Player Matchup

Ymir
Ymir
KowalskyExperto
Ymir
Level 139
God Stats
1W - 3L
1,720 SR
Queue Stats
62W - 55L
1,605 Elo+
Party 2
Shiva
Shiva
Slumpgodjear
Shiva
Level 29
God Stats
2W - 3L
1,142 SR
Queue Stats
4W - 5L
1,355 Elo+
Solo
Ra
Ra
errinshark
Ra
Level 10
God Stats
1W - 2L
1,277 SR
Queue Stats
50W - 43L
1,464 Elo+
Solo
Hera
Hera
francozlex2
Hera
Level 104
God Stats
1W - 2L
1,504 SR
Queue Stats
24W - 20L
1,700 Elo+
Party 2
Chiron
Chiron
tootrilltom
Chiron
Level 94
God Stats
30W - 38L
1,507 SR
Queue Stats
181W - 197L
1,417 Elo+
Solo
Team Averages
Level 75
1,430 SR
1,508 Elo+

VS

Team Averages
Level 149
1,502 SR
1,572 Elo+
Nike
Nike
 
Nike
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
GhostexDelta107
Hera
Level 125
God Stats
4W - 2L
1,381 SR
Queue Stats
39W - 28L
1,555 Elo+
Party 1
Scylla
Scylla
Zamaniego
Scylla
Level 152
God Stats
5W - 2L
1,632 SR
Queue Stats
213W - 88L
1,804 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
7,297
730
3,065
10,289
6,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 5 / 1
8,247
825
6,970
13,083
7,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 9 / 5
6,554
655
4,578
10,100
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 7 / 5
6,745
675
4,753
9,961
1,839
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
13
0 / 7 / 5
6,713
671
3,337
9,669
1,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
6 / 2 / 11
8,855
886
5,118
11,105
10,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
 
Anhur
15
7 / 1 / 12
8,593
859
13,269
8,311
3,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
 
Nemesis
14
6 / 6 / 8
8,215
822
7,013
9,662
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 0 / 12
8,228
823
8,800
3,620
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Zamaniego
Scylla
17
11 / 0 / 4
9,922
992
12,638
4,970
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
79
9
Kills
32
32
Deaths
9
22
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
6
2
11
5.75
W
Anhur
 
Anhur
7
1
12
13
W
Nemesis
 
Nemesis
6
6
8
1.67
W
2
0
12
8
L
1
4
6
1
L
7
5
1
1.5
W
Scylla
Zamaniego
Scylla
11
0
4
13
L
1
9
5
0.39
L
0
7
5
0.36
L
Chiron
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,703
Damage
46,838
53,102
Taken
37,668
18,626
Mitigated
20,439
7,609
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
5,118
95
0
2,782
11,105
10,660
379
2,486
8,619
0
15,250
W
Anhur
 
Anhur
13,269
5,751
0
3,288
8,311
3,109
1,830
3,254
5,057
0
27,393
W
Nemesis
 
Nemesis
7,013
3,125
0
546
9,662
3,460
0
3,952
5,710
0
19,864
W
8,800
1,859
52
931
3,620
1,487
1,956
509
3,111
31,543
0
L
3,065
509
0
1,501
10,289
6,114
0
5,871
4,304
16,872
0
L
6,970
2,232
754
1,801
13,083
7,363
0
6,297
6,604
0
13,581
W
Scylla
Zamaniego
Scylla
12,638
2,205
0
500
4,970
1,723
262
2,195
2,775
47,244
0
L
4,578
415
300
855
10,100
1,949
0
2,847
7,211
14,869
0
L
4,753
618
40
603
9,961
1,839
0
3,551
6,252
17,035
0
L
Chiron
3,337
1,463
368
1,387
9,669
1,361
0
2,292
7,293
0
17,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,556
Gold Earned
43,813
142
Minions Killed
229
0
Camps Cleared
0
877,922
Distance Traveled
1,047,805
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,855
886
22
2
0
219,112
0
W
Anhur
8,593
859
24
2
0
196,019
0
W
Nemesis
8,215
822
30
3
0
207,285
0
W
Hera
8,228
823
55
6
0
206,469
2
L
Ymir
7,297
730
29
3
0
182,712
2
L
Shiva
8,247
825
19
2
0
191,716
0
W
Scylla
9,922
992
98
10
0
218,920
2
L
Ra
6,554
655
18
2
0
148,483
0
L
Hera
6,745
675
36
4
0
178,719
0
L
Chiron
6,713
671
40
4
0
176,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role