Player Matchup

Hel
Hel
ArielleSr
Hel
Level 121
God Stats
11W - 9L
1,870 SR
Queue Stats
270W - 278L
1,512 Elo+
Solo
Neith
Neith
Canimaru
Neith
Level 90
God Stats
9W - 19L
1,386 SR
Queue Stats
27W - 32L
1,301 Elo+
Solo
Bastet
Bastet
DevilFireBear
Bastet
Level 64
God Stats
8W - 8L
1,880 SR
Queue Stats
379W - 468L
1,465 Elo+
Party 1
Medusa
Medusa
WhyAreYouScared
Medusa
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hades
Hades
noname6666
Hades
Level 127
God Stats
3W - 5L
1,690 SR
Queue Stats
332W - 403L
1,466 Elo+
Party 1
Team Averages
Level 111
1,665 SR
1,449 Elo+

VS

Team Averages
Level 86
1,424 SR
1,410 Elo+
Sol
Sol
Bushogoma_R
Sol
Level 108
God Stats
3W - 2L
1,591 SR
Queue Stats
78W - 81L
1,378 Elo+
Party 2
Neith
Neith
Demon-_-Jester
Neith
Level 68
God Stats
6W - 6L
1,594 SR
Queue Stats
60W - 83L
1,351 Elo+
Party 2
Tyr
Tyr
UB_Grizz2050
Tyr
Level 98
God Stats
5W - 12L
1,114 SR
Queue Stats
222W - 233L
1,408 Elo+
Party 2
Sylvanus
Sylvanus
Zibertus
Sylvanus
Level 51
God Stats
0W - 4L
1,124 SR
Queue Stats
50W - 66L
1,427 Elo+
Solo
Fenrir
Fenrir
龙的传人中国心
Fenrir
Level 106
God Stats
10W - 12L
1,696 SR
Queue Stats
485W - 519L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 8
5,681
568
3,484
5,684
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Canimaru
Neith
12
1 / 1 / 0
6,731
673
5,698
4,915
1,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 1 / 3
6,076
608
2,844
6,243
2,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 1 / 6
5,934
593
9,783
7,305
2,007
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hades
11
3 / 0 / 1
6,253
625
2,786
3,922
2,195
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,844
584
3,025
4,708
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

7
0 / 4 / 2
4,398
440
3,882
6,372
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 1 / 0
6,277
628
2,987
8,690
4,983
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
Zibertus
Sylvanus
7
0 / 3 / 1
4,437
444
2,107
8,871
3,593
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
2 / 2 / 0
5,184
518
4,023
7,956
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
12
Kills
4
4
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
0
2
0
0
W
Neith
Canimaru
Neith
1
1
0
1
L
0
4
2
0.25
W
3
1
3
4.5
L
2
1
0
2
W
4
1
6
7
L
Sylvanus
Zibertus
Sylvanus
0
3
1
0.17
W
Hades
3
0
1
3.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,595
Damage
16,024
28,069
Taken
36,597
11,978
Mitigated
14,281
15,102
Healing
15,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,484
388
1,930
3,881
5,684
3,764
0
1,008
4,676
15,795
0
L
3,025
1,599
0
1,856
4,708
1,438
0
1,708
3,000
37,867
0
W
Neith
Canimaru
Neith
5,698
2,742
0
2,229
4,915
1,648
74
273
4,642
0
41,960
L
3,882
2,144
81
1,847
6,372
1,603
0
1,153
5,219
0
19,564
W
2,844
660
0
2,845
6,243
2,364
0
1,028
5,215
0
28,139
L
2,987
199
0
3,821
8,690
4,983
0
0
8,690
2,948
30,608
W
9,783
5,548
0
1,980
7,305
2,007
762
1,417
5,888
0
38,037
L
Sylvanus
Zibertus
Sylvanus
2,107
1,300
854
3,434
8,871
3,593
0
1,782
7,089
12,519
0
W
Hades
2,786
168
32
2,205
3,922
2,195
0
1,679
2,243
29,845
0
L
4,023
482
0
3,930
7,956
2,664
0
1,627
6,329
0
25,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,675
Gold Earned
26,140
332
Minions Killed
260
0
Camps Cleared
0
946,540
Distance Traveled
912,385
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,681
568
42
4
0
184,937
2
L
Sol
5,844
584
81
8
0
184,254
1
W
Neith
6,731
673
98
10
0
163,302
4
L
Neith
4,398
440
35
4
0
162,342
2
W
Bastet
6,076
608
58
6
0
220,198
1
L
Tyr
6,277
628
72
7
0
196,270
2
W
Medusa
5,934
593
65
7
0
207,840
3
L
Sylvanus
4,437
444
18
2
0
170,489
5
W
Hades
6,253
625
69
7
0
170,263
3
L
Fenrir
5,184
518
54
5
0
199,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role