Player Matchup

Ah Puch
Ah Puch
IXI PR0JECT IXI
Ah Puch
Level 37
God Stats
4W - 2L
1,300 SR
Queue Stats
74W - 76L
1,453 Elo+
Solo
Da Ji
Da Ji
Lore Akuma
Da Ji
Level 61
God Stats
41W - 39L
1,578 SR
Queue Stats
322W - 291L
1,459 Elo+
Party 1
Bacchus
Bacchus
RUNAMUCS
Bacchus
Level 39
God Stats
3W - 8L
1,393 SR
Queue Stats
16W - 45L
1,179 Elo+
Solo
Jing Wei
Jing Wei
Sagitta Noctis
Jing Wei
Level 67
God Stats
7W - 2L
1,647 SR
Queue Stats
364W - 314L
1,459 Elo+
Party 1
Shiva
Shiva
Soke Awoken
Shiva
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
111W - 119L
1,459 Elo+
Party 1
Team Averages
Level 50
1,484 SR
1,402 Elo+

VS

Team Averages
Level 45
1,479 SR
1,314 Elo+
Neith
Neith
GHOSTFACE_614
Neith
Level 7
God Stats
0W - 2L
1,236 SR
Queue Stats
0W - 2L
1,317 Elo+
Party 2
Hun Batz
Hun Batz
Hybridtype
Hun Batz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 53L
1,315 Elo+
Party 3
Sol
Sol
InnerBaddie
Sol
Level 21
God Stats
1W - 3L
1,657 SR
Queue Stats
7W - 20L
1,344 Elo+
Party 3
King Arthur
King Arthur
RexRaptor342
King Arthur
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
262W - 227L
1,450 Elo+
Party 2
Da Ji
Da Ji
soldado950sagaz
Da Ji
Level 41
God Stats
3W - 5L
1,505 SR
Queue Stats
10W - 18L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,800
618
4,577
3,897
1,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
11
6 / 2 / 2
7,140
649
3,836
7,265
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
RUNAMUCS
Bacchus
10
1 / 0 / 5
6,383
580
1,862
4,811
5,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
10
4 / 2 / 2
6,203
564
4,733
6,978
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 4
6,305
573
6,145
8,406
5,294
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
5,459
496
3,375
5,726
1,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Hybridtype
Hun Batz
7
0 / 2 / 0
4,728
430
3,200
6,087
1,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 0
4,540
413
937
3,938
1,110
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
RexRaptor342
King Arthur
9
3 / 4 / 0
5,736
521
6,260
11,459
4,453
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 1
4,867
442
418
5,743
1,381
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
5
5
Deaths
14
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
Hun Batz
Hybridtype
Hun Batz
0
2
0
0
W
1
0
2
2
L
0
1
0
0
W
Da Ji
6
2
2
3.5
W
Bacchus
RUNAMUCS
Bacchus
1
0
5
3.5
L
King Arthur
RexRaptor342
King Arthur
3
4
0
0.75
W
Jing Wei
4
2
2
2.5
W
2
1
4
4
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,153
Damage
14,190
31,357
Taken
32,953
16,750
Mitigated
9,954
12,146
Healing
6,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,375
801
0
765
5,726
1,702
0
1,434
4,292
0
21,349
L
Hun Batz
Hybridtype
Hun Batz
3,200
926
0
1,527
6,087
1,308
0
898
5,189
0
19,361
W
4,577
128
0
2,166
3,897
1,334
173
808
3,089
47,275
0
L
937
41
0
657
3,938
1,110
0
2,415
1,523
11,361
0
W
Da Ji
3,836
943
0
3,491
7,265
2,538
0
129
7,136
0
32,191
W
Bacchus
RUNAMUCS
Bacchus
1,862
155
0
1,195
4,811
5,022
251
0
4,811
6,720
0
L
King Arthur
RexRaptor342
King Arthur
6,260
1,388
54
3,515
11,459
4,453
0
702
10,757
0
26,029
W
Jing Wei
4,733
3,738
0
2,299
6,978
2,562
1,503
0
6,978
0
37,747
W
6,145
2,973
0
2,995
8,406
5,294
0
0
8,406
0
22,861
L
418
148
0
0
5,743
1,381
0
990
4,753
0
17,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,831
Gold Earned
25,330
287
Minions Killed
206
0
Camps Cleared
0
1,097,617
Distance Traveled
988,563
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,459
496
43
4
0
179,809
0
L
Hun Batz
4,728
430
40
4
0
210,786
0
W
Ah Puch
6,800
618
89
8
0
206,792
3
L
Sol
4,540
413
31
3
0
178,268
0
W
Da Ji
7,140
649
64
6
0
251,590
4
W
Bacchus
6,383
580
3
0
0
228,830
3
L
King Arthur
5,736
521
47
4
0
203,687
0
W
Jing Wei
6,203
564
79
7
0
191,986
3
W
Shiva
6,305
573
52
5
0
218,419
2
L
Da Ji
4,867
442
45
4
0
216,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role