Player Matchup

Baron Samedi
Baron Samedi
BeltOfFrenzyFire
Baron Samedi
Level 37
God Stats
1W - 1L
1,747 SR
Queue Stats
15W - 14L
1,362 Elo+
Solo
Fenrir
Fenrir
Chilly Willy117
Fenrir
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 123L
1,307 Elo+
Party 1
Neith
Neith
DarkCloud117
Neith
Level 35
God Stats
13W - 24L
1,552 SR
Queue Stats
108W - 139L
1,367 Elo+
Party 3
Osiris
Osiris
Fear Dyl
Osiris
Level 131
God Stats
6W - 4L
1,857 SR
Queue Stats
232W - 232L
1,496 Elo+
Party 1
Thanatos
Thanatos
JulioUcG
Thanatos
Level 47
God Stats
32W - 37L
1,486 SR
Queue Stats
141W - 182L
1,356 Elo+
Party 3
Team Averages
Level 57
1,629 SR
1,378 Elo+

VS

Team Averages
Level 96
1,451 SR
1,476 Elo+
Chaac
Chaac
D4N73G4M3R
Chaac
Level 158
God Stats
3W - 2L
1,740 SR
Queue Stats
204W - 214L
1,433 Elo+
Party 2
Apollo
Apollo
OkamiAkira
Apollo
Level 156
God Stats
8W - 4L
1,496 SR
Queue Stats
264W - 266L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
RubyHaunt
Baron Samedi
Level 104
God Stats
21W - 22L
1,275 SR
Queue Stats
420W - 439L
1,507 Elo+
Party 4
Shiva
Shiva
TheMuffinNinja
Shiva
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,501 Elo+
Party 4
Fenrir
Fenrir
zombiemoye
Fenrir
Level 41
God Stats
5W - 5L
1,244 SR
Queue Stats
55W - 62L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeltOfFrenzyFire
Baron Samedi
10
0 / 0 / 0
5,325
533
2,010
2,864
989
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

5
0 / 6 / 0
3,914
391
1,075
9,163
1,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 0
4,278
428
2,255
3,578
818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
Fear Dyl
Osiris
9
1 / 4 / 0
5,247
525
6,530
7,256
5,178
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
JulioUcG
Thanatos
7
0 / 3 / 0
4,683
468
3,030
6,347
1,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
2 / 1 / 3
6,167
617
3,712
9,029
5,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
OkamiAkira
Apollo
11
5 / 0 / 5
6,581
658
6,256
4,671
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
RubyHaunt
Baron Samedi
10
2 / 0 / 0
5,562
556
1,038
3,166
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 0 / 3
5,648
565
2,869
5,875
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
zombiemoye
Fenrir
10
5 / 0 / 5
6,494
649
3,970
4,391
3,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
16
16
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BeltOfFrenzyFire
Baron Samedi
0
0
0
0
L
0
6
0
0
W
Chaac
2
1
3
3.5
L
0
3
0
0
L
Osiris
Fear Dyl
Osiris
1
4
0
0.25
L
Thanatos
JulioUcG
Thanatos
0
3
0
0
W
Apollo
OkamiAkira
Apollo
5
0
5
7.5
W
Baron Samedi
RubyHaunt
Baron Samedi
2
0
0
2
W
2
0
3
3.5
W
Fenrir
zombiemoye
Fenrir
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,900
Damage
17,845
29,208
Taken
27,132
10,316
Mitigated
13,273
7,474
Healing
14,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BeltOfFrenzyFire
Baron Samedi
2,010
0
54
1,853
2,864
989
0
150
2,678
30,134
0
L
1,075
355
0
1,142
9,163
1,946
0
0
9,163
0
4,754
W
Chaac
3,712
1,168
0
4,888
9,029
5,471
0
0
9,029
0
31,022
L
2,255
683
0
468
3,578
818
0
0
3,578
0
22,016
L
Osiris
Fear Dyl
Osiris
6,530
2,750
0
1,305
7,256
5,178
0
245
6,935
0
25,621
L
Thanatos
JulioUcG
Thanatos
3,030
786
0
2,652
6,347
1,385
0
501
5,816
0
24,871
W
Apollo
OkamiAkira
Apollo
6,256
4,976
0
1,606
4,671
1,581
500
0
4,671
0
48,384
W
Baron Samedi
RubyHaunt
Baron Samedi
1,038
0
118
1,351
3,166
1,044
0
1,278
1,888
20,373
0
W
2,869
1,066
439
2,649
5,875
1,867
0
732
5,143
0
25,480
W
Fenrir
zombiemoye
Fenrir
3,970
1,029
1,166
1,824
4,391
3,310
216
0
4,391
0
14,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,447
Gold Earned
30,452
203
Minions Killed
302
0
Camps Cleared
0
897,721
Distance Traveled
1,005,194
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,325
533
53
5
0
168,025
3
L
Fenrir
3,914
391
9
1
0
167,765
0
W
Chaac
6,167
617
83
8
0
203,385
1
L
Neith
4,278
428
38
4
0
173,259
0
L
Osiris
5,247
525
51
5
0
198,050
1
L
Thanatos
4,683
468
52
5
0
190,622
1
W
Apollo
6,581
658
79
8
0
184,933
3
W
Baron Samedi
5,562
556
49
5
0
198,653
0
W
Shiva
5,648
565
59
6
0
218,856
0
W
Fenrir
6,494
649
32
3
0
199,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role