Player Matchup

Ah Puch
Ah Puch
Gareth2
Ah Puch
Level 141
God Stats
1W - 2L
1,946 SR
Queue Stats
153W - 130L
1,666 Elo+
Solo
Nemesis
Nemesis
RHINOSAUR1313
Nemesis
Level 129
God Stats
2W - 1L
1,732 SR
Queue Stats
73W - 59L
1,786 Elo+
Solo
Nike
Nike
SwaggerTom
Nike
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 79L
1,665 Elo+
Party 2
Skadi
Skadi
Symbiote-Spidey3
Skadi
Level 141
God Stats
28W - 19L
1,756 SR
Queue Stats
191W - 202L
1,639 Elo+
Solo
Ares
Ares
pasciakos
Ares
Level 115
God Stats
5W - 1L
1,822 SR
Queue Stats
70W - 46L
1,654 Elo+
Party 2
Team Averages
Level 129
1,751 SR
1,682 Elo+

VS

Team Averages
Level 137
1,712 SR
1,684 Elo+
Thoth
Thoth
JustTheGuardian
Thoth
Level 149
God Stats
9W - 10L
1,743 SR
Queue Stats
90W - 84L
1,615 Elo+
Party 3
Shiva
Shiva
OwnsAHondaCivic
Shiva
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
190W - 109L
1,500 Elo+
Party 1
Izanami
Izanami
Primorizon
Izanami
Level 68
God Stats
5W - 3L
1,603 SR
Queue Stats
117W - 102L
1,643 Elo+
Party 3
Nu Wa
Nu Wa
SPalms
Nu Wa
Level 156
God Stats
3W - 0L
1,715 SR
Queue Stats
6W - 1L
1,818 Elo+
Party 1
Thor
Thor
Ðinkleberg
Thor
Level 150
God Stats
3W - 0L
1,999 SR
Queue Stats
14W - 5L
1,842 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gareth2
Ah Puch
17
3 / 3 / 7
10,394
742
11,601
19,221
12,486
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
16
3 / 11 / 6
9,874
705
13,078
17,615
8,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 9 / 5
9,748
696
8,254
19,032
14,516
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
4 / 7 / 6
10,501
750
9,892
14,325
5,267
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
16
3 / 6 / 3
10,152
725
11,063
25,174
31,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 18
11,478
820
14,700
7,127
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 3 / 15
11,662
833
21,250
21,758
20,934
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Primorizon
Izanami
18
3 / 1 / 9
10,508
751
13,622
14,013
5,206
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
SPalms
Nu Wa
17
2 / 5 / 22
10,438
746
12,475
11,134
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
18 / 4 / 10
13,214
944
20,091
15,091
6,007
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
110
14
Kills
36
36
Deaths
14
27
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Gareth2
Ah Puch
3
3
7
2.17
W
6
1
18
15
W
7
3
15
4.83
W
Izanami
Primorizon
Izanami
3
1
9
7.5
L
Nemesis
3
11
6
0.55
W
Nu Wa
SPalms
Nu Wa
2
5
22
2.6
L
1
9
5
0.39
L
4
7
6
1
L
Ares
3
6
3
0.75
W
18
4
10
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,888
Damage
82,138
95,367
Taken
69,123
72,681
Mitigated
37,358
14,027
Healing
18,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Gareth2
Ah Puch
11,601
771
528
8,530
19,221
12,486
46
4,846
14,105
40,961
0
W
14,700
88
0
2,294
7,127
2,095
726
2,605
4,522
35,920
0
W
21,250
4,397
1,585
9,000
21,758
20,934
138
7,953
13,805
0
56,749
W
Izanami
Primorizon
Izanami
13,622
7,384
0
3,324
14,013
5,206
1,170
5,383
8,630
0
50,550
L
Nemesis
13,078
4,682
0
1,870
17,615
8,910
0
3,958
13,404
0
31,952
W
Nu Wa
SPalms
Nu Wa
12,475
3,649
0
670
11,134
3,116
935
3,254
7,880
23,320
0
L
8,254
517
352
864
19,032
14,516
0
3,359
15,302
4,608
29,460
L
9,892
2,902
0
381
14,325
5,267
2,129
5,194
8,884
0
43,515
L
Ares
11,063
291
0
1,502
25,174
31,502
65
8,560
16,035
16,855
0
W
20,091
9,396
0
1,327
15,091
6,007
170
4,872
10,219
0
50,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,669
Gold Earned
57,300
254
Minions Killed
310
0
Camps Cleared
0
1,390,010
Distance Traveled
1,478,296
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,394
742
65
5
0
297,737
3
W
Thoth
11,478
820
59
4
0
297,389
0
W
Shiva
11,662
833
76
5
0
326,986
1
W
Izanami
10,508
751
96
7
0
286,664
0
L
Nemesis
9,874
705
47
3
0
250,247
0
W
Nu Wa
10,438
746
20
1
0
268,392
0
L
Nike
9,748
696
57
4
0
265,728
0
L
Skadi
10,501
750
78
6
0
279,357
1
L
Ares
10,152
725
7
1
0
296,941
3
W
Thor
13,214
944
59
4
0
298,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role