Player Matchup

Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond III
ChinaIsComing
Hou Yi
Diamond III
Level 155
God Stats
15W - 19L
1,804 SR
Queue Stats
246W - 230L
2,216 MMR
Solo
King Arthur
King Arthur
Diamond III
EPOM158
King Arthur
Diamond III
Level 123
God Stats
77W - 70L
1,698 SR
Queue Stats
280W - 244L
2,260 MMR
Solo
Persephone
Persephone
Platinum III
HardToPlease
Persephone
Platinum III
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 72L
2,192 MMR
Solo
Fenrir
Fenrir
Platinum II
LilSooub
Fenrir
Platinum II
Level 158
God Stats
3W - 2L
1,877 SR
Queue Stats
158W - 152L
1,903 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,676 SR
2,014 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,677 SR
2,075 MMR
Kali
Kali
Gold I
 
Kali
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum II
Cr1sΡ
Medusa
Platinum II
Level 160
God Stats
21W - 20L
1,608 SR
Queue Stats
174W - 204L
1,789 MMR
Solo
Sol
Sol
Masters
Gabeethan
Sol
Masters
Level 160
God Stats
50W - 36L
1,860 SR
Queue Stats
556W - 537L
2,636 MMR
Solo
Zeus
Zeus
Masters
Iotaa
Zeus
Masters
Level 160
God Stats
15W - 7L
1,917 SR
Queue Stats
180W - 167L
2,480 MMR
Solo
Fafnir
Fafnir
Platinum II
Valenceee
Fafnir
Platinum II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 21L
1,970 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
10 / 4 / 9
10,733
631
13,597
11,686
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 1 / 3
11,366
669
7,907
10,552
4,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
EPOM158
King Arthur
17
3 / 0 / 6
9,856
580
5,682
13,888
10,145
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
HardToPlease
Persephone
17
6 / 3 / 7
11,239
661
15,525
10,400
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
LilSooub
Fenrir
16
2 / 3 / 10
9,681
569
5,926
13,850
10,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetCamazotzCliodhnaArtio

VS

Bans
ThothTsukuyomiGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
2 / 6 / 5
8,370
492
7,487
14,541
5,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
Cr1sΡ
Medusa
15
2 / 5 / 0
9,104
536
4,509
12,685
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
4 / 4 / 4
9,932
584
8,363
12,105
4,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
Iotaa
Zeus
14
0 / 6 / 0
8,882
522
7,061
11,831
5,592
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Valenceee
Fafnir
13
3 / 3 / 7
9,079
534
6,859
13,675
14,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
24
Kills
11
11
Deaths
24
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
10
4
9
3.63
L
Kali
 
Kali
2
6
5
0.75
W
3
1
3
4.5
L
Medusa
Cr1sΡ
Medusa
2
5
0
0.4
W
King Arthur
EPOM158
King Arthur
3
0
6
6
L
4
4
4
1.5
W
Persephone
HardToPlease
Persephone
6
3
7
3.17
L
Zeus
Iotaa
Zeus
0
6
0
0
W
Fenrir
LilSooub
Fenrir
2
3
10
2.33
L
Fafnir
Valenceee
Fafnir
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,637
Damage
34,279
60,376
Taken
64,837
36,229
Mitigated
32,455
17,161
Healing
16,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,597
2,107
0
3,053
11,686
8,010
733
4,895
6,791
55,125
10,372
L
Kali
 
Kali
7,487
3,264
0
2,611
14,541
5,003
0
6,367
8,174
0
54,048
W
7,907
4,457
0
5,376
10,552
4,119
1,094
1,348
9,204
0
95,299
L
Medusa
Cr1sΡ
Medusa
4,509
2,135
0
4,380
12,685
2,893
0
1,341
11,344
0
58,419
W
King Arthur
EPOM158
King Arthur
5,682
818
0
2,354
13,888
10,145
144
5,575
7,677
0
55,533
L
8,363
2,606
0
3,908
12,105
4,298
0
8,749
3,356
76,978
0
W
Persephone
HardToPlease
Persephone
15,525
617
122
3,202
10,400
3,798
529
5,764
4,633
82,754
0
L
Zeus
Iotaa
Zeus
7,061
1,104
0
3,095
11,831
5,592
253
6,355
5,476
56,507
0
W
Fenrir
LilSooub
Fenrir
5,926
1,460
0
3,054
13,850
10,157
0
5,516
8,334
0
34,902
L
Fafnir
Valenceee
Fafnir
6,859
1,739
0
2,763
13,675
14,669
0
5,800
7,875
28,879
7,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,875
Gold Earned
45,367
538
Minions Killed
501
0
Camps Cleared
0
1,724,745
Distance Traveled
1,515,293
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,733
631
95
6
0
337,112
5
L
Kali
8,370
492
77
5
0
325,853
2
W
Hou Yi
11,366
669
164
10
0
306,140
6
L
Medusa
9,104
536
110
6
0
316,588
3
W
King Arthur
9,856
580
112
7
0
375,515
1
L
Sol
9,932
584
160
9
0
308,454
6
W
Persephone
11,239
661
122
7
0
352,557
3
L
Zeus
8,882
522
115
7
0
272,174
1
W
Fenrir
9,681
569
45
3
0
353,421
3
L
Fafnir
9,079
534
39
2
0
292,224
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role