Player Matchup

Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Gabeethan
Zhong Kui
Masters
Level 160
God Stats
19W - 19L
1,746 SR
Queue Stats
556W - 537L
2,602 MMR
Solo
Charybdis
Charybdis
Masters
Iotaa
Charybdis
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 167L
2,395 MMR
Solo
Sol
Sol
Gold II
JosNov
Sol
Gold II
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
167W - 165L
1,735 MMR
Solo
Da Ji
Da Ji
Platinum II
LilSooub
Da Ji
Platinum II
Level 158
God Stats
2W - 6L
1,936 SR
Queue Stats
158W - 152L
1,919 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,636 SR
2,030 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,676 SR
1,905 MMR
Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond III
ChinaIsComing
Hou Yi
Diamond III
Level 155
God Stats
15W - 19L
1,857 SR
Queue Stats
246W - 230L
2,216 MMR
Solo
Hera
Hera
Gold III
ColonelAngus4515
Hera
Gold III
Level 74
God Stats
4W - 1L
1,812 SR
Queue Stats
36W - 42L
1,568 MMR
Solo
King Arthur
King Arthur
Diamond III
EPOM158
King Arthur
Diamond III
Level 123
God Stats
77W - 70L
1,711 SR
Queue Stats
280W - 244L
2,260 MMR
Solo
Bacchus
Bacchus
Platinum I
Sephiroth
Bacchus
Platinum I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 36L
1,980 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 3 / 0
5,441
453
1,797
10,877
6,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
Gabeethan
Zhong Kui
12
2 / 2 / 3
7,112
593
5,213
6,010
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Charybdis
Iotaa
Charybdis
11
0 / 3 / 2
6,546
546
4,182
10,356
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sol
JosNov
Sol
12
0 / 4 / 0
7,082
590
5,815
8,400
2,168
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
LilSooub
Da Ji
11
5 / 4 / 1
6,727
561
4,814
6,697
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ThothBastetMedusaArtio

VS

Bans
FenrirCliodhnaCamazotzAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
6 / 0 / 3
8,532
711
5,735
7,026
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 2 / 3
7,764
647
6,055
6,973
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 3
7,003
584
3,758
5,071
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
EPOM158
King Arthur
14
4 / 0 / 4
8,190
683
6,570
9,178
6,245
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Sephiroth
Bacchus
11
2 / 2 / 4
6,710
559
3,980
8,777
6,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
16
16
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
0
0
W
Hun Batz
 
Hun Batz
6
0
3
7.5
W
2
2
3
1.75
W
2
3
3
1.17
W
King Arthur
EPOM158
King Arthur
4
0
4
6
L
Zhong Kui
Gabeethan
Zhong Kui
2
2
3
1.75
L
Charybdis
Iotaa
Charybdis
0
3
2
0.33
L
Sol
JosNov
Sol
0
4
0
0
L
Da Ji
LilSooub
Da Ji
5
4
1
1.38
W
Bacchus
Sephiroth
Bacchus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,821
Damage
26,098
42,340
Taken
37,025
18,118
Mitigated
17,909
13,744
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,797
772
383
3,645
10,877
6,147
0
2,354
8,523
13,457
0
W
Hun Batz
 
Hun Batz
5,735
2,346
0
3,427
7,026
2,271
0
1,402
5,292
0
61,257
W
6,055
4,296
0
2,369
6,973
1,930
0
517
6,456
0
56,145
W
3,758
498
0
342
5,071
1,242
0
2,857
2,214
43,646
0
W
King Arthur
EPOM158
King Arthur
6,570
882
0
2,484
9,178
6,245
392
5,564
3,614
0
50,189
L
Zhong Kui
Gabeethan
Zhong Kui
5,213
247
0
1,493
6,010
4,881
0
2,443
3,567
49,963
0
L
Charybdis
Iotaa
Charybdis
4,182
2,668
0
4,457
10,356
2,810
0
1,628
8,728
0
44,318
L
Sol
JosNov
Sol
5,815
2,221
0
3,462
8,400
2,168
1,335
0
8,400
49,609
0
L
Da Ji
LilSooub
Da Ji
4,814
875
0
304
6,697
2,112
0
1,001
5,696
0
34,973
W
Bacchus
Sephiroth
Bacchus
3,980
629
0
1,632
8,777
6,221
0
2,485
6,292
14,971
5,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,908
Gold Earned
38,199
392
Minions Killed
466
0
Camps Cleared
0
1,135,361
Distance Traveled
1,292,245
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,441
453
16
1
0
206,311
2
W
Hun Batz
8,532
711
115
10
0
300,048
2
W
Hou Yi
7,764
647
113
9
0
219,405
6
W
Hera
7,003
584
88
7
0
240,428
2
W
King Arthur
8,190
683
111
9
0
279,341
3
L
Zhong Kui
7,112
593
102
9
0
238,595
6
L
Charybdis
6,546
546
94
8
0
206,374
2
L
Sol
7,082
590
111
9
0
214,187
3
L
Da Ji
6,727
561
69
6
0
269,894
2
W
Bacchus
6,710
559
39
3
0
253,023
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role