Player Matchup

Fenrir
Fenrir
BloatedPiano7
Fenrir
Level 124
God Stats
6W - 3L
1,687 SR
Queue Stats
153W - 130L
1,604 Elo+
Solo
Eset
Eset
Unitzx9
Eset
Level 85
God Stats
5W - 3L
1,696 SR
Queue Stats
233W - 272L
1,506 Elo+
Solo
Ares
Ares
itsnotokay
Ares
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,276 Elo+
Solo
Team Averages
Level 81
1,628 SR
1,462 Elo+

VS

Team Averages
Level 98
1,614 SR
1,478 Elo+
Serqet
Serqet
JukeShoes
Serqet
Level 88
God Stats
2W - 2L
1,755 SR
Queue Stats
101W - 138L
1,436 Elo+
Party 1
Janus
Janus
Kickzz
Janus
Level 118
God Stats
113W - 133L
1,490 SR
Queue Stats
431W - 502L
1,536 Elo+
Solo
Artemis
Artemis
UnprotectedSaxx
Artemis
Level 89
God Stats
3W - 7L
1,596 SR
Queue Stats
58W - 74L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,052
705
2,219
4,895
3,566
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Eset
Unitzx9
Eset
12
3 / 0 / 6
7,543
754
4,091
2,841
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 5
7,773
777
5,828
7,217
8,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JukeShoes
Serqet
9
0 / 4 / 1
5,758
576
1,837
5,049
2,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
Kickzz
Janus
10
1 / 0 / 0
6,306
631
2,523
3,293
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 5 / 1
5,712
571
2,599
5,220
1,675
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Serqet
JukeShoes
Serqet
0
4
1
0.13
L
Janus
Kickzz
Janus
1
0
0
1
W
Eset
Unitzx9
Eset
3
0
6
6
L
0
5
1
0.1
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,138
Damage
6,959
14,953
Taken
13,562
12,591
Mitigated
5,336
5,375
Healing
900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,219
723
0
1,277
4,895
3,566
642
931
3,718
0
19,822
L
Serqet
JukeShoes
Serqet
1,837
318
0
0
5,049
2,559
0
2,987
1,892
0
4,215
L
Janus
Kickzz
Janus
2,523
168
0
500
3,293
1,102
0
3,012
241
21,702
0
W
Eset
Unitzx9
Eset
4,091
0
353
729
2,841
962
505
892
1,711
25,668
0
L
2,599
999
0
400
5,220
1,675
0
3,584
1,510
0
9,791
W
5,828
190
408
2,608
7,217
8,063
96
1,275
5,916
17,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,368
Gold Earned
17,776
117
Minions Killed
77
9
Camps Cleared
0
552,625
Distance Traveled
503,689
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,052
705
28
3
2
178,875
1
L
Serqet
5,758
576
9
1
0
173,890
2
L
Janus
6,306
631
50
5
0
175,070
3
W
Eset
7,543
754
74
7
5
193,822
3
L
Artemis
5,712
571
18
2
0
154,729
3
W
Ares
7,773
777
15
2
2
179,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role