Player Matchup

Set
Set
KENAILOWSEN78
Set
Level 69
God Stats
12W - 11L
1,516 SR
Queue Stats
172W - 150L
1,488 Elo+
Party 1
Gilgamesh
Gilgamesh
Pony_Salvaje03
Gilgamesh
Level 55
God Stats
1W - 2L
1,710 SR
Queue Stats
22W - 18L
1,423 Elo+
Solo
Nu Wa
Nu Wa
Shyfoxxy18
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,572 Elo+
Party 1
Apollo
Apollo
SuckMcTaint
Apollo
Level 85
God Stats
4W - 4L
1,478 SR
Queue Stats
289W - 324L
1,383 Elo+
Solo
King Arthur
King Arthur
xxLiEUTENANTxx_
King Arthur
Level 121
God Stats
13W - 27L
1,143 SR
Queue Stats
1,391W - 1,506L
1,387 Elo+
Solo
Team Averages
Level 69
1,469 SR
1,451 Elo+

VS

Team Averages
Level 92
1,463 SR
1,471 Elo+
Danzaburou
Danzaburou
Gilbarin
Danzaburou
Level 66
God Stats
5W - 1L
1,815 SR
Queue Stats
60W - 47L
1,478 Elo+
Solo
Bastet
Bastet
GonzaLDLR04
Bastet
Level 82
God Stats
5W - 2L
1,256 SR
Queue Stats
51W - 39L
1,527 Elo+
Solo
Sylvanus
Sylvanus
mattlumpy
Sylvanus
Level 81
God Stats
9W - 10L
1,500 SR
Queue Stats
264W - 273L
1,444 Elo+
Solo
Freya
Freya
petben2910
Freya
Level 89
God Stats
38W - 46L
1,539 SR
Queue Stats
580W - 581L
1,475 Elo+
Solo
Tyr
Tyr
x A Vamp x
Tyr
Level 141
God Stats
2W - 2L
1,203 SR
Queue Stats
9W - 10L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,431
686
1,040
3,221
928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Pony_Salvaje03
Gilgamesh
5
0 / 2 / 0
3,228
646
866
3,472
992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
6
2 / 3 / 0
3,778
756
1,802
2,840
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
3
0 / 1 / 0
2,750
550
712
1,735
186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
xxLiEUTENANTxx_
King Arthur
5
0 / 1 / 0
3,322
664
2,006
4,188
1,683
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gilbarin
Danzaburou
6
2 / 0 / 1
3,783
757
2,438
2,306
439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bastet
6
3 / 1 / 1
3,874
775
1,889
3,464
816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sylvanus
mattlumpy
Sylvanus
5
1 / 0 / 2
3,871
774
919
2,050
837
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
7
3 / 1 / 1
4,179
836
1,318
2,409
798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 0 / 1
3,532
706
1,594
3,673
2,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
9
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Gilbarin
Danzaburou
2
0
1
2.5
W
Bastet
3
1
1
3.5
L
0
2
1
0.25
L
Gilgamesh
Pony_Salvaje03
Gilgamesh
0
2
0
0
L
Nu Wa
2
3
0
0.67
L
Apollo
0
1
0
0
W
Sylvanus
mattlumpy
Sylvanus
1
0
2
2
W
Freya
3
1
1
3.5
W
0
0
1
0.5
L
King Arthur
xxLiEUTENANTxx_
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,426
Damage
8,158
15,456
Taken
13,902
4,460
Mitigated
5,053
2,969
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Gilbarin
Danzaburou
2,438
1,743
0
1,571
2,306
439
676
94
2,202
0
17,328
W
Bastet
1,889
274
0
1,808
3,464
816
0
493
2,915
0
11,396
L
1,040
598
0
188
3,221
928
42
313
2,908
0
10,753
L
Gilgamesh
Pony_Salvaje03
Gilgamesh
866
254
0
121
3,472
992
0
576
2,896
0
9,496
L
Nu Wa
1,802
411
0
445
2,840
671
33
809
2,031
9,755
0
L
Apollo
712
411
166
839
1,735
186
0
343
1,392
0
4,985
W
Sylvanus
mattlumpy
Sylvanus
919
536
311
439
2,050
837
322
88
1,952
8,265
0
W
Freya
1,318
493
0
1,193
2,409
798
273
627
1,688
12,883
2,400
W
1,594
328
0
1,732
3,673
2,163
0
278
3,343
293
10,932
L
King Arthur
xxLiEUTENANTxx_
King Arthur
2,006
454
0
1,210
4,188
1,683
0
0
4,188
0
12,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,509
Gold Earned
19,239
95
Minions Killed
120
0
Camps Cleared
0
454,731
Distance Traveled
518,810
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,783
757
21
4
0
97,060
1
W
Bastet
3,874
775
23
5
0
120,402
0
L
Set
3,431
686
22
4
0
117,142
0
L
Gilgamesh
3,228
646
20
4
0
102,121
0
L
Nu Wa
3,778
756
22
4
0
98,764
1
L
Apollo
2,750
550
9
2
0
46,127
0
W
Sylvanus
3,871
774
20
4
0
96,007
0
W
Freya
4,179
836
37
7
0
93,224
2
W
Tyr
3,532
706
19
4
0
112,117
1
L
King Arthur
3,322
664
22
4
0
90,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role