Player Matchup

Bacchus
Bacchus
TSD157
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,454 Elo+
Solo
Arachne
Arachne
TeaUwU_H1
Arachne
Level 66
God Stats
23W - 35L
1,060 SR
Queue Stats
177W - 289L
1,346 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Yzdar
Morgan Le Fay
Level 69
God Stats
11W - 25L
1,302 SR
Queue Stats
45W - 73L
1,291 Elo+
Solo
Team Averages
Level 61
1,287 SR
1,363 Elo+

VS

Team Averages
Level 83
1,477 SR
1,509 Elo+
Thanatos
Thanatos
Mixterrey
Thanatos
Level 80
God Stats
2W - 3L
1,207 SR
Queue Stats
21W - 22L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
TestingEarth75
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,472 Elo+
Party 1
Hel
Hel
ratanas
Hel
Level 147
God Stats
1W - 0L
1,725 SR
Queue Stats
46W - 30L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
TSD157
Bacchus
17
4 / 1 / 9
11,642
685
12,958
19,124
21,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
TeaUwU_H1
Arachne
17
7 / 4 / 6
11,956
703
15,698
18,957
6,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
Yzdar
Morgan Le Fay
15
3 / 5 / 8
11,381
669
12,717
14,238
4,953
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mixterrey
Thanatos
14
2 / 7 / 6
11,029
649
11,018
14,377
5,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 4 / 10
11,068
651
8,853
21,297
19,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hel
18
8 / 6 / 2
13,503
794
21,144
21,763
13,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
14
Kills
10
10
Deaths
17
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Mixterrey
Thanatos
2
7
6
0.71
L
Bacchus
TSD157
Bacchus
4
1
9
8.5
L
Arachne
TeaUwU_H1
Arachne
7
4
6
2.5
W
0
4
10
1.25
L
Morgan Le Fay
Yzdar
Morgan Le Fay
3
5
8
1.4
W
Hel
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,373
Damage
41,015
52,319
Taken
57,437
32,843
Mitigated
37,905
14,682
Healing
26,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Mixterrey
Thanatos
11,018
1,740
0
4,926
14,377
5,405
307
5,835
8,542
0
31,789
L
Bacchus
TSD157
Bacchus
12,958
1,716
342
3,859
19,124
21,665
0
9,117
9,444
43,237
0
L
Arachne
TeaUwU_H1
Arachne
15,698
12,250
0
9,059
18,957
6,225
365
10,212
8,457
0
39,549
W
8,853
1,390
851
5,314
21,297
19,032
655
9,295
12,002
26,076
0
L
Morgan Le Fay
Yzdar
Morgan Le Fay
12,717
1,946
0
1,422
14,238
4,953
610
10,010
4,073
41,551
0
W
Hel
21,144
1,195
4,989
10,695
21,763
13,468
1,221
11,132
10,631
72,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,979
Gold Earned
35,600
153
Minions Killed
221
8
Camps Cleared
4
865,308
Distance Traveled
880,967
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,029
649
38
2
2
323,458
2
L
Bacchus
11,642
685
55
3
3
322,745
5
L
Arachne
11,956
703
51
3
3
325,533
5
W
Cthulhu
11,068
651
51
3
1
268,000
0
L
Morgan Le Fay
11,381
669
47
3
2
217,030
0
W
Hel
13,503
794
132
8
1
289,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role