Player Matchup

Cabrakan
Cabrakan
Gold IV
 
Cabrakan
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Silver II
DeathCoach
Osiris
Silver II
Level 126
God Stats
1W - 2L
1,285 SR
Queue Stats
38W - 41L
1,456 MMR
Party 1
Hera
Hera
Silver II
Greezyyy
Hera
Silver II
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,444 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
Mickzla
Danzaburou
Bronze IV
Level 157
God Stats
1W - 6L
1,313 SR
Queue Stats
13W - 13L
1,456 MMR
Party 2
Arachne
Arachne
Bronze III
SàviTar
Arachne
Bronze III
Level 134
God Stats
1W - 1L
1,809 SR
Queue Stats
6W - 8L
1,500 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,481 SR
1,471 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,573 SR
1,462 MMR
Geb
Geb
Gold IV
Aliuris
Geb
Gold IV
Level 157
God Stats
2W - 0L
1,800 SR
Queue Stats
77W - 73L
1,420 MMR
Solo
Hun Batz
Hun Batz
Gold I
CauzeBljad
Hun Batz
Gold I
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
730W - 726L
1,539 MMR
Party 3
Izanami
Izanami
Gold III
Stepa3000
Izanami
Gold III
Level 157
God Stats
12W - 11L
1,598 SR
Queue Stats
200W - 213L
1,466 MMR
Solo
Nu Wa
Nu Wa
Gold III
kräuterlumpen
Nu Wa
Gold III
Level 143
God Stats
10W - 5L
1,467 SR
Queue Stats
498W - 489L
1,430 MMR
Party 3
Sun Wukong
Sun Wukong
Silver II
smurfyaces
Sun Wukong
Silver II
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
18
3 / 6 / 9
12,383
459
8,667
30,011
37,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Osiris
DeathCoach
Osiris
20
0 / 6 / 8
13,331
494
20,558
31,470
37,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
20
5 / 5 / 6
14,309
530
14,485
17,595
6,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Mickzla
Danzaburou
20
5 / 8 / 6
13,794
511
15,924
26,557
9,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
SàviTar
Arachne
20
10 / 4 / 3
15,500
574
19,600
30,468
11,560
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AgniBastetAtlasAmaterasu

VS

Bans
ThothNeithMulanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
19
1 / 3 / 19
13,369
495
12,831
23,715
32,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
CauzeBljad
Hun Batz
20
8 / 6 / 12
14,904
552
16,255
21,245
10,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Stepa3000
Izanami
20
4 / 8 / 9
14,740
546
20,645
22,201
9,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
10 / 5 / 12
15,575
577
32,115
14,684
7,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
smurfyaces
Sun Wukong
20
6 / 1 / 7
16,489
611
23,382
32,971
35,313
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
88
23
Kills
29
29
Deaths
23
32
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
3
6
9
1.25
W
Geb
1
3
19
3.5
W
Hun Batz
CauzeBljad
Hun Batz
8
6
12
2.33
L
Osiris
DeathCoach
Osiris
0
6
8
0.67
L
Hera
5
5
6
1.6
L
Danzaburou
Mickzla
Danzaburou
5
8
6
1
W
Izanami
Stepa3000
Izanami
4
8
9
1.06
L
Arachne
SàviTar
Arachne
10
4
3
2.88
W
10
5
12
3.2
W
Sun Wukong
smurfyaces
Sun Wukong
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,234
Damage
105,228
136,101
Taken
114,816
102,767
Mitigated
95,683
35,893
Healing
42,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
8,667
1,470
490
6,365
30,011
37,734
0
14,023
14,463
31,545
3,084
W
Geb
12,831
1,360
1,035
6,676
23,715
32,981
621
7,860
15,645
48,119
0
W
Hun Batz
CauzeBljad
Hun Batz
16,255
3,688
0
6,659
21,245
10,390
885
4,714
16,531
0
126,882
L
Osiris
DeathCoach
Osiris
20,558
6,990
0
6,835
31,470
37,982
726
7,763
23,486
14,118
89,139
L
Hera
14,485
4,143
73
3,679
17,595
6,350
228
7,497
9,826
111,471
0
L
Danzaburou
Mickzla
Danzaburou
15,924
8,401
0
9,313
26,557
9,141
432
6,977
19,418
0
114,326
W
Izanami
Stepa3000
Izanami
20,645
15,800
0
10,077
22,201
9,797
2,723
4,274
17,927
0
149,856
L
Arachne
SàviTar
Arachne
19,600
13,372
0
9,138
30,468
11,560
3,636
11,789
18,320
0
140,832
W
32,115
3,938
0
3,086
14,684
7,202
1,254
2,962
11,722
148,586
0
W
Sun Wukong
smurfyaces
Sun Wukong
23,382
3,314
0
14,547
32,971
35,313
134
6,945
26,026
21,772
104,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,317
Gold Earned
75,077
790
Minions Killed
898
0
Camps Cleared
0
2,542,190
Distance Traveled
2,635,218
40
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
12,383
459
63
2
0
520,451
5
W
Geb
13,369
495
41
2
0
563,560
4
W
Hun Batz
14,904
552
170
6
0
589,900
11
L
Osiris
13,331
494
192
7
0
468,499
10
L
Hera
14,309
530
203
8
0
475,554
9
L
Danzaburou
13,794
511
162
6
0
456,422
10
W
Izanami
14,740
546
227
8
0
470,912
9
L
Arachne
15,500
574
170
6
0
621,264
6
W
Nu Wa
15,575
577
216
8
0
512,749
10
W
Sun Wukong
16,489
611
244
9
0
498,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role