Geb
Platinum I
Level 160
God Stats
1W - 1L
1,737 SR
Queue Stats
78W - 65L
1,936 MMR
Solo
Anhur
Anhur
Diamond IV
IlSharkIl
Anhur
Diamond IV
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 251L
2,171 MMR
Solo
Sol
Sol
Platinum III
PapaSmeads
Sol
Platinum III
Level 138
God Stats
4W - 3L
1,683 SR
Queue Stats
114W - 74L
2,048 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
PrAdA_4444
Sun Wukong
Platinum II
Level 126
God Stats
35W - 40L
1,478 SR
Queue Stats
168W - 166L
1,882 MMR
Solo
Arachne
Arachne
Diamond IV
lVenyml
Arachne
Diamond IV
Level 128
God Stats
1W - 1L
1,907 SR
Queue Stats
131W - 110L
2,205 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 7
13,530
615
16,132
16,746
7,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
Loekjeeee
Chiron
20
6 / 3 / 7
14,061
639
17,722
18,193
8,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
8 / 3 / 12
13,521
615
24,581
15,592
7,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
bart447
Atlas
19
6 / 2 / 12
12,948
589
13,535
20,964
28,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
20
3 / 3 / 11
12,715
578
16,130
21,335
28,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesCliodhnaKaliLoki

VS

Bans
Hou YiBastetGilgameshPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Ceyxx
Geb
15
1 / 5 / 11
10,233
465
8,832
22,008
17,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
IlSharkIl
Anhur
17
2 / 8 / 3
11,460
521
11,296
20,972
5,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
3 / 4 / 3
12,165
553
13,267
18,935
5,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PrAdA_4444
Sun Wukong
17
2 / 6 / 2
10,863
494
12,518
26,824
22,015
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
lVenyml
Arachne
18
7 / 8 / 4
11,594
527
10,214
21,230
11,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
31
Kills
15
15
Deaths
31
49
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Geb
Ceyxx
Geb
1
5
11
1.3
W
8
4
7
2.88
L
Anhur
IlSharkIl
Anhur
2
8
3
0.44
W
Chiron
Loekjeeee
Chiron
6
3
7
3.17
W
8
3
12
4.67
L
3
4
3
1.13
L
Sun Wukong
PrAdA_4444
Sun Wukong
2
6
2
0.5
W
Atlas
bart447
Atlas
6
2
12
6
L
Arachne
lVenyml
Arachne
7
8
4
1.13
W
Osiris
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,100
Damage
56,127
92,830
Taken
109,969
79,669
Mitigated
62,256
32,342
Healing
32,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Ceyxx
Geb
8,832
1,181
0
1,069
22,008
17,953
0
11,517
10,229
20,963
5,577
W
16,132
5,702
0
1,704
16,746
7,320
2,360
4,828
11,918
0
97,988
L
Anhur
IlSharkIl
Anhur
11,296
6,949
0
6,126
20,972
5,488
3,396
3,351
17,537
0
67,592
W
Chiron
Loekjeeee
Chiron
17,722
6,179
1,165
7,246
18,193
8,322
4,231
2,488
15,677
0
149,511
W
24,581
1,681
688
5,759
15,592
7,175
984
6,687
8,905
98,309
0
L
13,267
5,464
0
9,002
18,935
5,303
624
7,900
10,747
118,172
0
L
Sun Wukong
PrAdA_4444
Sun Wukong
12,518
1,762
0
11,022
26,824
22,015
0
7,015
19,572
0
71,115
W
Atlas
bart447
Atlas
13,535
4,065
0
3,963
20,964
28,696
683
7,040
13,924
43,308
0
L
Arachne
lVenyml
Arachne
10,214
6,568
0
5,523
21,230
11,497
0
7,851
13,223
0
77,964
W
Osiris
16,130
5,915
933
10,884
21,335
28,156
0
4,090
17,245
0
81,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,775
Gold Earned
56,315
720
Minions Killed
624
0
Camps Cleared
0
2,205,557
Distance Traveled
1,978,624
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,233
465
36
2
0
429,870
6
W
Susano
13,530
615
145
7
0
480,401
5
L
Anhur
11,460
521
128
6
0
342,683
3
W
Chiron
14,061
639
213
10
0
401,142
8
W
Agni
13,521
615
172
8
0
435,671
8
L
Sol
12,165
553
194
9
0
396,652
9
L
Sun Wukong
10,863
494
142
6
0
378,108
3
W
Atlas
12,948
589
45
2
0
443,284
8
L
Arachne
11,594
527
124
6
0
431,311
4
W
Osiris
12,715
578
145
7
0
445,059
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role