Player Matchup

Cerberus
Cerberus
Demonocity2147
Cerberus
Level 110
God Stats
5W - 7L
1,374 SR
Queue Stats
125W - 127L
1,478 Elo+
Party 4
Loki
Loki
NaomiBarbie
Loki
Level 87
God Stats
30W - 26L
1,439 SR
Queue Stats
283W - 282L
1,399 Elo+
Party 1
Bellona
Bellona
Nik2204
Bellona
Level 37
God Stats
14W - 8L
1,747 SR
Queue Stats
30W - 20L
1,656 Elo+
Party 4
Scylla
Scylla
PYT AISHA
Scylla
Level 47
God Stats
3W - 1L
1,325 SR
Queue Stats
60W - 62L
1,393 Elo+
Party 1
Medusa
Medusa
XxWifeyxMainxX
Medusa
Level 139
God Stats
11W - 7L
1,642 SR
Queue Stats
36W - 29L
1,502 Elo+
Party 4
Team Averages
Level 84
1,505 SR
1,486 Elo+

VS

Team Averages
Level 91
1,452 SR
1,504 Elo+
Neith
Neith
Belt_tk
Neith
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Pele
Pele
ForeverTommy01
Pele
Level 123
God Stats
0W - 1L
1,095 SR
Queue Stats
126W - 132L
1,501 Elo+
Party 3
Khepri
Khepri
PapiPotato01
Khepri
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,580 Elo+
Party 2
Arachne
Arachne
Vision_iXi
Arachne
Level 112
God Stats
1W - 1L
1,709 SR
Queue Stats
22W - 15L
1,514 Elo+
Party 2
Kukulkan
Kukulkan
umyniece
Kukulkan
Level 102
God Stats
9W - 9L
1,455 SR
Queue Stats
120W - 114L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 0 / 4
8,283
637
8,154
6,564
8,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 2 / 4
8,080
622
5,290
7,200
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Nik2204
Bellona
11
2 / 0 / 8
7,319
563
7,701
10,627
9,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
PYT AISHA
Scylla
10
0 / 5 / 1
6,055
466
1,664
6,718
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
8 / 3 / 2
8,217
632
8,116
8,601
3,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Belt_tk
Neith
10
1 / 2 / 1
5,984
460
4,486
5,110
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
1 / 5 / 0
6,655
512
2,274
11,035
7,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
9
1 / 5 / 2
6,233
479
4,104
10,346
9,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Vision_iXi
Arachne
12
3 / 4 / 4
7,346
565
7,944
11,814
5,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
umyniece
Kukulkan
13
4 / 3 / 0
7,616
586
5,799
5,679
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
19
Kills
10
10
Deaths
19
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
Belt_tk
Neith
1
2
1
0.75
W
Cerberus
3
0
4
5
L
1
5
0
0.2
W
6
2
4
4
W
Bellona
Nik2204
Bellona
2
0
8
6
W
Scylla
PYT AISHA
Scylla
0
5
1
0.1
L
Khepri
1
5
2
0.4
L
Arachne
Vision_iXi
Arachne
3
4
4
1.25
W
8
3
2
3
L
Kukulkan
umyniece
Kukulkan
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,925
Damage
24,607
39,710
Taken
43,984
25,764
Mitigated
24,888
11,239
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Belt_tk
Neith
4,486
1,821
112
2,223
5,110
1,500
0
274
4,796
0
25,331
W
Cerberus
8,154
647
0
1,712
6,564
8,020
168
493
6,071
48,309
0
L
2,274
396
0
2,382
11,035
7,023
93
6,115
4,920
0
36,206
W
5,290
1,155
0
2,175
7,200
2,372
180
509
6,691
0
40,717
W
Bellona
Nik2204
Bellona
7,701
2,253
550
3,911
10,627
9,939
96
2,735
7,892
0
24,753
W
Scylla
PYT AISHA
Scylla
1,664
291
0
202
6,718
2,250
645
3,820
2,898
21,315
0
L
Khepri
4,104
275
104
1,179
10,346
9,143
0
545
9,376
15,108
1,947
L
Arachne
Vision_iXi
Arachne
7,944
4,898
0
3,043
11,814
5,394
7
770
10,707
0
42,195
W
8,116
4,058
0
2,689
8,601
3,183
377
1,665
6,936
0
49,054
L
Kukulkan
umyniece
Kukulkan
5,799
759
182
709
5,679
1,828
484
1,958
3,633
42,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,954
Gold Earned
33,834
372
Minions Killed
331
0
Camps Cleared
0
1,310,887
Distance Traveled
1,292,994
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,984
460
66
5
0
246,504
2
W
Cerberus
8,283
637
111
9
0
263,364
6
L
Pele
6,655
512
76
6
0
248,617
2
W
Loki
8,080
622
85
7
0
283,371
0
W
Bellona
7,319
563
42
3
0
282,850
2
W
Scylla
6,055
466
50
4
0
228,321
2
L
Khepri
6,233
479
16
1
0
240,553
3
L
Arachne
7,346
565
80
6
0
295,535
3
W
Medusa
8,217
632
84
6
0
252,981
3
L
Kukulkan
7,616
586
93
7
0
261,785
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role