Player Matchup

Hercules
Hercules
Joeknowsthehoes
Hercules
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,470 Elo+
Party 1
Xbalanque
Xbalanque
MAHFUCCAAA
Xbalanque
Level 89
God Stats
14W - 14L
1,618 SR
Queue Stats
52W - 50L
1,493 Elo+
Solo
Cerberus
Cerberus
ManimalCrackers
Cerberus
Level 87
God Stats
368W - 337L
1,465 SR
Queue Stats
581W - 593L
1,517 Elo+
Solo
Nu Wa
Nu Wa
Smellbeess
Nu Wa
Level 109
God Stats
8W - 7L
1,659 SR
Queue Stats
22W - 23L
1,459 Elo+
Party 1
Raijin
Raijin
TheFallenAtlas
Raijin
Level 147
God Stats
2W - 0L
1,708 SR
Queue Stats
23W - 25L
1,449 Elo+
Party 1
Team Averages
Level 109
1,590 SR
1,478 Elo+

VS

Team Averages
Level 117
1,509 SR
1,525 Elo+
Tsukuyomi
Tsukuyomi
KiNgFaHeY420
Tsukuyomi
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 78L
1,390 Elo+
Party 2
Bacchus
Bacchus
Lil Fahey97
Bacchus
Level 80
God Stats
22W - 19L
1,584 SR
Queue Stats
66W - 92L
1,383 Elo+
Party 2
Baron Samedi
Baron Samedi
LuisAr72
Baron Samedi
Level 128
God Stats
0W - 1L
1,775 SR
Queue Stats
16W - 13L
1,538 Elo+
Party 3
Aphrodite
Aphrodite
YumiFlames
Aphrodite
Level 159
God Stats
0W - 2L
1,190 SR
Queue Stats
97W - 89L
1,455 Elo+
Solo
Medusa
Medusa
pifas25
Medusa
Level 126
God Stats
1W - 1L
1,497 SR
Queue Stats
5W - 3L
1,858 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
2 / 0 / 13
12,812
674
10,904
18,887
20,467
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xbalanque
MAHFUCCAAA
Xbalanque
20
5 / 4 / 8
14,543
765
16,901
17,881
6,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
20
3 / 2 / 12
13,271
698
11,688
27,802
31,761
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
20
5 / 1 / 7
13,856
729
15,851
8,855
2,907
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
5 / 1 / 8
14,072
741
18,668
9,259
3,582
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
KiNgFaHeY420
Tsukuyomi
18
0 / 6 / 3
11,404
600
10,469
18,120
6,126
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Lil Fahey97
Bacchus
17
0 / 4 / 4
10,987
578
7,637
17,880
20,218
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
LuisAr72
Baron Samedi
20
3 / 5 / 3
12,723
670
17,164
20,904
10,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
YumiFlames
Aphrodite
19
0 / 2 / 5
12,126
638
9,786
13,893
6,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
pifas25
Medusa
20
5 / 3 / 2
14,248
750
16,826
16,265
5,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
25
20
Kills
8
8
Deaths
20
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
0
13
8.5
L
Tsukuyomi
KiNgFaHeY420
Tsukuyomi
0
6
3
0.25
L
Bacchus
Lil Fahey97
Bacchus
0
4
4
0.5
L
Baron Samedi
LuisAr72
Baron Samedi
3
5
3
0.9
W
Xbalanque
MAHFUCCAAA
Xbalanque
5
4
8
2.25
W
Cerberus
3
2
12
4.5
W
Nu Wa
5
1
7
8.5
W
5
1
8
9
L
Aphrodite
YumiFlames
Aphrodite
0
2
5
1.25
L
Medusa
pifas25
Medusa
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,012
Damage
61,882
82,684
Taken
87,062
65,575
Mitigated
47,796
21,793
Healing
33,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
10,904
2,093
0
9,866
18,887
20,467
733
8,047
10,840
0
22,027
L
Tsukuyomi
KiNgFaHeY420
Tsukuyomi
10,469
1,805
0
3,122
18,120
6,126
0
9,774
8,346
0
41,269
L
Bacchus
Lil Fahey97
Bacchus
7,637
191
279
2,752
17,880
20,218
0
9,948
7,932
22,959
0
L
Baron Samedi
LuisAr72
Baron Samedi
17,164
1,269
2,183
5,970
20,904
10,048
1,393
11,581
9,323
59,027
0
W
Xbalanque
MAHFUCCAAA
Xbalanque
16,901
8,743
0
5,325
17,881
6,858
4,716
8,797
9,084
0
71,981
W
Cerberus
11,688
336
255
4,997
27,802
31,761
417
9,226
18,576
47,208
0
W
Nu Wa
15,851
6,183
0
320
8,855
2,907
150
2,876
5,979
63,657
0
W
18,668
1,094
28
1,002
9,259
3,582
932
5,641
3,618
59,689
0
L
Aphrodite
YumiFlames
Aphrodite
9,786
211
7,351
7,954
13,893
6,091
0
6,534
7,359
51,920
0
L
Medusa
pifas25
Medusa
16,826
7,724
0
3,478
16,265
5,313
0
8,370
7,895
0
83,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,554
Gold Earned
61,488
416
Minions Killed
416
0
Camps Cleared
0
1,929,583
Distance Traveled
1,815,142
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,812
674
30
2
0
387,981
0
L
Tsukuyomi
11,404
600
52
3
0
377,119
4
L
Bacchus
10,987
578
29
2
0
327,999
1
L
Baron Samedi
12,723
670
98
5
0
329,057
1
W
Xbalanque
14,543
765
115
6
0
372,893
0
W
Cerberus
13,271
698
84
4
0
396,550
5
W
Nu Wa
13,856
729
99
5
0
374,569
0
W
Raijin
14,072
741
88
5
0
397,590
3
L
Aphrodite
12,126
638
91
5
0
400,700
3
L
Medusa
14,248
750
146
8
0
380,267
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role