Player Matchup

Artemis
Artemis
Silver IV
Kun9572
Artemis
Silver IV
Level 64
God Stats
14W - 19L
1,439 SR
Queue Stats
272W - 424L
879 MMR
Party 1
Sol
Sol
Silver III
e656607
Sol
Silver III
Level 87
God Stats
3W - 2L
1,532 SR
Queue Stats
12W - 14L
1,340 MMR
Solo
Ares
Ares
Silver II
pain_d_epiiiices
Ares
Silver II
Level 66
God Stats
3W - 6L
1,348 SR
Queue Stats
129W - 260L
1,265 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 72
1,440 SR
1,161 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,394 SR
1,207 MMR
Kukulkan
Kukulkan
Silver I
TedParfait07
Kukulkan
Silver I
Level 139
God Stats
40W - 48L
1,287 SR
Queue Stats
152W - 200L
1,251 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
andresptx
Kuzenbo
Silver I
Level 139
God Stats
7W - 10L
1,395 SR
Queue Stats
396W - 471L
1,046 MMR
Solo
Ullr
Ullr
Silver I
chupavty
Ullr
Silver I
Level 146
God Stats
7W - 17L
1,500 SR
Queue Stats
667W - 923L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kun9572
Artemis
15
6 / 2 / 13
10,605
758
13,600
10,021
4,200
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
17
11 / 3 / 8
11,785
842
20,476
13,561
6,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 1 / 16
11,445
818
7,317
16,981
19,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
BastetGilgameshAtlasGebLoki

VS

Bans
ScyllaCabrakanMedusaCthulhuFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
TedParfait07
Kukulkan
13
1 / 7 / 3
9,084
649
10,103
10,186
4,025
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
andresptx
Kuzenbo
13
3 / 3 / 0
8,848
632
8,703
19,444
30,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ullr
11
1 / 11 / 3
8,613
615
8,213
17,115
7,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
21
Kills
5
6
Deaths
21
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
Kun9572
Artemis
6
2
13
6.25
L
Kukulkan
TedParfait07
Kukulkan
1
7
3
0.36
L
Kuzenbo
andresptx
Kuzenbo
3
3
0
1
L
Ullr
1
11
3
0.23
W
Sol
11
3
8
5
W
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,393
Damage
27,019
40,563
Taken
46,745
30,694
Mitigated
41,574
11,324
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Kun9572
Artemis
13,600
5,844
0
2,292
10,021
4,200
710
3,793
6,228
0
51,891
L
Kukulkan
TedParfait07
Kukulkan
10,103
195
0
740
10,186
4,025
0
6,304
3,882
40,663
0
L
Kuzenbo
andresptx
Kuzenbo
8,703
2,334
0
1,351
19,444
30,456
74
9,027
10,417
18,327
0
L
Ullr
8,213
2,185
0
2,846
17,115
7,093
0
11,378
5,737
0
27,027
W
Sol
20,476
7,700
0
3,469
13,561
6,887
1,979
7,829
5,732
61,134
4,272
W
7,317
308
488
5,075
16,981
19,607
0
8,109
8,872
16,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,835
Gold Earned
26,545
182
Minions Killed
119
6
Camps Cleared
6
810,328
Distance Traveled
675,184
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,605
758
72
5
2
248,525
2
L
Kukulkan
9,084
649
69
5
2
208,392
1
L
Kuzenbo
8,848
632
13
1
1
249,729
2
L
Ullr
8,613
615
37
3
3
217,063
2
W
Sol
11,785
842
102
7
3
275,484
2
W
Ares
11,445
818
8
1
1
286,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role