Player Matchup

Hades
Hades
METRÂLLA
Hades
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 5L
1,523 Elo+
Party 1
Nemesis
Nemesis
Xeroniuss
Nemesis
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 64L
1,706 Elo+
Solo
Vamana
Vamana
danimany
Vamana
Level 67
God Stats
4W - 2L
1,723 SR
Queue Stats
281W - 167L
1,632 Elo+
Party 1
Team Averages
Level 79
1,574 SR
1,620 Elo+

VS

Team Averages
Level 39
1,668 SR
1,494 Elo+
Cthulhu
Cthulhu
Bausi39
Cthulhu
Level 11
God Stats
50W - 47L
1,633 SR
Queue Stats
53W - 57L
1,494 Elo+
Party 2
Olorun
Olorun
KingJulien42
Olorun
Level 49
God Stats
19W - 10L
1,684 SR
Queue Stats
53W - 58L
1,494 Elo+
Party 2
Fenrir
Fenrir
MrBruns95
Fenrir
Level 56
God Stats
7W - 3L
1,688 SR
Queue Stats
53W - 58L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
METRÂLLA
Hades
15
4 / 1 / 6
10,134
724
11,951
9,314
5,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Xeroniuss
Nemesis
15
4 / 1 / 8
10,502
750
12,353
12,278
11,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vamana
danimany
Vamana
16
7 / 1 / 6
10,466
748
14,168
12,403
10,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bausi39
Cthulhu
12
1 / 3 / 0
8,655
618
6,774
15,367
14,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Olorun
12
0 / 8 / 3
8,786
628
8,183
14,034
4,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
MrBruns95
Fenrir
13
2 / 4 / 1
9,341
667
5,747
14,782
8,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
15
Kills
3
3
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bausi39
Cthulhu
1
3
0
0.33
L
Olorun
0
8
3
0.19
W
Hades
METRÂLLA
Hades
4
1
6
7
L
Fenrir
MrBruns95
Fenrir
2
4
1
0.63
W
Nemesis
Xeroniuss
Nemesis
4
1
8
8
W
Vamana
danimany
Vamana
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,472
Damage
20,704
33,995
Taken
44,183
27,716
Mitigated
27,600
16,067
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bausi39
Cthulhu
6,774
532
574
941
15,367
14,258
0
3,642
11,408
22,658
0
L
Olorun
8,183
4,140
589
3,500
14,034
4,920
0
4,884
8,910
34,822
0
W
Hades
METRÂLLA
Hades
11,951
858
1,622
5,690
9,314
5,625
143
4,833
4,391
49,176
0
L
Fenrir
MrBruns95
Fenrir
5,747
1,565
0
1,240
14,782
8,422
0
3,581
10,921
135
9,014
W
Nemesis
Xeroniuss
Nemesis
12,353
6,458
0
2,782
12,278
11,515
862
4,920
7,053
0
30,000
W
Vamana
danimany
Vamana
14,168
8,422
451
5,522
12,403
10,576
1,429
5,895
6,508
0
46,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,102
Gold Earned
26,782
184
Minions Killed
99
13
Camps Cleared
1
835,445
Distance Traveled
755,108
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,655
618
20
1
0
276,721
10
L
Olorun
8,786
628
67
5
0
200,895
4
W
Hades
10,134
724
86
6
6
260,844
2
L
Fenrir
9,341
667
12
1
1
277,492
4
W
Nemesis
10,502
750
39
3
3
296,478
3
W
Vamana
10,466
748
59
4
4
278,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role