Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Silver II
Aunq
Athena
Silver II
Level 159
God Stats
23W - 19L
1,695 SR
Queue Stats
141W - 122L
1,497 MMR
Party 1
Loki
Loki
Gold III
Goldies
Loki
Gold III
Level 114
God Stats
22W - 17L
1,641 SR
Queue Stats
138W - 138L
1,559 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
JohanPro7
Baron Samedi
Gold II
Level 147
God Stats
4W - 1L
1,564 SR
Queue Stats
49W - 49L
1,633 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Rayfool
Tsukuyomi
Gold III
Level 143
God Stats
9W - 6L
1,632 SR
Queue Stats
270W - 261L
1,583 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,606 SR
1,554 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,626 SR
1,588 MMR
Sobek
Sobek
Gold IV
KesriK
Sobek
Gold IV
Level 147
God Stats
2W - 1L
1,855 SR
Queue Stats
63W - 68L
1,540 MMR
Solo
Cupid
Cupid
Silver II
SchwestaEwa69
Cupid
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,495 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Tatri
Sun Wukong
Gold I
Level 144
God Stats
7W - 8L
1,776 SR
Queue Stats
282W - 276L
1,568 MMR
Party 2
Vulcan
Vulcan
Gold III
koalakiller123
Vulcan
Gold III
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 130L
1,538 MMR
Solo
Susano
Susano
Platinum IV
ЯAMB0
Susano
Platinum IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 167L
1,798 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
15 / 5 / 6
15,802
658
28,115
24,340
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Aunq
Athena
17
3 / 1 / 17
12,742
531
12,117
25,621
32,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Goldies
Loki
20
4 / 4 / 2
14,785
616
6,791
13,965
7,544
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
JohanPro7
Baron Samedi
20
9 / 3 / 6
14,329
597
19,037
15,582
8,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Rayfool
Tsukuyomi
20
3 / 4 / 6
14,789
616
11,855
15,431
7,024
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ArachneMulanAgni

VS

Bans
BastetThothIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
KesriK
Sobek
16
1 / 9 / 9
10,799
450
4,786
24,675
25,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
1 / 10 / 3
11,257
469
8,259
19,787
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Tatri
Sun Wukong
20
5 / 2 / 3
13,125
547
13,837
21,636
17,376
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 7 / 6
11,000
458
14,273
12,159
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Susano
ЯAMB0
Susano
19
9 / 6 / 3
12,449
519
14,561
18,762
6,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
34
Kills
17
17
Deaths
34
37
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
15
5
6
3.6
W
Athena
Aunq
Athena
3
1
17
11.5
W
Loki
Goldies
Loki
4
4
2
1.25
W
Baron Samedi
JohanPro7
Baron Samedi
9
3
6
4
L
Sobek
KesriK
Sobek
1
9
9
0.61
W
Tsukuyomi
Rayfool
Tsukuyomi
3
4
6
1.5
L
1
10
3
0.25
L
Sun Wukong
Tatri
Sun Wukong
5
2
3
3.25
L
1
7
6
0.57
L
Susano
ЯAMB0
Susano
9
6
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,915
Damage
55,716
94,939
Taken
97,019
63,010
Mitigated
56,912
36,162
Healing
24,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
28,115
18,247
0
13,148
24,340
8,170
3,458
4,982
19,358
0
147,857
W
Athena
Aunq
Athena
12,117
3,469
0
4,948
25,621
32,044
772
7,430
18,191
35,824
0
W
Loki
Goldies
Loki
6,791
2,658
0
4,131
13,965
7,544
5,819
601
12,848
0
105,283
W
Baron Samedi
JohanPro7
Baron Samedi
19,037
1,302
887
6,211
15,582
8,228
524
5,361
10,221
106,973
0
L
Sobek
KesriK
Sobek
4,786
360
538
4,222
24,675
25,349
0
9,601
15,074
23,873
0
W
Tsukuyomi
Rayfool
Tsukuyomi
11,855
2,135
0
6,837
15,431
7,024
1,205
2,645
12,786
0
126,544
L
8,259
3,919
756
4,338
19,787
4,381
3,785
1,959
17,828
0
76,922
L
Sun Wukong
Tatri
Sun Wukong
13,837
3,628
0
8,906
21,636
17,376
952
5,863
15,773
0
87,169
L
14,273
5,072
68
1,208
12,159
3,168
0
7,472
4,687
91,037
0
L
Susano
ЯAMB0
Susano
14,561
2,991
0
4,430
18,762
6,638
0
6,745
12,017
0
80,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,447
Gold Earned
58,630
805
Minions Killed
624
0
Camps Cleared
0
2,374,647
Distance Traveled
2,301,282
29
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,802
658
175
7
0
422,041
5
W
Athena
12,742
531
38
2
0
536,760
8
W
Loki
14,785
616
198
8
0
445,621
8
W
Baron Samedi
14,329
597
184
8
0
454,965
4
L
Sobek
10,799
450
47
2
0
447,424
6
W
Tsukuyomi
14,789
616
210
9
0
515,260
4
L
Cupid
11,257
469
143
6
0
398,438
8
L
Sun Wukong
13,125
547
155
6
0
520,826
8
L
Vulcan
11,000
458
169
7
0
442,762
5
L
Susano
12,449
519
110
5
0
491,832
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role