Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
phat_ho_6969
Thor
Level 44
God Stats
1W - 1L
1,190 SR
Queue Stats
22W - 47L
1,284 Elo+
Party 1
Hades
Hades
tiddyroosevelt69
Hades
Level 19
God Stats
6W - 9L
1,187 SR
Queue Stats
15W - 29L
1,500 Elo+
Party 1
Team Averages
Level 73
1,292 SR
1,428 Elo+

VS

Team Averages
Level 55
1,386 SR
1,124 Elo+
Neith
Neith
BeetleGoose8439
Neith
Level 17
God Stats
9W - 28L
824 SR
Queue Stats
9W - 30L
787 Elo+
Party 2
Ra
Ra
TheFlyingJuan
Ra
Level 108
God Stats
2W - 0L
1,766 SR
Queue Stats
49W - 43L
1,548 Elo+
Solo
Xing Tian
Xing Tian
hXc HonkSolo
Xing Tian
Level 40
God Stats
2W - 2L
1,568 SR
Queue Stats
40W - 81L
1,037 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 2 / 6
8,956
689
4,550
8,172
4,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 6 / 4
8,199
631
5,512
11,157
3,594
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 3 / 3
8,933
687
4,253
7,791
3,184
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
8,182
629
3,646
7,155
2,435
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 3 / 0
10,622
817
11,025
6,328
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
hXc HonkSolo
Xing Tian
12
2 / 3 / 7
8,929
687
4,664
14,163
9,430
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
9
Kills
11
11
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
6
3
W
0
4
5
0.63
W
9
3
0
3
W
Xing Tian
hXc HonkSolo
Xing Tian
2
3
7
1.83
L
2
6
4
0.67
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,315
Damage
19,335
27,120
Taken
27,646
11,132
Mitigated
14,004
3,828
Healing
4,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,550
974
0
1,195
8,172
4,354
0
5,923
2,249
0
22,694
W
3,646
900
0
128
7,155
2,435
1,924
439
6,716
0
16,144
W
11,025
1,264
665
1,400
6,328
2,139
423
2,208
4,120
52,564
0
W
Xing Tian
hXc HonkSolo
Xing Tian
4,664
252
0
2,093
14,163
9,430
472
2,302
11,861
16,183
0
L
5,512
357
0
816
11,157
3,594
215
5,790
5,367
0
20,417
L
4,253
354
55
1,762
7,791
3,184
324
4,372
3,419
19,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,088
Gold Earned
27,733
90
Minions Killed
145
3
Camps Cleared
9
615,994
Distance Traveled
623,485
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,956
689
30
2
3
211,369
0
W
Neith
8,182
629
35
3
0
203,163
0
W
Ra
10,622
817
92
7
7
204,228
2
W
Xing Tian
8,929
687
18
1
2
216,094
1
L
Thor
8,199
631
24
2
0
190,805
0
L
Hades
8,933
687
36
3
0
213,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role