Player Matchup

Nox
Nox
 
Nox
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Divectrix
Zeus
Level 138
God Stats
1W - 0L
1,749 SR
Queue Stats
29W - 12L
1,743 Elo+
Party 1
Jormungandr
Jormungandr
FavoringAttic40
Jormungandr
Level 107
God Stats
8W - 10L
1,195 SR
Queue Stats
832W - 830L
1,473 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Unzala
Ah Muzen Cab
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 101L
1,417 Elo+
Party 2
Ares
Ares
weeman873
Ares
Level 85
God Stats
2W - 2L
1,308 SR
Queue Stats
95W - 109L
1,412 Elo+
Party 2
Team Averages
Level 105
1,450 SR
1,509 Elo+

VS

Team Averages
Level 101
1,557 SR
1,517 Elo+
Ares
Ares
DukeDabingt0n
Ares
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 102L
1,525 Elo+
Solo
Poseidon
Poseidon
FrothyLoofah
Poseidon
Level 18
God Stats
1W - 1L
1,764 SR
Queue Stats
70W - 59L
1,569 Elo+
Solo
Cabrakan
Cabrakan
Rumpassbuns
Cabrakan
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
389W - 371L
1,548 Elo+
Solo
Achilles
Achilles
ummmreally
Achilles
Level 156
God Stats
7W - 7L
1,520 SR
Queue Stats
465W - 468L
1,518 Elo+
Solo
Hades
Hades
メルくま
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
2 / 1 / 37
9,508
864
10,412
6,244
2,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Zeus
18
12 / 4 / 24
11,013
1,001
20,216
8,787
4,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
FavoringAttic40
Jormungandr
18
5 / 2 / 33
10,383
944
8,902
9,151
9,105
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
Unzala
Ah Muzen Cab
19
17 / 2 / 21
11,545
1,050
30,009
9,353
4,561
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
16
8 / 4 / 24
9,880
898
6,145
11,679
13,874
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 10 / 4
8,365
760
6,150
21,702
24,307
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
FrothyLoofah
Poseidon
17
3 / 5 / 5
9,149
832
9,184
7,754
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
Rumpassbuns
Cabrakan
12
1 / 8 / 6
8,383
762
6,064
16,054
17,754
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
ummmreally
Achilles
16
5 / 9 / 4
10,042
913
8,158
19,051
22,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 12 / 4
8,138
740
3,342
19,097
9,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

183
Kill Participation
35
44
Kills
12
13
Deaths
44
139
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
1
37
20.5
W
Zeus
12
4
24
6
L
3
10
4
0.5
W
Jormungandr
FavoringAttic40
Jormungandr
5
2
33
10.75
L
Poseidon
FrothyLoofah
Poseidon
3
5
5
1.1
L
Cabrakan
Rumpassbuns
Cabrakan
1
8
6
0.5
W
Ah Muzen Cab
Unzala
Ah Muzen Cab
17
2
21
13.75
L
Achilles
ummmreally
Achilles
5
9
4
0.78
W
Ares
8
4
24
5
L
0
12
4
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,684
Damage
32,898
45,214
Taken
83,658
34,435
Mitigated
76,723
14,438
Healing
8,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
10,412
2,106
300
1,536
6,244
2,815
770
3,715
2,293
18,286
0
W
Zeus
20,216
5,628
512
2,196
8,787
4,080
1,317
4,684
4,008
36,107
0
L
6,150
116
659
810
21,702
24,307
0
10,122
11,184
7,220
0
W
Jormungandr
FavoringAttic40
Jormungandr
8,902
2,032
0
746
9,151
9,105
309
4,390
4,489
25,135
0
L
Poseidon
FrothyLoofah
Poseidon
9,184
1,132
349
510
7,754
2,691
0
5,131
2,611
29,978
0
L
Cabrakan
Rumpassbuns
Cabrakan
6,064
676
0
700
16,054
17,754
0
5,646
10,276
17,356
0
W
Ah Muzen Cab
Unzala
Ah Muzen Cab
30,009
15,346
2,341
2,604
9,353
4,561
2,659
5,643
3,572
0
50,545
L
Achilles
ummmreally
Achilles
8,158
1,212
768
2,519
19,051
22,135
0
13,548
5,160
0
13,689
W
Ares
6,145
741
2,328
1,875
11,679
13,874
299
5,838
5,624
8,787
0
L
3,342
368
738
1,607
19,097
9,836
0
10,108
8,752
9,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,329
Gold Earned
44,077
153
Minions Killed
112
0
Camps Cleared
0
1,059,326
Distance Traveled
789,706
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,508
864
26
2
0
226,727
0
W
Zeus
11,013
1,001
47
4
0
185,445
2
L
Ares
8,365
760
3
0
0
167,869
0
W
Jormungandr
10,383
944
43
4
0
227,941
2
L
Poseidon
9,149
832
45
4
0
179,353
0
L
Cabrakan
8,383
762
20
2
0
141,613
1
W
Ah Muzen Cab
11,545
1,050
35
3
0
210,923
1
L
Achilles
10,042
913
10
1
0
158,909
2
W
Ares
9,880
898
2
0
0
208,290
0
L
Hades
8,138
740
34
3
0
141,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role