Player Matchup

Neith
Neith
Gukoskii
Neith
Level 64
God Stats
32W - 21L
1,407 SR
Queue Stats
126W - 123L
1,277 Elo+
Solo
Tyr
Tyr
NIX_KOZY_ONE
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 76L
1,420 Elo+
Solo
Gilgamesh
Gilgamesh
lpwad89
Gilgamesh
Level 61
God Stats
41W - 47L
1,436 SR
Queue Stats
294W - 319L
1,363 Elo+
Solo
Chang'e
Chang'e
miku2101
Chang'e
Level 126
God Stats
6W - 10L
1,474 SR
Queue Stats
56W - 64L
1,457 Elo+
Solo
Bastet
Bastet
twitchPiruGamer
Bastet
Level 87
God Stats
41W - 36L
1,448 SR
Queue Stats
638W - 724L
1,305 Elo+
Solo
Team Averages
Level 77
1,453 SR
1,364 Elo+

VS

Team Averages
Level 88
1,427 SR
1,384 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Bloody-Loki
Izanami
Level 116
God Stats
44W - 42L
1,316 SR
Queue Stats
502W - 524L
1,406 Elo+
Solo
Loki
Loki
DC_ReApEr04
Loki
Level 63
God Stats
7W - 8L
1,293 SR
Queue Stats
57W - 48L
1,406 Elo+
Solo
Nu Wa
Nu Wa
Xx-_SnipxX
Nu Wa
Level 41
God Stats
10W - 14L
1,376 SR
Queue Stats
55W - 97L
1,244 Elo+
Solo
Bacchus
Bacchus
posto_ambiguo162
Bacchus
Level 103
God Stats
3W - 3L
1,650 SR
Queue Stats
494W - 516L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gukoskii
Neith
11
2 / 3 / 1
6,631
442
2,381
8,333
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 8 / 2
6,759
451
4,959
14,168
7,692
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
lpwad89
Gilgamesh
10
0 / 4 / 2
5,766
384
4,455
14,300
6,798
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
miku2101
Chang'e
12
2 / 8 / 1
6,962
464
4,661
12,577
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 1 / 3
8,714
581
10,583
11,809
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
6 / 4 / 4
8,288
553
14,474
14,058
4,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Bloody-Loki
Izanami
15
8 / 2 / 2
9,718
648
9,015
9,852
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 2 / 6
8,775
585
1,505
8,356
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
13
4 / 3 / 4
8,750
583
12,742
6,882
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 7
8,483
566
6,573
10,706
10,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
11
Kills
24
24
Deaths
11
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
4
4
2
W
Izanami
Bloody-Loki
Izanami
8
2
2
4.5
W
2
2
6
2.5
L
Neith
Gukoskii
Neith
2
3
1
0.83
L
1
8
2
0.25
W
Nu Wa
4
3
4
2
L
Gilgamesh
lpwad89
Gilgamesh
0
4
2
0.25
L
Chang'e
miku2101
Chang'e
2
8
1
0.31
W
4
0
7
7.5
L
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,039
Damage
44,309
61,187
Taken
49,854
23,084
Mitigated
22,934
14,603
Healing
20,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
14,474
3,783
0
7,029
14,058
4,529
517
0
14,058
38,156
0
W
Izanami
Bloody-Loki
Izanami
9,015
5,037
66
3,756
9,852
3,459
2,002
1,428
8,424
0
71,885
W
1,505
238
0
4,409
8,356
2,661
315
878
7,478
0
50,514
L
Neith
Gukoskii
Neith
2,381
637
0
1,944
8,333
2,115
0
3,829
4,212
0
28,053
L
4,959
1,075
0
2,085
14,168
7,692
0
10,843
3,229
0
27,970
W
Nu Wa
12,742
2,397
0
714
6,882
1,988
1,303
1,241
5,641
48,113
0
L
Gilgamesh
lpwad89
Gilgamesh
4,455
481
286
1,489
14,300
6,798
0
8,764
5,124
0
25,727
L
Chang'e
miku2101
Chang'e
4,661
206
400
2,692
12,577
2,830
0
2,571
9,876
44,651
0
W
6,573
815
242
3,804
10,706
10,297
216
1,114
9,592
22,695
4,995
L
10,583
2,678
194
5,513
11,809
3,649
0
5,990
5,597
0
49,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,832
Gold Earned
44,014
305
Minions Killed
423
0
Camps Cleared
0
1,421,117
Distance Traveled
1,362,159
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,288
553
52
3
0
268,819
0
W
Izanami
9,718
648
123
8
0
260,795
2
W
Loki
8,775
585
120
8
0
279,385
0
L
Neith
6,631
442
51
3
0
277,927
3
L
Tyr
6,759
451
58
4
0
273,889
1
W
Nu Wa
8,750
583
83
6
0
262,135
5
L
Gilgamesh
5,766
384
32
2
0
248,607
0
L
Chang'e
6,962
464
79
5
0
271,122
0
W
Bacchus
8,483
566
45
3
0
291,025
0
L
Bastet
8,714
581
85
6
0
349,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role