Player Matchup

Fenrir
Fenrir
Bronze IV
AdrenelineRush7
Fenrir
Bronze IV
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 4L
1,613 MMR
Party 2
Persephone
Persephone
Bronze V
Retroxil
Persephone
Bronze V
Level 160
God Stats
2W - 0L
1,623 SR
Queue Stats
4W - 0L
1,555 MMR
Party 2
Atlas
Atlas
Bronze IV
lGummy
Atlas
Bronze IV
Level 160
God Stats
3W - 0L
1,538 SR
Queue Stats
39W - 8L
1,613 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 158
1,554 SR
1,594 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 106
1,624 SR
1,546 MMR
Bacchus
Bacchus
Platinum V
Hoptiimus
Bacchus
Platinum V
Level 128
God Stats
24W - 30L
1,764 SR
Queue Stats
445W - 530L
1,576 MMR
Party 1
Medusa
Medusa
Silver II
URxNaCl
Medusa
Silver II
Level 67
God Stats
4W - 4L
1,652 SR
Queue Stats
34W - 47L
1,563 MMR
Solo
Hera
Hera
Platinum V
chrisdpinkney
Hera
Platinum V
Level 122
God Stats
19W - 18L
1,456 SR
Queue Stats
400W - 435L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 11
8,966
815
7,189
11,362
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
Retroxil
Persephone
14
8 / 1 / 9
9,791
890
12,522
5,776
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
lGummy
Atlas
13
6 / 0 / 6
9,344
849
5,696
9,921
10,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
BastetThothSolAchillesChaac

VS

Bans
GilgameshEsetNoxHelScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hoptiimus
Bacchus
9
0 / 6 / 1
6,314
574
4,407
11,612
7,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
URxNaCl
Medusa
8
0 / 6 / 0
5,996
545
2,396
8,692
2,113
11
1 / 5 / 0
6,993
636
5,565
7,167
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
17
Kills
1
2
Deaths
17
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
Bacchus
Hoptiimus
Bacchus
0
6
1
0.08
W
Persephone
Retroxil
Persephone
8
1
9
12.5
L
Medusa
URxNaCl
Medusa
0
6
0
0
L
1
5
0
0.2
W
Atlas
lGummy
Atlas
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,407
Damage
12,368
27,059
Taken
27,471
19,483
Mitigated
12,020
11,808
Healing
528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,189
2,534
0
5,699
11,362
7,420
508
4,159
6,946
0
18,568
L
Bacchus
Hoptiimus
Bacchus
4,407
520
0
528
11,612
7,906
0
9,041
2,571
9,240
0
W
Persephone
Retroxil
Persephone
12,522
1,382
0
2,179
5,776
1,838
1,743
2,478
3,233
58,293
0
L
Medusa
URxNaCl
Medusa
2,396
793
0
0
8,692
2,113
0
6,094
2,598
0
11,985
L
5,565
1,181
0
0
7,167
2,001
0
3,446
3,721
31,398
0
W
Atlas
lGummy
Atlas
5,696
1,587
675
3,255
9,921
10,225
549
3,429
6,418
14,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,101
Gold Earned
19,303
128
Minions Killed
91
8
Camps Cleared
1
640,547
Distance Traveled
529,074
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,966
815
15
1
1
228,076
2
L
Bacchus
6,314
574
10
1
0
175,204
1
W
Persephone
9,791
890
101
9
5
207,058
3
L
Medusa
5,996
545
18
2
1
173,475
2
L
Hera
6,993
636
63
6
0
180,395
3
W
Atlas
9,344
849
12
1
2
205,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role