Player Matchup

Achilles
Achilles
Gold II
RelaxDog
Achilles
Gold II
Level 128
God Stats
9W - 10L
1,551 SR
Queue Stats
107W - 106L
1,672 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
TheApparentElf
Ah Muzen Cab
Gold II
Level 155
God Stats
23W - 14L
1,771 SR
Queue Stats
43W - 40L
1,675 MMR
Solo
Hel
Hel
Gold I
XSlayerXBossX
Hel
Gold I
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
319W - 298L
1,745 MMR
Solo
The Morrigan
The Morrigan
Platinum IV
Xaele
The Morrigan
Platinum IV
Level 145
God Stats
87W - 97L
1,572 SR
Queue Stats
244W - 233L
1,794 MMR
Solo
Cabrakan
Cabrakan
Gold III
ZenoPepper
Cabrakan
Gold III
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
135W - 132L
1,673 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,579 SR
1,712 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,554 SR
1,582 MMR
Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
LJHarribo
Chaac
Gold II
Level 82
God Stats
0W - 3L
1,260 SR
Queue Stats
153W - 190L
1,514 MMR
Solo
Hercules
Hercules
Gold II
Okraa
Hercules
Gold II
Level 137
God Stats
0W - 1L
1,821 SR
Queue Stats
104W - 89L
1,716 MMR
Party 1
Xing Tian
Xing Tian
Gold V
VivaSatanás
Xing Tian
Gold V
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
65W - 47L
1,580 MMR
Solo
Sol
Sol
Gold III
k8lynash
Sol
Gold III
Level 106
God Stats
60W - 45L
1,690 SR
Queue Stats
630W - 628L
1,599 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
RelaxDog
Achilles
15
9 / 2 / 6
9,138
653
10,686
13,615
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
TheApparentElf
Ah Muzen Cab
16
1 / 0 / 1
9,101
650
6,446
8,372
2,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
9 / 1 / 7
9,337
667
12,166
7,043
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
Xaele
The Morrigan
13
2 / 3 / 6
8,136
581
6,625
5,821
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
ZenoPepper
Cabrakan
13
4 / 2 / 7
8,010
572
9,749
9,769
8,907
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
KaliCliodhnaGeb

VS

Bans
BastetJormungandrFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 3 / 0
5,853
418
4,053
9,999
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
LJHarribo
Chaac
13
0 / 7 / 3
7,043
503
4,869
13,401
5,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
Okraa
Hercules
12
3 / 6 / 2
7,060
504
4,823
13,812
7,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
VivaSatanás
Xing Tian
11
3 / 2 / 2
7,420
530
2,917
12,877
7,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 7 / 3
6,424
459
4,698
9,597
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
25
Kills
7
8
Deaths
25
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
3
0
0
L
Chaac
LJHarribo
Chaac
0
7
3
0.21
L
Hercules
Okraa
Hercules
3
6
2
0.67
W
Achilles
RelaxDog
Achilles
9
2
6
6
W
Ah Muzen Cab
TheApparentElf
Ah Muzen Cab
1
0
1
1.5
L
Xing Tian
VivaSatanás
Xing Tian
3
2
2
2
W
9
1
7
12.5
W
The Morrigan
Xaele
The Morrigan
2
3
6
1.67
W
Cabrakan
ZenoPepper
Cabrakan
4
2
7
3.75
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,672
Damage
21,360
44,620
Taken
59,686
22,660
Mitigated
24,882
18,188
Healing
10,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
4,053
1,688
0
2,123
9,999
2,587
0
1,213
8,786
0
39,374
L
Chaac
LJHarribo
Chaac
4,869
1,821
0
2,226
13,401
5,558
0
5,442
7,959
0
52,394
L
Hercules
Okraa
Hercules
4,823
1,082
0
3,055
13,812
7,205
0
7,328
6,484
0
31,217
W
Achilles
RelaxDog
Achilles
10,686
4,043
0
4,402
13,615
5,419
0
1,401
12,044
0
54,268
W
Ah Muzen Cab
TheApparentElf
Ah Muzen Cab
6,446
1,762
0
2,637
8,372
2,845
2,272
98
8,274
0
81,919
L
Xing Tian
VivaSatanás
Xing Tian
2,917
497
90
1,105
12,877
7,174
0
7,705
5,172
15,432
0
W
12,166
1,266
3,278
4,515
7,043
2,421
0
2,053
4,957
56,332
0
W
The Morrigan
Xaele
The Morrigan
6,625
1,421
456
1,288
5,821
3,068
0
394
5,143
37,200
6,201
W
Cabrakan
ZenoPepper
Cabrakan
9,749
1,105
0
1,612
9,769
8,907
0
3,669
6,067
43,193
5,128
L
4,698
1,522
0
1,716
9,597
2,358
0
6,204
3,393
32,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,722
Gold Earned
33,800
476
Minions Killed
353
0
Camps Cleared
0
1,428,420
Distance Traveled
1,353,881
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,853
418
95
7
0
259,862
4
L
Chaac
7,043
503
106
8
0
265,661
1
L
Hercules
7,060
504
61
4
0
267,959
5
W
Achilles
9,138
653
83
6
0
321,064
5
W
Ah Muzen Cab
9,101
650
144
10
0
275,225
4
L
Xing Tian
7,420
530
31
2
0
296,908
5
W
Hel
9,337
667
89
6
0
291,033
2
W
The Morrigan
8,136
581
70
5
0
256,118
2
W
Cabrakan
8,010
572
90
6
0
284,980
2
L
Sol
6,424
459
60
4
0
263,491
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role