Player Matchup

Kukulkan
Kukulkan
Canis lupus7361
Kukulkan
Level 117
God Stats
4W - 3L
1,500 SR
Queue Stats
1,351W - 1,408L
1,390 Elo+
Solo
Susano
Susano
Deus--Hermes
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,354 Elo+
Solo
Poseidon
Poseidon
EdgyTiger
Poseidon
Level 86
God Stats
5W - 4L
1,484 SR
Queue Stats
267W - 284L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
krizaldeth
Sun Wukong
Level 106
God Stats
3W - 5L
1,597 SR
Queue Stats
258W - 269L
1,363 Elo+
Solo
Arachne
Arachne
ladysithkiller46
Arachne
Level 44
God Stats
6W - 4L
1,496 SR
Queue Stats
366W - 365L
1,397 Elo+
Solo
Team Averages
Level 76
1,515 SR
1,392 Elo+

VS

Team Averages
Level 113
1,392 SR
1,430 Elo+
Hercules
Hercules
 
Hercules
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Anty Starr1971
Ares
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
358W - 384L
1,435 Elo+
Solo
Arachne
Arachne
Lost Protector
Arachne
Level 157
God Stats
2W - 6L
1,166 SR
Queue Stats
498W - 526L
1,409 Elo+
Solo
Zhong Kui
Zhong Kui
LucyfMorningstar
Zhong Kui
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,272 Elo+
Solo
Jormungandr
Jormungandr
xBack Beardx
Jormungandr
Level 126
God Stats
1W - 2L
1,296 SR
Queue Stats
94W - 102L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
1 / 5 / 13
10,423
651
15,924
11,761
5,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
16
1 / 6 / 11
9,403
588
16,214
14,774
5,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
EdgyTiger
Poseidon
20
6 / 6 / 9
12,002
750
20,489
13,134
5,444
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
krizaldeth
Sun Wukong
18
3 / 6 / 13
10,899
681
16,575
28,145
17,052
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 8 / 10
10,895
681
14,863
17,932
7,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 5 / 13
10,653
666
8,053
23,134
20,608
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 3 / 15
11,556
722
6,328
22,676
23,703
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
7 / 3 / 18
11,805
738
12,413
17,231
9,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
19
6 / 3 / 16
11,794
737
16,759
17,897
15,587
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
xBack Beardx
Jormungandr
20
10 / 3 / 15
14,650
916
30,521
15,816
13,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
108
17
Kills
31
31
Deaths
17
56
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
5
13
1.9
W
5
3
15
4.17
L
Kukulkan
1
5
13
1.5
L
Susano
1
6
11
1.08
L
Poseidon
EdgyTiger
Poseidon
6
6
9
1.75
W
7
3
18
5.33
W
Zhong Kui
6
3
16
4.67
L
Sun Wukong
krizaldeth
Sun Wukong
3
6
13
1.58
L
6
8
10
1.38
W
Jormungandr
xBack Beardx
Jormungandr
10
3
15
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,065
Damage
74,074
85,746
Taken
96,754
41,021
Mitigated
83,099
27,445
Healing
29,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,053
1,033
1,997
5,742
23,134
20,608
108
7,879
15,255
0
17,891
W
6,328
586
1,415
4,180
22,676
23,703
918
11,777
10,899
14,532
0
L
Kukulkan
15,924
2,325
2,024
2,734
11,761
5,289
240
6,391
5,370
40,175
0
L
Susano
16,214
1,521
0
4,087
14,774
5,990
0
9,717
5,057
0
26,756
L
Poseidon
EdgyTiger
Poseidon
20,489
1,557
714
2,277
13,134
5,444
136
9,382
3,752
54,887
0
W
12,413
8,633
1,678
4,581
17,231
9,239
1,369
6,090
11,141
0
22,885
W
Zhong Kui
16,759
1,773
2,233
4,231
17,897
15,587
1,653
7,567
10,330
37,791
0
L
Sun Wukong
krizaldeth
Sun Wukong
16,575
1,755
2,044
10,639
28,145
17,052
84
16,423
11,722
2,656
30,873
L
14,863
11,578
869
2,057
17,932
7,246
0
11,695
6,237
0
19,974
W
Jormungandr
xBack Beardx
Jormungandr
30,521
4,073
1,062
2,275
15,816
13,962
1,235
3,991
11,825
90,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,622
Gold Earned
60,458
205
Minions Killed
224
0
Camps Cleared
0
1,435,821
Distance Traveled
1,478,347
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,653
666
18
1
0
292,280
0
W
Ares
11,556
722
14
1
0
308,587
1
L
Kukulkan
10,423
651
56
4
0
268,988
0
L
Susano
9,403
588
31
2
0
286,905
3
L
Poseidon
12,002
750
66
4
0
277,214
0
W
Arachne
11,805
738
22
1
0
314,207
0
W
Zhong Kui
11,794
737
54
3
0
263,812
0
L
Sun Wukong
10,899
681
40
3
0
301,850
0
L
Arachne
10,895
681
12
1
0
300,864
0
W
Jormungandr
14,650
916
116
7
0
299,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role