Player Matchup

Nemesis
Nemesis
ChezDelmaroFS
Nemesis
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 11L
1,168 Elo+
Party 2
Heimdallr
Heimdallr
M4STR CHILI
Heimdallr
Level 45
God Stats
15W - 9L
1,610 SR
Queue Stats
89W - 100L
1,367 Elo+
Solo
Jormungandr
Jormungandr
lmperator89
Jormungandr
Level 48
God Stats
1W - 0L
1,343 SR
Queue Stats
21W - 27L
1,410 Elo+
Solo
Ra
Ra
midnitewolf382
Ra
Level 89
God Stats
9W - 10L
1,504 SR
Queue Stats
120W - 129L
1,351 Elo+
Solo
Achilles
Achilles
vinny marks1426
Achilles
Level 96
God Stats
2W - 2L
1,702 SR
Queue Stats
44W - 52L
1,418 Elo+
Party 2
Team Averages
Level 59
1,532 SR
1,343 Elo+

VS

Team Averages
Level 48
1,440 SR
1,269 Elo+
Chaac
Chaac
Bamaboy267
Chaac
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 137L
1,230 Elo+
Party 1
Thanatos
Thanatos
Dandy1848
Thanatos
Level 84
God Stats
1W - 2L
1,665 SR
Queue Stats
13W - 17L
1,287 Elo+
Party 1
Ymir
Ymir
TANGOTOMANGO
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,170 Elo+
Party 1
Vulcan
Vulcan
kdizzle353043
Vulcan
Level 14
God Stats
4W - 6L
1,372 SR
Queue Stats
118W - 121L
1,077 Elo+
Party 1
Medusa
Medusa
therealslimnatty
Medusa
Level 76
God Stats
0W - 1L
1,163 SR
Queue Stats
12W - 12L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
4 / 0 / 3
8,228
484
5,963
9,452
2,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
M4STR CHILI
Heimdallr
13
2 / 2 / 2
7,654
450
14,522
9,737
2,380
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
lmperator89
Jormungandr
12
0 / 2 / 5
7,854
462
3,219
13,246
9,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
7 / 1 / 3
10,103
594
12,262
11,290
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
15
3 / 1 / 0
8,812
518
7,496
12,684
8,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 1 / 0
7,997
470
8,713
13,507
11,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
Dandy1848
Thanatos
15
3 / 5 / 1
8,839
520
6,294
14,675
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 1 / 4
7,398
435
4,642
16,186
7,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 5 / 0
7,100
418
3,514
7,140
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 4 / 2
8,408
495
13,884
12,841
3,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
16
Kills
6
6
Deaths
16
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
1
0
0
W
Nemesis
4
0
3
5.5
L
Thanatos
Dandy1848
Thanatos
3
5
1
0.7
W
Heimdallr
M4STR CHILI
Heimdallr
2
2
2
1.5
L
0
1
4
2
L
0
5
0
0
W
Jormungandr
lmperator89
Jormungandr
0
2
5
1.25
W
7
1
3
8.5
L
3
4
2
1
W
Achilles
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,462
Damage
37,047
56,409
Taken
64,349
27,357
Mitigated
29,355
14,675
Healing
26,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
8,713
3,247
0
6,850
13,507
11,975
0
3,521
9,111
0
48,750
W
Nemesis
5,963
2,098
0
134
9,452
2,986
0
918
8,534
0
42,386
L
Thanatos
Dandy1848
Thanatos
6,294
1,199
0
9,529
14,675
4,673
0
2,931
11,647
0
63,372
W
Heimdallr
M4STR CHILI
Heimdallr
14,522
7,199
0
1,772
9,737
2,380
839
405
9,332
0
51,574
L
4,642
472
0
6,984
16,186
7,920
231
3,335
12,851
26,338
0
L
3,514
2,235
0
0
7,140
1,722
0
4,470
2,670
38,317
0
W
Jormungandr
lmperator89
Jormungandr
3,219
1,277
192
3,340
13,246
9,355
0
3,272
9,974
26,063
0
W
12,262
1,244
517
4,598
11,290
4,036
123
3,561
7,729
78,919
0
L
13,884
5,345
0
2,721
12,841
3,065
56
1,530
11,277
0
53,149
W
Achilles
7,496
1,359
0
4,122
12,684
8,600
50
0
12,684
2,415
46,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,651
Gold Earned
39,742
444
Minions Killed
408
0
Camps Cleared
0
1,641,420
Distance Traveled
1,675,571
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,997
470
98
6
0
347,491
3
W
Nemesis
8,228
484
68
4
0
365,949
0
L
Thanatos
8,839
520
110
6
0
330,193
1
W
Heimdallr
7,654
450
94
6
0
305,910
3
L
Ymir
7,398
435
41
2
0
315,774
2
L
Vulcan
7,100
418
76
4
0
288,958
0
W
Jormungandr
7,854
462
43
3
0
309,109
4
W
Ra
10,103
594
138
8
0
320,843
6
L
Medusa
8,408
495
83
5
0
393,155
4
W
Achilles
8,812
518
101
6
0
339,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role