Player Matchup

Kali
Kali
Diamond IV
 
Kali
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond III
ChinaIsComing
Hou Yi
Diamond III
Level 155
God Stats
15W - 19L
1,892 SR
Queue Stats
246W - 230L
2,216 MMR
Solo
Agni
Agni
Platinum III
HardToPlease
Agni
Platinum III
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 72L
2,192 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
LilSooub
Erlang Shen
Platinum II
Level 158
God Stats
8W - 8L
1,512 SR
Queue Stats
158W - 152L
1,919 MMR
Solo
Ares
Ares
Platinum II
armsmai
Ares
Platinum II
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 101L
1,881 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,581 SR
1,942 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,492 SR
1,981 MMR
Cliodhna
Cliodhna
Platinum I
AidosShalom
Cliodhna
Platinum I
Level 129
God Stats
3W - 10L
1,523 SR
Queue Stats
346W - 362L
1,845 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
HBCentral
Gilgamesh
Platinum III
Level 159
God Stats
25W - 22L
1,677 SR
Queue Stats
689W - 686L
1,771 MMR
Party 1
Tiamat
Tiamat
Masters
Iotaa
Tiamat
Masters
Level 160
God Stats
32W - 32L
1,608 SR
Queue Stats
180W - 167L
2,395 MMR
Solo
Fafnir
Fafnir
Platinum I
Sephiroth
Fafnir
Platinum I
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 36L
1,923 MMR
Solo
Hachiman
Hachiman
Platinum II
Valenceee
Hachiman
Platinum II
Level 159
God Stats
0W - 4L
1,151 SR
Queue Stats
40W - 21L
1,970 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
7 / 2 / 4
9,385
587
8,992
13,995
6,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 4
9,190
574
8,586
8,874
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 0 / 3
9,920
620
16,119
9,430
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
LilSooub
Erlang Shen
16
3 / 3 / 4
9,952
622
10,721
15,261
12,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ares
armsmai
Ares
13
1 / 5 / 6
7,389
462
5,352
13,730
10,776
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
BastetLokiSol

VS

Bans
ThothCamazotzFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AidosShalom
Cliodhna
15
3 / 4 / 3
8,897
556
9,944
13,835
7,840
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gilgamesh
HBCentral
Gilgamesh
12
1 / 4 / 6
7,473
467
6,068
12,560
5,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Iotaa
Tiamat
13
1 / 6 / 2
7,544
472
7,622
12,761
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Sephiroth
Fafnir
11
1 / 1 / 7
7,359
460
4,121
15,890
13,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Valenceee
Hachiman
15
5 / 3 / 2
9,164
573
10,524
10,207
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
18
Kills
11
11
Deaths
18
21
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
7
2
4
4.5
L
Cliodhna
AidosShalom
Cliodhna
3
4
3
1.13
W
1
1
4
3
L
Gilgamesh
HBCentral
Gilgamesh
1
4
6
1
W
6
0
3
7.5
L
Tiamat
Iotaa
Tiamat
1
6
2
0.33
W
Erlang Shen
LilSooub
Erlang Shen
3
3
4
1.67
L
Fafnir
Sephiroth
Fafnir
1
1
7
4.5
L
Hachiman
Valenceee
Hachiman
5
3
2
2
W
Ares
armsmai
Ares
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,770
Damage
38,279
61,290
Taken
65,253
34,615
Mitigated
34,315
18,898
Healing
15,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
8,992
3,180
0
3,994
13,995
6,369
176
2,395
11,452
0
68,376
L
Cliodhna
AidosShalom
Cliodhna
9,944
1,305
0
5,151
13,835
7,840
0
909
12,926
0
55,265
W
8,586
4,122
0
3,016
8,874
2,155
0
597
8,273
0
66,655
L
Gilgamesh
HBCentral
Gilgamesh
6,068
1,496
0
1,452
12,560
5,737
0
3,813
8,747
0
47,567
W
16,119
1,233
0
3,267
9,430
3,090
0
4,251
4,809
90,965
0
L
Tiamat
Iotaa
Tiamat
7,622
418
0
2,442
12,761
4,586
0
7,598
5,163
48,541
0
W
Erlang Shen
LilSooub
Erlang Shen
10,721
5,853
0
7,468
15,261
12,225
0
1,044
14,197
0
61,153
L
Fafnir
Sephiroth
Fafnir
4,121
635
0
2,823
15,890
13,069
0
7,920
7,970
18,076
0
L
Hachiman
Valenceee
Hachiman
10,524
6,400
0
3,889
10,207
3,083
0
1,231
8,976
0
65,579
W
Ares
armsmai
Ares
5,352
272
154
999
13,730
10,776
128
2,782
10,816
16,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,836
Gold Earned
40,437
558
Minions Killed
478
0
Camps Cleared
0
1,669,936
Distance Traveled
1,549,897
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,385
587
104
7
0
372,577
2
L
Cliodhna
8,897
556
131
8
0
321,882
7
W
Hou Yi
9,190
574
133
8
0
293,538
7
L
Gilgamesh
7,473
467
88
6
0
339,652
0
W
Agni
9,920
620
169
11
0
347,952
7
L
Tiamat
7,544
472
106
7
0
294,219
3
W
Erlang Shen
9,952
622
126
8
0
351,133
3
L
Fafnir
7,359
460
29
2
0
321,366
7
L
Hachiman
9,164
573
124
8
0
272,778
8
W
Ares
7,389
462
26
2
0
304,736
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role