Player Matchup

Pele
Pele
AafroSamurai
Pele
Level 78
God Stats
1W - 1L
1,701 SR
Queue Stats
2W - 8L
1,134 Elo+
Party 1
Danzaburou
Danzaburou
Inboundheart
Danzaburou
Level 45
God Stats
11W - 15L
1,412 SR
Queue Stats
584W - 631L
1,492 Elo+
Solo
Merlin
Merlin
SuiseiEnthusiast
Merlin
Level 27
God Stats
1W - 2L
1,455 SR
Queue Stats
1W - 7L
1,134 Elo+
Party 1
Bellona
Bellona
ViktorStahp
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,134 Elo+
Party 1
Charybdis
Charybdis
crankiereddy
Charybdis
Level 4
God Stats
2W - 7L
1,221 SR
Queue Stats
2W - 8L
1,134 Elo+
Party 1
Team Averages
Level 32
1,458 SR
1,206 Elo+

VS

Team Averages
Level 60
1,535 SR
1,574 Elo+
Kukulkan
Kukulkan
JUSTICEMILK
Kukulkan
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 6L
1,782 Elo+
Party 2
Scylla
Scylla
Moonpel
Scylla
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 69L
1,405 Elo+
Solo
Nu Wa
Nu Wa
VexingJelly
Nu Wa
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
184W - 92L
1,663 Elo+
Party 2
Zeus
Zeus
cszm008
Zeus
Level 36
God Stats
53W - 59L
1,449 SR
Queue Stats
176W - 200L
1,353 Elo+
Solo
Ah Puch
Ah Puch
nedyaHV
Ah Puch
Level 81
God Stats
18W - 7L
1,725 SR
Queue Stats
189W - 95L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 4
11,605
1,055
9,638
24,147
4,740
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Inboundheart
Danzaburou
17
2 / 11 / 4
12,045
1,095
7,785
25,086
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 8 / 3
12,535
1,140
7,246
20,369
3,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
ViktorStahp
Bellona
17
2 / 6 / 4
11,589
1,054
10,275
26,787
22,685
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
crankiereddy
Charybdis
17
2 / 12 / 5
11,612
1,056
3,762
24,498
5,194
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

0

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JUSTICEMILK
Kukulkan
20
7 / 3 / 25
14,310
1,301
23,418
9,312
4,289
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Moonpel
Scylla
19
5 / 1 / 16
12,146
1,104
9,699
7,525
2,961
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 3 / 24
13,880
1,262
29,774
11,385
4,098
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
cszm008
Zeus
18
3 / 2 / 15
11,652
1,059
6,331
5,900
1,943
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
nedyaHV
Ah Puch
20
23 / 1 / 18
17,922
1,629
45,566
7,259
3,749
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
144
10
Kills
46
46
Deaths
10
20
Assists
98
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
L
Danzaburou
Inboundheart
Danzaburou
2
11
4
0.36
W
Kukulkan
JUSTICEMILK
Kukulkan
7
3
25
6.5
W
Scylla
Moonpel
Scylla
5
1
16
13
L
3
8
3
0.56
W
8
3
24
6.67
L
Bellona
ViktorStahp
Bellona
2
6
4
0.67
L
Charybdis
crankiereddy
Charybdis
2
12
5
0.38
W
Zeus
cszm008
Zeus
3
2
15
5.25
W
Ah Puch
nedyaHV
Ah Puch
23
1
18
32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,706
Damage
114,788
120,887
Taken
41,381
40,566
Mitigated
17,040
5,041
Healing
5,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,638
2,151
0
3,170
24,147
4,740
0
22,688
1,459
0
36,600
L
Danzaburou
Inboundheart
Danzaburou
7,785
2,333
0
874
25,086
4,070
0
24,870
216
0
25,264
W
Kukulkan
JUSTICEMILK
Kukulkan
23,418
1,690
0
917
9,312
4,289
0
1,421
7,891
58,398
0
W
Scylla
Moonpel
Scylla
9,699
314
166
216
7,525
2,961
0
1,068
6,457
17,075
0
L
7,246
285
0
79
20,369
3,877
0
19,648
721
37,803
0
W
29,774
4,576
378
1,809
11,385
4,098
0
3,079
8,306
41,066
0
L
Bellona
ViktorStahp
Bellona
10,275
1,392
0
267
26,787
22,685
0
24,002
2,785
5,251
20,370
L
Charybdis
crankiereddy
Charybdis
3,762
2,104
0
651
24,498
5,194
0
23,580
918
0
21,375
W
Zeus
cszm008
Zeus
6,331
452
0
369
5,900
1,943
0
2,248
3,652
15,681
0
W
Ah Puch
nedyaHV
Ah Puch
45,566
1,152
0
1,302
7,259
3,749
0
1,187
6,072
76,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,386
Gold Earned
69,910
247
Minions Killed
236
3
Camps Cleared
4
981,896
Distance Traveled
999,488
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,605
1,055
62
6
0
190,768
0
L
Danzaburou
12,045
1,095
37
3
2
196,361
0
W
Kukulkan
14,310
1,301
96
9
1
228,391
0
W
Scylla
12,146
1,104
7
1
0
204,653
0
L
Merlin
12,535
1,140
59
5
1
201,055
1
W
Nu Wa
13,880
1,262
25
2
1
185,111
0
L
Bellona
11,589
1,054
39
4
0
205,900
3
L
Charybdis
11,612
1,056
50
5
0
187,812
0
W
Zeus
11,652
1,059
28
3
1
156,401
0
W
Ah Puch
17,922
1,629
80
7
1
224,932
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role