Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Bssnote
Kuzenbo
Level 87
God Stats
6W - 3L
1,905 SR
Queue Stats
78W - 72L
1,548 Elo+
Party 2
Fenrir
Fenrir
THRATSH
Fenrir
Level 131
God Stats
3W - 6L
1,500 SR
Queue Stats
433W - 395L
1,566 Elo+
Party 2
Nike
Nike
razoredge251
Nike
Level 153
God Stats
1W - 2L
1,299 SR
Queue Stats
300W - 296L
1,506 Elo+
Solo
Team Averages
Level 120
1,541 SR
1,524 Elo+

VS

Team Averages
Level 90
1,488 SR
1,591 Elo+
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
BucketHeadD1852
Sun Wukong
Level 129
God Stats
3W - 3L
1,444 SR
Queue Stats
83W - 77L
1,553 Elo+
Party 3
Kuzenbo
Kuzenbo
Hefty Fam
Kuzenbo
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,623 Elo+
Party 3
Ymir
Ymir
NBAkuMb0y
Ymir
Level 30
God Stats
3W - 5L
1,500 SR
Queue Stats
85W - 67L
1,741 Elo+
Solo
Skadi
Skadi
Syx429
Skadi
Level 106
God Stats
3W - 4L
1,497 SR
Queue Stats
89W - 86L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 2 / 3
8,841
520
14,873
5,839
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
 
Hachiman
15
1 / 1 / 0
8,659
509
6,222
9,029
2,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Bssnote
Kuzenbo
11
1 / 2 / 6
7,648
450
4,373
9,426
7,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
THRATSH
Fenrir
14
4 / 5 / 1
8,782
517
10,435
14,166
5,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 3 / 1
8,732
514
10,870
16,034
10,575
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
3 / 1 / 3
10,510
618
6,784
12,712
4,013
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
BucketHeadD1852
Sun Wukong
14
2 / 3 / 2
8,782
517
11,099
16,441
10,874
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kuzenbo
Hefty Fam
Kuzenbo
12
0 / 2 / 2
7,342
432
2,656
8,370
8,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
17
6 / 1 / 3
9,843
579
10,893
15,572
6,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
Syx429
Skadi
17
2 / 2 / 0
9,561
562
7,493
12,898
3,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
9
Kills
13
13
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
3
1.25
L
Hachiman
 
Hachiman
1
1
0
1
W
Hel
 
Hel
3
1
3
4.5
L
Kuzenbo
Bssnote
Kuzenbo
1
2
6
2
W
Sun Wukong
BucketHeadD1852
Sun Wukong
2
3
2
1
W
Kuzenbo
Hefty Fam
Kuzenbo
0
2
2
0.5
W
Ymir
6
1
3
7.5
W
Skadi
Syx429
Skadi
2
2
0
1
L
Fenrir
THRATSH
Fenrir
4
5
1
0.9
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,773
Damage
38,925
54,494
Taken
65,993
27,993
Mitigated
33,278
12,165
Healing
26,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
14,873
2,046
0
698
5,839
1,469
28
4,990
849
76,267
0
L
Hachiman
 
Hachiman
6,222
3,673
0
4,508
9,029
2,801
0
1,853
7,176
0
65,480
W
Hel
 
Hel
6,784
343
2,730
8,649
12,712
4,013
0
4,306
7,975
94,428
0
L
Kuzenbo
Bssnote
Kuzenbo
4,373
1,496
269
1,862
9,426
7,885
0
5,933
3,493
13,025
0
W
Sun Wukong
BucketHeadD1852
Sun Wukong
11,099
3,698
0
5,412
16,441
10,874
558
4,797
11,356
0
53,998
W
Kuzenbo
Hefty Fam
Kuzenbo
2,656
1,293
0
889
8,370
8,091
8
4,499
3,277
16,003
0
W
Ymir
10,893
1,956
0
4,718
15,572
6,972
0
4,342
10,866
67,662
0
W
Skadi
Syx429
Skadi
7,493
4,279
0
4,289
12,898
3,328
1,002
2,144
10,310
0
80,779
L
Fenrir
THRATSH
Fenrir
10,435
1,472
0
1,088
14,166
5,263
0
5,346
8,820
0
65,324
L
10,870
1,363
0
3,740
16,034
10,575
0
2,211
13,823
9,597
50,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,662
Gold Earned
46,038
501
Minions Killed
603
0
Camps Cleared
0
1,649,802
Distance Traveled
1,647,218
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,841
520
138
8
0
321,415
5
L
Hachiman
8,659
509
140
8
0
292,301
6
W
Hel
10,510
618
194
11
0
343,417
3
L
Kuzenbo
7,648
450
15
1
0
363,281
4
W
Sun Wukong
8,782
517
103
6
0
310,395
2
W
Kuzenbo
7,342
432
29
2
0
327,748
0
W
Ymir
9,843
579
125
7
0
360,556
1
W
Skadi
9,561
562
152
9
0
305,102
3
L
Fenrir
8,782
517
100
6
0
342,076
2
L
Nike
8,732
514
108
6
0
330,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role