Player Matchup

Charybdis
Charybdis
Bloodfang7
Charybdis
Level 109
God Stats
7W - 6L
1,583 SR
Queue Stats
206W - 193L
1,501 Elo+
Solo
Chaac
Chaac
GaIand
Chaac
Level 87
God Stats
2W - 4L
1,699 SR
Queue Stats
191W - 195L
1,556 Elo+
Solo
Nemesis
Nemesis
Garchomp18
Nemesis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
502W - 497L
1,475 Elo+
Solo
Atlas
Atlas
TankNasty117
Atlas
Level 57
God Stats
6W - 11L
1,636 SR
Queue Stats
50W - 69L
1,529 Elo+
Solo
Janus
Janus
potatofiend33
Janus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 96L
1,487 Elo+
Solo
Team Averages
Level 101
1,584 SR
1,510 Elo+

VS

Team Averages
Level 113
1,394 SR
1,536 Elo+
Bellona
Bellona
CarlosMForce
Bellona
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,687 Elo+
Party 1
Bacchus
Bacchus
Ginge3477
Bacchus
Level 109
God Stats
8W - 8L
1,251 SR
Queue Stats
435W - 450L
1,458 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheReymenSk8
Ah Muzen Cab
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 4L
1,637 Elo+
Party 1
Vulcan
Vulcan
godhobbit
Vulcan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,501 Elo+
Party 1
Atlas
Atlas
kokedanie1
Atlas
Level 98
God Stats
1W - 2L
1,217 SR
Queue Stats
24W - 26L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bloodfang7
Charybdis
7
0 / 3 / 0
4,597
460
2,127
6,457
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
GaIand
Chaac
11
2 / 1 / 0
5,907
591
5,242
8,052
3,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Garchomp18
Nemesis
8
0 / 2 / 2
5,186
519
1,180
5,117
1,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 3 / 0
4,560
456
2,377
8,139
2,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

4
1 / 13 / 0
3,995
400
927
8,042
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CarlosMForce
Bellona
9
1 / 1 / 0
5,512
551
3,206
5,601
3,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Ginge3477
Bacchus
8
1 / 0 / 6
5,762
576
3,188
4,988
3,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
TheReymenSk8
Ah Muzen Cab
11
5 / 0 / 0
6,455
646
6,010
3,794
1,112
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
godhobbit
Vulcan
11
9 / 0 / 6
7,344
734
6,809
2,824
791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
10
5 / 2 / 3
6,445
645
3,717
7,270
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
21
22
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bloodfang7
Charybdis
0
3
0
0
W
Bellona
CarlosMForce
Bellona
1
1
0
1
L
Chaac
GaIand
Chaac
2
1
0
2
L
Nemesis
Garchomp18
Nemesis
0
2
2
0.5
W
Bacchus
Ginge3477
Bacchus
1
0
6
4
L
0
3
0
0
W
Ah Muzen Cab
TheReymenSk8
Ah Muzen Cab
5
0
0
5
W
Vulcan
godhobbit
Vulcan
9
0
6
12
W
Atlas
5
2
3
3.25
L
1
13
0
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,853
Damage
22,930
35,807
Taken
24,477
10,347
Mitigated
11,342
8,827
Healing
6,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bloodfang7
Charybdis
2,127
1,549
0
1,867
6,457
1,320
0
672
5,785
0
23,396
W
Bellona
CarlosMForce
Bellona
3,206
955
0
1,779
5,601
3,340
0
0
5,232
0
21,058
L
Chaac
GaIand
Chaac
5,242
782
0
5,164
8,052
3,782
0
2,264
5,676
0
30,719
L
Nemesis
Garchomp18
Nemesis
1,180
229
0
259
5,117
1,337
0
2,024
3,031
0
26,833
W
Bacchus
Ginge3477
Bacchus
3,188
547
206
2,333
4,988
3,540
0
1,222
3,733
10,846
0
L
2,377
1,211
542
995
8,139
2,459
0
2,598
5,519
16,208
0
W
Ah Muzen Cab
TheReymenSk8
Ah Muzen Cab
6,010
2,988
0
1,233
3,794
1,112
990
882
2,912
0
45,049
W
Vulcan
godhobbit
Vulcan
6,809
4,449
0
1,039
2,824
791
0
696
2,004
32,433
0
W
Atlas
3,717
1,163
0
350
7,270
2,559
0
364
6,834
27,055
4,049
L
927
255
0
0
8,042
1,449
0
5,672
2,280
3,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,245
Gold Earned
31,518
213
Minions Killed
256
0
Camps Cleared
0
919,927
Distance Traveled
970,674
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,597
460
65
7
0
155,403
1
W
Bellona
5,512
551
48
5
0
208,391
0
L
Chaac
5,907
591
65
7
0
200,454
1
L
Nemesis
5,186
519
56
6
0
210,340
1
W
Bacchus
5,762
576
9
1
0
189,468
4
L
Atlas
4,560
456
22
2
0
169,419
0
W
Ah Muzen Cab
6,455
646
81
8
0
182,370
1
W
Vulcan
7,344
734
64
6
0
179,483
0
W
Atlas
6,445
645
54
5
0
210,962
1
L
Janus
3,995
400
5
1
0
184,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role