Player Matchup

Cthulhu
Cthulhu
Deadly Zeke2
Cthulhu
Level 67
God Stats
29W - 22L
1,977 SR
Queue Stats
92W - 79L
1,657 Elo+
Party 3
Vamana
Vamana
LegitThanatos
Vamana
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 67L
1,584 Elo+
Party 3
Merlin
Merlin
NorIKa5476
Merlin
Level 41
God Stats
2W - 2L
1,263 SR
Queue Stats
32W - 49L
1,448 Elo+
Party 2
Skadi
Skadi
YeeterJones
Skadi
Level 129
God Stats
8W - 3L
1,701 SR
Queue Stats
123W - 126L
1,531 Elo+
Party 2
Pele
Pele
iateosama
Pele
Level 27
God Stats
1W - 1L
1,282 SR
Queue Stats
35W - 34L
1,481 Elo+
Solo
Team Averages
Level 61
1,544 SR
1,541 Elo+

VS

Team Averages
Level 67
1,507 SR
1,535 Elo+
Nox
Nox
CnaKe4907
Nox
Level 65
God Stats
9W - 8L
1,495 SR
Queue Stats
85W - 73L
1,603 Elo+
Party 1
Thoth
Thoth
McLovin101010
Thoth
Level 49
God Stats
0W - 6L
1,525 SR
Queue Stats
89W - 77L
1,591 Elo+
Party 1
Ne Zha
Ne Zha
Tydontdy9
Ne Zha
Level 78
God Stats
2W - 2L
1,625 SR
Queue Stats
102W - 88L
1,561 Elo+
Party 1
Osiris
Osiris
UrJustTooEasy
Osiris
Level 123
God Stats
0W - 2L
1,333 SR
Queue Stats
10W - 20L
1,361 Elo+
Solo
Medusa
Medusa
parttimejobz
Medusa
Level 20
God Stats
23W - 23L
1,555 SR
Queue Stats
66W - 67L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deadly Zeke2
Cthulhu
19
2 / 1 / 15
12,331
725
3,864
17,009
24,369
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 3 / 11
13,381
787
18,608
25,743
23,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
NorIKa5476
Merlin
19
3 / 0 / 10
12,493
735
11,530
6,649
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 0 / 9
13,910
818
14,417
16,619
12,156
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
20
9 / 8 / 10
14,208
836
15,439
18,705
7,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 6
10,905
641
14,039
13,253
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 5 / 1
11,907
700
12,927
11,370
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
Tydontdy9
Ne Zha
17
1 / 8 / 6
11,012
648
7,425
17,001
5,512
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 4 / 5
11,676
687
8,310
19,842
24,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
18
2 / 5 / 2
11,073
651
8,772
13,529
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
32
27
Kills
12
12
Deaths
28
55
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
W
Cthulhu
Deadly Zeke2
Cthulhu
2
1
15
9.5
W
5
3
11
3.5
L
4
5
1
0.9
W
Merlin
NorIKa5476
Merlin
3
0
10
8
L
Ne Zha
Tydontdy9
Ne Zha
1
8
6
0.5
L
3
4
5
1.38
W
8
0
9
12.5
W
Pele
9
8
10
1.75
L
Medusa
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,858
Damage
51,473
84,725
Taken
74,995
70,197
Mitigated
42,304
22,027
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,039
575
0
606
13,253
4,042
177
2,471
10,341
30,992
0
W
Cthulhu
Deadly Zeke2
Cthulhu
3,864
232
711
1,325
17,009
24,369
1,424
6,649
10,249
10,854
0
W
18,608
7,216
0
9,138
25,743
23,403
1,308
7,130
17,913
628
50,440
L
12,927
324
0
480
11,370
3,593
0
2,240
8,786
50,972
0
W
Merlin
NorIKa5476
Merlin
11,530
356
906
2,789
6,649
2,467
3,436
3,550
2,921
53,846
0
L
Ne Zha
Tydontdy9
Ne Zha
7,425
2,494
0
1,327
17,001
5,512
569
2,718
13,696
0
27,711
L
8,310
1,778
222
653
19,842
24,697
285
4,627
13,972
0
35,134
W
14,417
6,552
0
5,236
16,619
12,156
5,401
5,473
10,804
0
71,511
W
Pele
15,439
3,992
0
1,922
18,705
7,802
13
3,071
15,444
0
55,995
L
Medusa
8,772
4,906
0
3,042
13,529
4,460
1,144
2,071
10,802
0
40,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,323
Gold Earned
56,573
349
Minions Killed
265
0
Camps Cleared
0
1,770,795
Distance Traveled
1,685,426
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,905
641
48
3
0
341,162
1
W
Cthulhu
12,331
725
28
2
0
377,600
0
W
Vamana
13,381
787
66
4
0
355,259
0
L
Thoth
11,907
700
68
4
0
311,455
1
W
Merlin
12,493
735
79
5
0
346,871
1
L
Ne Zha
11,012
648
31
2
0
358,715
3
L
Osiris
11,676
687
54
3
0
329,205
8
W
Skadi
13,910
818
107
6
0
349,699
0
W
Pele
14,208
836
69
4
0
341,366
1
L
Medusa
11,073
651
64
4
0
344,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role