Player Matchup

Medusa
Medusa
 
Medusa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DiaHard70
Bacchus
Level 107
God Stats
17W - 13L
1,483 SR
Queue Stats
188W - 174L
1,533 Elo+
Solo
Thanatos
Thanatos
Wosak
Thanatos
Level 127
God Stats
1W - 3L
1,307 SR
Queue Stats
25W - 20L
1,558 Elo+
Solo
Discordia
Discordia
nakiumdyane
Discordia
Level 77
God Stats
3W - 2L
1,731 SR
Queue Stats
301W - 321L
1,450 Elo+
Solo
Team Averages
Level 111
1,504 SR
1,508 Elo+

VS

Team Averages
Level 138
1,546 SR
1,534 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
DjJαnus
Janus
Level 118
God Stats
84W - 66L
1,577 SR
Queue Stats
86W - 66L
1,535 Elo+
Solo
Apollo
Apollo
LeadStar1502
Apollo
Level 157
God Stats
4W - 5L
1,489 SR
Queue Stats
105W - 104L
1,537 Elo+
Party 3
Anubis
Anubis
Zaneris25
Anubis
Level 126
God Stats
45W - 32L
1,578 SR
Queue Stats
68W - 66L
1,549 Elo+
Party 2
Tyr
Tyr
javisummer99
Tyr
Level 129
God Stats
15W - 11L
1,587 SR
Queue Stats
68W - 66L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
3 / 0 / 2
6,397
640
6,622
5,041
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kuzenbo
 
Kuzenbo
9
2 / 2 / 7
5,406
541
3,085
7,794
4,616
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
DiaHard70
Bacchus
11
2 / 1 / 4
6,543
654
3,438
5,870
5,097
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Wosak
Thanatos
12
4 / 3 / 4
6,695
670
5,069
7,557
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
nakiumdyane
Discordia
11
3 / 1 / 2
6,158
616
2,669
3,532
696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
0 / 1 / 2
4,906
491
1,837
8,637
3,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
DjJαnus
Janus
4
0 / 2 / 0
4,086
409
548
2,513
572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
8
1 / 3 / 1
5,067
507
4,818
6,713
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Zaneris25
Anubis
10
4 / 4 / 1
6,089
609
4,377
6,460
2,248
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 4 / 4
5,704
570
5,866
8,502
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
14
Kills
7
7
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
2
4
W
Kuzenbo
 
Kuzenbo
2
2
7
2.75
L
Xing Tian
 
Xing Tian
0
1
2
1
W
Bacchus
DiaHard70
Bacchus
2
1
4
4
L
Janus
DjJαnus
Janus
0
2
0
0
L
Apollo
1
3
1
0.5
W
Thanatos
Wosak
Thanatos
4
3
4
2
L
Anubis
Zaneris25
Anubis
4
4
1
1.13
L
2
4
4
1
W
Discordia
nakiumdyane
Discordia
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,883
Damage
17,446
29,794
Taken
32,825
14,524
Mitigated
10,113
13,523
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,622
3,037
0
1,840
5,041
1,467
280
582
4,459
0
43,735
W
Kuzenbo
 
Kuzenbo
3,085
1,038
0
2,086
7,794
4,616
0
1,149
6,645
11,840
141
L
Xing Tian
 
Xing Tian
1,837
165
621
1,700
8,637
3,051
0
1,163
7,474
14,059
0
W
Bacchus
DiaHard70
Bacchus
3,438
511
0
1,946
5,870
5,097
798
2,153
3,717
28,222
0
L
Janus
DjJαnus
Janus
548
151
0
1,048
2,513
572
0
1,101
1,412
7,776
0
L
Apollo
4,818
3,139
0
2,310
6,713
1,694
0
892
5,821
0
31,061
W
Thanatos
Wosak
Thanatos
5,069
1,008
0
7,241
7,557
2,648
0
1,158
6,399
0
43,948
L
Anubis
Zaneris25
Anubis
4,377
321
0
1,529
6,460
2,248
0
3,421
3,039
27,060
0
L
5,866
193
0
2,094
8,502
2,548
0
2,474
6,028
0
25,891
W
Discordia
nakiumdyane
Discordia
2,669
241
0
410
3,532
696
258
1,720
1,812
27,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,199
Gold Earned
25,852
289
Minions Killed
224
0
Camps Cleared
0
1,036,629
Distance Traveled
860,129
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,397
640
81
8
0
205,462
0
W
Kuzenbo
5,406
541
23
2
0
210,430
2
L
Xing Tian
4,906
491
25
3
0
206,776
4
W
Bacchus
6,543
654
65
7
0
201,396
4
L
Janus
4,086
409
24
2
0
51,792
1
L
Apollo
5,067
507
63
6
0
197,161
1
W
Thanatos
6,695
670
70
7
0
223,297
0
L
Anubis
6,089
609
66
7
0
172,505
2
L
Tyr
5,704
570
46
5
0
231,895
3
W
Discordia
6,158
616
50
5
0
196,044
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role