Player Matchup

Kali
Kali
Agusben_Youtube
Kali
Level 14
God Stats
1W - 2L
1,192 SR
Queue Stats
9W - 25L
1,123 Elo+
Party 3
Baron Samedi
Baron Samedi
Kilercroc2
Baron Samedi
Level 88
God Stats
6W - 3L
1,530 SR
Queue Stats
39W - 58L
1,257 Elo+
Party 3
Vamana
Vamana
MIGI_801
Vamana
Level 43
God Stats
22W - 18L
1,380 SR
Queue Stats
51W - 64L
1,252 Elo+
Solo
Cerberus
Cerberus
MISSDaStroke
Cerberus
Level 89
God Stats
3W - 5L
1,470 SR
Queue Stats
10W - 20L
1,301 Elo+
Party 1
Neith
Neith
SlipnSnatch
Neith
Level 58
God Stats
7W - 10L
1,493 SR
Queue Stats
11W - 21L
1,293 Elo+
Party 1
Team Averages
Level 58
1,413 SR
1,245 Elo+

VS

Team Averages
Level 36
1,390 SR
1,118 Elo+
Tiamat
Tiamat
DT_DS3
Tiamat
Level 13
God Stats
1W - 6L
1,095 SR
Queue Stats
1W - 8L
972 Elo+
Party 2
Merlin
Merlin
Evox1
Merlin
Level 103
God Stats
8W - 12L
1,720 SR
Queue Stats
409W - 436L
1,375 Elo+
Solo
Cernunnos
Cernunnos
LeexLee7
Cernunnos
Level 44
God Stats
56W - 59L
1,367 SR
Queue Stats
71W - 99L
1,239 Elo+
Party 2
Anhur
Anhur
j_thomp14
Anhur
Level 10
God Stats
1W - 3L
1,269 SR
Queue Stats
1W - 7L
1,001 Elo+
Party 2
Kali
Kali
monicamariemmm
Kali
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,001 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 14
11,408
543
7,665
14,400
6,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
Kilercroc2
Baron Samedi
17
25 / 2 / 7
12,718
606
27,227
15,674
6,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
MIGI_801
Vamana
20
10 / 1 / 7
13,575
646
15,518
15,375
8,015
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
MISSDaStroke
Cerberus
17
6 / 1 / 12
11,359
541
8,706
15,790
15,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
7 / 1 / 9
11,796
562
10,231
7,865
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DT_DS3
Tiamat
12
0 / 10 / 3
7,791
371
4,106
14,561
5,263
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Evox1
Merlin
14
1 / 5 / 1
9,223
439
6,266
11,120
4,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
LeexLee7
Cernunnos
16
5 / 7 / 0
10,496
500
11,983
17,570
6,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
j_thomp14
Anhur
11
0 / 16 / 3
7,442
354
3,916
18,606
7,765
Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 17 / 1
7,214
344
4,068
23,345
7,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
14
53
Kills
6
6
Deaths
55
49
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
14
12
L
Tiamat
DT_DS3
Tiamat
0
10
3
0.15
L
Merlin
Evox1
Merlin
1
5
1
0.3
W
Baron Samedi
Kilercroc2
Baron Samedi
25
2
7
14.25
L
Cernunnos
LeexLee7
Cernunnos
5
7
0
0.71
W
Vamana
MIGI_801
Vamana
10
1
7
13.5
W
Cerberus
MISSDaStroke
Cerberus
6
1
12
12
W
7
1
9
11.5
L
Anhur
j_thomp14
Anhur
0
16
3
0.09
L
0
17
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,347
Damage
30,339
69,104
Taken
85,202
39,760
Mitigated
31,299
28,563
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,665
4,479
0
5,510
14,400
6,624
428
1,912
12,412
0
45,127
L
Tiamat
DT_DS3
Tiamat
4,106
277
0
1,267
14,561
5,263
54
6,899
7,180
19,283
0
L
Merlin
Evox1
Merlin
6,266
1,410
0
882
11,120
4,157
193
1,700
9,318
44,910
0
W
Baron Samedi
Kilercroc2
Baron Samedi
27,227
2,599
1,205
7,464
15,674
6,629
1,238
3,857
11,605
74,600
0
L
Cernunnos
LeexLee7
Cernunnos
11,983
5,796
0
3,828
17,570
6,608
1,141
5,549
11,973
0
56,432
W
Vamana
MIGI_801
Vamana
15,518
8,029
0
6,226
15,375
8,015
5,599
3,614
11,761
0
85,368
W
Cerberus
MISSDaStroke
Cerberus
8,706
736
547
3,614
15,790
15,185
1,129
608
15,050
48,484
4,832
W
10,231
5,796
0
3,997
7,865
3,307
7,773
381
7,484
0
81,175
L
Anhur
j_thomp14
Anhur
3,916
1,959
0
470
18,606
7,765
1,294
7,620
10,680
0
21,088
L
4,068
1,190
0
3,023
23,345
7,506
326
11,975
10,685
0
23,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,856
Gold Earned
42,166
570
Minions Killed
274
0
Camps Cleared
0
1,988,612
Distance Traveled
1,518,441
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,408
543
55
3
0
411,977
0
L
Tiamat
7,791
371
28
1
0
298,265
2
L
Merlin
9,223
439
79
4
0
296,070
1
W
Baron Samedi
12,718
606
109
5
0
362,181
1
L
Cernunnos
10,496
500
85
4
0
317,492
1
W
Vamana
13,575
646
171
8
0
405,843
0
W
Cerberus
11,359
541
101
5
0
404,380
1
W
Neith
11,796
562
134
6
0
404,231
6
L
Anhur
7,442
354
51
2
0
302,193
0
L
Kali
7,214
344
31
1
0
304,421
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role