Player Matchup

Neith
Neith
Artemiys13
Neith
Level 48
God Stats
114W - 131L
1,592 SR
Queue Stats
114W - 132L
1,525 Elo+
Solo
Ao Kuang
Ao Kuang
FuSioNx_Storm
Ao Kuang
Level 41
God Stats
7W - 10L
1,345 SR
Queue Stats
124W - 173L
1,356 Elo+
Solo
Ullr
Ullr
cr0nZzie
Ullr
Level 102
God Stats
5W - 2L
1,544 SR
Queue Stats
174W - 123L
1,559 Elo+
Party 1
Sylvanus
Sylvanus
vPaaaIIn
Sylvanus
Level 19
God Stats
5W - 3L
1,274 SR
Queue Stats
253W - 183L
1,578 Elo+
Party 1
Nu Wa
Nu Wa
zDemotiion_HunT
Nu Wa
Level 117
God Stats
3W - 2L
1,500 SR
Queue Stats
185W - 132L
1,556 Elo+
Party 1
Team Averages
Level 65
1,451 SR
1,515 Elo+

VS

Team Averages
Level 80
1,542 SR
1,431 Elo+
Ganesha
Ganesha
Fade_EUxx
Ganesha
Level 32
God Stats
5W - 4L
1,716 SR
Queue Stats
11W - 12L
1,363 Elo+
Solo
Medusa
Medusa
Mr_Konstant
Medusa
Level 122
God Stats
3W - 5L
1,627 SR
Queue Stats
73W - 102L
1,426 Elo+
Party 2
Guan Yu
Guan Yu
N_u_d_l_a_u_g
Guan Yu
Level 103
God Stats
0W - 2L
1,301 SR
Queue Stats
58W - 81L
1,415 Elo+
Party 2
Bastet
Bastet
Swei9599
Bastet
Level 45
God Stats
34W - 19L
1,607 SR
Queue Stats
93W - 84L
1,521 Elo+
Solo
Agni
Agni
sanfte_Lippe
Agni
Level 96
God Stats
14W - 18L
1,461 SR
Queue Stats
59W - 74L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
6
0 / 1 / 1
3,597
719
1,418
1,565
479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
FuSioNx_Storm
Ao Kuang
4
0 / 1 / 1
3,078
616
1,082
3,327
706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
6
2 / 1 / 2
3,636
727
1,931
1,976
435
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
vPaaaIIn
Sylvanus
6
2 / 0 / 2
3,646
729
1,030
798
326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 0 / 0
3,804
761
1,939
726
161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Fade_EUxx
Ganesha
2
0 / 2 / 0
2,661
532
166
2,152
602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
5
0 / 2 / 1
3,137
627
329
2,531
378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
6
0 / 1 / 0
3,313
663
139
2,293
978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Swei9599
Bastet
5
3 / 0 / 0
3,780
756
2,183
2,595
586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 1
3,612
722
1,036
2,917
814
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
3
3
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
0
1
1
0.5
L
Ganesha
Fade_EUxx
Ganesha
0
2
0
0
W
Ao Kuang
FuSioNx_Storm
Ao Kuang
0
1
1
0.5
L
Medusa
0
2
1
0.25
L
Guan Yu
0
1
0
0
L
Bastet
Swei9599
Bastet
3
0
0
3
W
Ullr
2
1
2
3
L
0
1
1
0.5
W
Sylvanus
vPaaaIIn
Sylvanus
2
0
2
3
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,400
Damage
3,853
8,392
Taken
12,488
2,107
Mitigated
3,358
1,914
Healing
4,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
1,418
604
0
604
1,565
479
46
0
1,521
0
14,514
L
Ganesha
Fade_EUxx
Ganesha
166
166
0
132
2,152
602
0
437
1,679
1,922
0
W
Ao Kuang
FuSioNx_Storm
Ao Kuang
1,082
224
59
670
3,327
706
0
752
2,575
9,219
0
L
Medusa
329
76
0
565
2,531
378
0
708
1,787
0
7,852
L
Guan Yu
139
0
0
1,108
2,293
978
0
88
2,198
0
8,521
L
Bastet
Swei9599
Bastet
2,183
1,097
0
1,229
2,595
586
0
735
1,794
0
9,725
W
Ullr
1,931
698
0
6
1,976
435
0
166
1,810
0
14,599
L
1,036
82
0
1,577
2,917
814
0
1,632
1,141
15,690
0
W
Sylvanus
vPaaaIIn
Sylvanus
1,030
494
66
259
798
326
0
0
798
9,640
3,347
W
1,939
411
0
250
726
161
0
284
442
11,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,761
Gold Earned
16,503
121
Minions Killed
108
0
Camps Cleared
0
469,169
Distance Traveled
417,335
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,597
719
26
5
0
82,507
2
L
Ganesha
2,661
532
0
0
0
36,360
1
W
Ao Kuang
3,078
616
18
4
0
117,471
3
L
Medusa
3,137
627
23
5
0
99,835
1
L
Guan Yu
3,313
663
25
5
0
87,655
1
L
Bastet
3,780
756
25
5
0
108,512
0
W
Ullr
3,636
727
30
6
0
92,158
1
L
Agni
3,612
722
35
7
0
84,973
1
W
Sylvanus
3,646
729
26
5
0
81,793
0
W
Nu Wa
3,804
761
21
4
0
95,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role