Player Matchup

Izanami
Izanami
Being Senpai
Izanami
Level 27
God Stats
6W - 0L
1,808 SR
Queue Stats
151W - 171L
1,388 Elo+
Party 1
Zhong Kui
Zhong Kui
DBearBlazin
Zhong Kui
Level 151
God Stats
7W - 5L
1,508 SR
Queue Stats
224W - 272L
1,451 Elo+
Solo
Thor
Thor
SlumpNub
Thor
Level 42
God Stats
7W - 4L
1,642 SR
Queue Stats
35W - 39L
1,445 Elo+
Party 1
Ares
Ares
ThyPickleMan
Ares
Level 45
God Stats
35W - 23L
1,743 SR
Queue Stats
110W - 115L
1,411 Elo+
Party 1
Shiva
Shiva
temp-313614
Shiva
Level 85
God Stats
5W - 2L
1,488 SR
Queue Stats
115W - 148L
1,290 Elo+
Solo
Team Averages
Level 70
1,638 SR
1,397 Elo+

VS

Team Averages
Level 83
1,503 SR
1,440 Elo+
Artemis
Artemis
ChezDelmaroFS
Artemis
Level 17
God Stats
0W - 2L
1,287 SR
Queue Stats
3W - 11L
1,227 Elo+
Party 2
Achilles
Achilles
OneMustachefart
Achilles
Level 128
God Stats
1W - 2L
1,826 SR
Queue Stats
123W - 86L
1,608 Elo+
Party 3
Loki
Loki
RaginRhyvin
Loki
Level 18
God Stats
0W - 1L
1,671 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chang'e
Chang'e
sumfin81
Chang'e
Level 154
God Stats
13W - 14L
1,438 SR
Queue Stats
278W - 265L
1,433 Elo+
Solo
Ymir
Ymir
vinny marks1426
Ymir
Level 96
God Stats
0W - 3L
1,293 SR
Queue Stats
44W - 52L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Being Senpai
Izanami
12
3 / 1 / 8
7,264
559
7,261
7,407
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Zhong Kui
DBearBlazin
Zhong Kui
14
6 / 0 / 3
8,538
657
8,993
7,349
5,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
11
4 / 3 / 1
6,895
530
3,982
9,667
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 2 / 4
7,839
603
5,742
11,249
7,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 3 / 0
6,505
500
4,010
7,008
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
1 / 5 / 1
5,740
442
4,673
7,636
2,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
12
4 / 2 / 0
7,245
557
7,201
10,879
6,476
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 0
5,937
457
379
6,946
1,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chang'e
sumfin81
Chang'e
10
3 / 4 / 2
6,478
498
6,460
7,858
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 4 / 4
6,380
491
3,245
11,386
6,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
18
Kills
9
9
Deaths
18
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
Being Senpai
Izanami
3
1
8
7
L
Artemis
1
5
1
0.3
W
Zhong Kui
DBearBlazin
Zhong Kui
6
0
3
7.5
L
Achilles
4
2
0
2
L
0
3
0
0
W
Thor
4
3
1
1.5
W
5
2
4
3.5
L
Chang'e
sumfin81
Chang'e
3
4
2
1
W
0
3
0
0
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,988
Damage
21,958
42,680
Taken
44,705
20,285
Mitigated
19,420
15,580
Healing
12,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Being Senpai
Izanami
7,261
4,088
0
1,379
7,407
2,220
125
2,579
4,690
0
45,041
L
Artemis
4,673
1,723
0
852
7,636
2,408
0
2,957
4,679
0
29,429
W
Zhong Kui
DBearBlazin
Zhong Kui
8,993
1,389
0
6,001
7,349
5,120
578
1,710
5,419
59,544
0
L
Achilles
7,201
2,084
0
2,484
10,879
6,476
0
2,998
7,881
0
38,045
L
379
0
0
2,628
6,946
1,846
0
547
6,399
0
26,279
W
Thor
3,982
1,182
0
1,107
9,667
2,870
0
2,028
7,527
0
36,130
W
5,742
439
1,858
4,247
11,249
7,046
0
2,708
8,331
14,169
4,837
L
Chang'e
sumfin81
Chang'e
6,460
496
741
2,592
7,858
2,006
0
3,378
4,480
32,240
0
W
4,010
1,046
0
988
7,008
3,029
509
0
7,008
0
35,848
L
3,245
587
313
2,474
11,386
6,684
0
4,706
6,680
20,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,041
Gold Earned
31,780
345
Minions Killed
290
0
Camps Cleared
0
1,221,554
Distance Traveled
1,282,774
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,264
559
64
5
0
246,810
1
L
Artemis
5,740
442
44
3
0
246,209
0
W
Zhong Kui
8,538
657
106
8
0
252,702
2
L
Achilles
7,245
557
91
7
0
278,794
2
L
Loki
5,937
457
60
5
0
267,536
0
W
Thor
6,895
530
79
6
0
260,975
2
W
Ares
7,839
603
28
2
0
254,600
0
L
Chang'e
6,478
498
56
4
0
239,014
2
W
Shiva
6,505
500
68
5
0
206,467
0
L
Ymir
6,380
491
39
3
0
251,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role