Player Matchup

Erlang Shen
Erlang Shen
MaRTinP16
Erlang Shen
Level 28
God Stats
2W - 4L
1,166 SR
Queue Stats
57W - 62L
1,332 Elo+
Party 1
Thoth
Thoth
Yrkh
Thoth
Level 44
God Stats
2W - 4L
1,570 SR
Queue Stats
47W - 75L
1,349 Elo+
Party 3
Izanami
Izanami
blumenbeer
Izanami
Level 17
God Stats
2W - 6L
1,301 SR
Queue Stats
13W - 32L
1,327 Elo+
Party 3
Set
Set
executioner7
Set
Level 106
God Stats
1W - 2L
1,498 SR
Queue Stats
35W - 26L
1,321 Elo+
Party 1
Bacchus
Bacchus
smitewanjia
Bacchus
Level 117
God Stats
4W - 2L
1,272 SR
Queue Stats
102W - 103L
1,493 Elo+
Solo
Team Averages
Level 62
1,361 SR
1,364 Elo+

VS

Team Averages
Level 59
1,492 SR
1,416 Elo+
Baron Samedi
Baron Samedi
NikolayQWE
Baron Samedi
Level 88
God Stats
4W - 2L
1,747 SR
Queue Stats
562W - 601L
1,395 Elo+
Solo
Chernobog
Chernobog
Skipper1306
Chernobog
Level 37
God Stats
3W - 0L
1,616 SR
Queue Stats
7W - 9L
1,371 Elo+
Party 2
Zeus
Zeus
SupremeAINZ
Zeus
Level 61
God Stats
17W - 10L
1,341 SR
Queue Stats
144W - 156L
1,424 Elo+
Party 4
Sol
Sol
wardus
Sol
Level 49
God Stats
12W - 14L
1,369 SR
Queue Stats
271W - 275L
1,420 Elo+
Party 4
Jormungandr
Jormungandr
yeetmsster44
Jormungandr
Level 59
God Stats
4W - 7L
1,387 SR
Queue Stats
37W - 49L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
MaRTinP16
Erlang Shen
14
1 / 4 / 1
8,451
470
5,974
12,048
8,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thoth
Yrkh
Thoth
13
6 / 8 / 1
9,028
502
8,643
12,407
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
blumenbeer
Izanami
13
0 / 5 / 5
7,969
443
3,746
12,008
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 7 / 3
8,599
478
4,694
13,575
4,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
smitewanjia
Bacchus
13
2 / 4 / 6
8,663
481
4,736
13,401
13,299
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NikolayQWE
Baron Samedi
14
7 / 3 / 5
9,480
527
9,102
8,648
3,025
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Skipper1306
Chernobog
15
3 / 4 / 6
9,407
523
6,116
9,343
2,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 2 / 13
10,001
556
9,986
7,972
3,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
wardus
Sol
17
11 / 1 / 5
10,788
599
13,671
9,903
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
yeetmsster44
Jormungandr
16
5 / 2 / 5
9,882
549
9,342
9,639
10,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
12
Kills
28
28
Deaths
12
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
MaRTinP16
Erlang Shen
1
4
1
0.38
W
Baron Samedi
NikolayQWE
Baron Samedi
7
3
5
3.17
W
Chernobog
Skipper1306
Chernobog
3
4
6
1.5
W
2
2
13
4.25
L
Thoth
Yrkh
Thoth
6
8
1
0.81
L
Izanami
blumenbeer
Izanami
0
5
5
0.5
L
3
7
3
0.64
L
Bacchus
smitewanjia
Bacchus
2
4
6
1.25
W
Sol
wardus
Sol
11
1
5
13.5
W
Jormungandr
yeetmsster44
Jormungandr
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
48,217
63,439
Taken
45,505
32,567
Mitigated
21,129
11,901
Healing
13,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
MaRTinP16
Erlang Shen
5,974
2,899
0
2,072
12,048
8,682
475
9,134
2,359
0
44,902
W
Baron Samedi
NikolayQWE
Baron Samedi
9,102
794
528
2,646
8,648
3,025
0
2,996
5,220
41,204
750
W
Chernobog
Skipper1306
Chernobog
6,116
2,519
0
2,672
9,343
2,202
894
3,968
5,375
0
60,795
W
9,986
3,274
0
763
7,972
3,100
105
1,106
6,866
73,695
0
L
Thoth
Yrkh
Thoth
8,643
467
0
554
12,407
3,307
490
8,196
3,968
37,505
0
L
Izanami
blumenbeer
Izanami
3,746
2,867
0
3,105
12,008
2,839
398
5,633
6,253
0
47,833
L
4,694
1,884
0
3,335
13,575
4,440
462
8,607
4,713
0
54,594
L
Bacchus
smitewanjia
Bacchus
4,736
507
194
2,641
13,401
13,299
124
9,166
4,065
21,802
0
W
Sol
wardus
Sol
13,671
3,510
32
4,798
9,903
2,536
3,039
4,268
5,335
63,159
0
W
Jormungandr
yeetmsster44
Jormungandr
9,342
1,804
0
1,906
9,639
10,266
130
1,041
8,598
51,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,710
Gold Earned
49,558
376
Minions Killed
495
0
Camps Cleared
0
1,657,931
Distance Traveled
1,724,722
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,451
470
84
5
0
363,860
2
W
Baron Samedi
9,480
527
56
3
0
340,584
7
W
Chernobog
9,407
523
104
6
0
341,307
1
W
Zeus
10,001
556
122
7
0
360,777
1
L
Thoth
9,028
502
65
4
0
319,333
2
L
Izanami
7,969
443
99
6
0
308,995
3
L
Set
8,599
478
94
5
0
328,934
1
L
Bacchus
8,663
481
34
2
0
336,809
4
W
Sol
10,788
599
109
6
0
364,109
5
W
Jormungandr
9,882
549
104
6
0
317,945
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role