Player Matchup

Charybdis
Charybdis
ImYokubo
Charybdis
Level 125
God Stats
2W - 1L
1,609 SR
Queue Stats
79W - 88L
1,344 Elo+
Party 1
Ares
Ares
J02JONES
Ares
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,294 Elo+
Party 1
Chaac
Chaac
ScarlettFuryX2X
Chaac
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 36L
1,351 Elo+
Party 1
Danzaburou
Danzaburou
SwayZonGawd
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,503 Elo+
Party 3
Agni
Agni
Ti2anium
Agni
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,503 Elo+
Party 3
Team Averages
Level 82
1,522 SR
1,399 Elo+

VS

Team Averages
Level 62
1,267 SR
1,292 Elo+
Hou Yi
Hou Yi
CenteredxGnat6
Hou Yi
Level 28
God Stats
5W - 10L
1,253 SR
Queue Stats
42W - 49L
1,209 Elo+
Party 2
Kali
Kali
Saigiri
Kali
Level 34
God Stats
0W - 2L
1,267 SR
Queue Stats
65W - 67L
1,268 Elo+
Party 2
Tyr
Tyr
Sevrc
Tyr
Level 144
God Stats
1W - 3L
1,134 SR
Queue Stats
104W - 100L
1,370 Elo+
Solo
Jormungandr
Jormungandr
blackcooper47
Jormungandr
Level 41
God Stats
3W - 3L
1,442 SR
Queue Stats
60W - 72L
1,267 Elo+
Party 2
Nu Wa
Nu Wa
creativo24
Nu Wa
Level 62
God Stats
11W - 8L
1,239 SR
Queue Stats
34W - 27L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ImYokubo
Charybdis
20
10 / 1 / 9
12,764
555
24,018
15,575
6,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ares
15
3 / 8 / 7
10,319
449
6,661
20,870
21,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

20
4 / 2 / 5
12,664
551
15,358
28,488
21,302
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
SwayZonGawd
Danzaburou
19
7 / 4 / 9
12,286
534
11,445
19,514
5,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Agni
17
4 / 8 / 10
11,373
494
13,449
13,925
4,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 6
10,096
439
10,318
16,804
6,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kali
Saigiri
Kali
17
5 / 4 / 6
10,841
471
9,903
21,812
8,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tyr
Sevrc
Tyr
17
5 / 5 / 3
11,153
485
19,603
25,525
21,026
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
blackcooper47
Jormungandr
16
3 / 7 / 9
10,599
461
10,857
23,164
30,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Nu Wa
17
5 / 7 / 5
11,115
483
22,461
14,680
5,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
52
28
Kills
23
23
Deaths
28
40
Assists
29
Player
Kills
Deaths
Assists
KDA
L
5
5
6
1.6
W
Charybdis
ImYokubo
Charybdis
10
1
9
14.5
W
Ares
3
8
7
0.81
L
Kali
Saigiri
Kali
5
4
6
2
W
4
2
5
3.25
L
Tyr
Sevrc
Tyr
5
5
3
1.3
W
Danzaburou
SwayZonGawd
Danzaburou
7
4
9
2.88
W
Agni
4
8
10
1.13
L
Jormungandr
blackcooper47
Jormungandr
3
7
9
1.07
L
Nu Wa
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,931
Damage
73,142
98,372
Taken
101,985
59,102
Mitigated
71,887
28,071
Healing
30,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,318
5,735
695
7,065
16,804
6,340
2,606
3,736
12,946
0
60,714
W
Charybdis
ImYokubo
Charybdis
24,018
11,820
0
6,590
15,575
6,129
244
7,665
7,704
0
109,203
W
Ares
6,661
400
292
1,903
20,870
21,682
99
7,903
12,759
22,113
0
L
Kali
Saigiri
Kali
9,903
4,085
0
11,626
21,812
8,292
0
4,909
16,653
0
70,904
W
15,358
4,825
0
10,569
28,488
21,302
1,340
7,883
20,369
7,539
84,181
L
Tyr
Sevrc
Tyr
19,603
3,285
0
7,692
25,525
21,026
0
3,030
22,391
13,980
59,353
W
Danzaburou
SwayZonGawd
Danzaburou
11,445
4,087
0
6,450
19,514
5,703
2,762
6,242
12,998
0
72,939
W
Agni
13,449
164
154
2,113
13,925
4,286
224
5,778
7,851
47,233
0
L
Jormungandr
blackcooper47
Jormungandr
10,857
3,976
0
1,542
23,164
30,955
308
3,596
19,476
44,540
4,843
L
Nu Wa
22,461
5,770
285
1,939
14,680
5,274
537
4,765
9,569
79,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,406
Gold Earned
53,804
554
Minions Killed
506
0
Camps Cleared
0
2,174,131
Distance Traveled
1,996,660
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,096
439
84
4
0
383,635
6
W
Charybdis
12,764
555
166
7
0
470,773
6
W
Ares
10,319
449
23
1
0
399,039
5
L
Kali
10,841
471
110
5
0
495,224
0
W
Chaac
12,664
551
176
8
0
495,041
0
L
Tyr
11,153
485
108
5
0
350,971
0
W
Danzaburou
12,286
534
102
4
0
428,025
5
W
Agni
11,373
494
87
4
0
381,253
5
L
Jormungandr
10,599
461
91
4
0
353,307
0
L
Nu Wa
11,115
483
113
5
0
413,523
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role