Player Matchup

Odin
Odin
AlwaysStoolie
Odin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 183L
1,450 Elo+
Party 2
He Bo
He Bo
Mr_Pototohead420
He Bo
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
263W - 302L
1,493 Elo+
Party 2
Zhong Kui
Zhong Kui
Yung1rice
Zhong Kui
Level 90
God Stats
16W - 22L
1,518 SR
Queue Stats
322W - 402L
1,462 Elo+
Party 2
Osiris
Osiris
bub2
Osiris
Level 144
God Stats
0W - 5L
1,721 SR
Queue Stats
124W - 139L
1,468 Elo+
Party 1
Neith
Neith
xXC1oud3dXx
Neith
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,703 Elo+
Party 1
Team Averages
Level 118
1,548 SR
1,515 Elo+

VS

Team Averages
Level 111
1,606 SR
1,503 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Sky_DragneelYT
Cthulhu
Level 69
God Stats
30W - 30L
1,621 SR
Queue Stats
55W - 46L
1,472 Elo+
Party 3
Mercury
Mercury
YumYumJUICE_
Mercury
Level 87
God Stats
28W - 25L
1,637 SR
Queue Stats
93W - 96L
1,461 Elo+
Party 3
Chernobog
Chernobog
minimuddawg
Chernobog
Level 147
God Stats
4W - 2L
1,664 SR
Queue Stats
19W - 21L
1,592 Elo+
Party 3
Baron Samedi
Baron Samedi
polo lee
Baron Samedi
Level 157
God Stats
17W - 13L
1,607 SR
Queue Stats
200W - 229L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
6,579
439
3,237
10,141
3,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 1
6,664
444
3,410
9,643
2,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
Yung1rice
Zhong Kui
6
1 / 6 / 2
5,520
368
3,509
6,330
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
bub2
Osiris
12
0 / 4 / 1
7,186
479
7,311
12,932
11,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 3 / 0
6,976
465
5,360
8,625
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
1 / 0 / 4
8,010
534
5,566
5,725
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 1 / 1
8,326
555
6,942
9,404
8,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
YumYumJUICE_
Mercury
14
4 / 1 / 5
8,344
556
3,689
9,352
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
minimuddawg
Chernobog
15
14 / 0 / 4
9,684
646
12,285
11,472
3,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
polo lee
Baron Samedi
13
2 / 3 / 13
7,971
531
6,644
8,030
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
4
Kills
24
24
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
0
4
3
L
2
6
1
0.42
L
1
5
1
0.3
W
3
1
1
3.5
W
Mercury
YumYumJUICE_
Mercury
4
1
5
6.5
L
Zhong Kui
Yung1rice
Zhong Kui
1
6
2
0.33
L
Osiris
bub2
Osiris
0
4
1
0.13
W
Chernobog
minimuddawg
Chernobog
14
0
4
16
W
Baron Samedi
polo lee
Baron Samedi
2
3
13
2.83
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,827
Damage
35,126
47,671
Taken
43,983
23,223
Mitigated
19,386
11,411
Healing
17,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,566
144
0
1,969
5,725
1,873
864
800
4,925
46,565
0
L
3,237
556
131
1,509
10,141
3,449
0
2,891
7,246
0
29,063
L
3,410
194
0
2,328
9,643
2,312
0
3,373
6,000
38,458
0
W
6,942
1,244
0
4,149
9,404
8,477
68
722
7,989
36,468
0
W
Mercury
YumYumJUICE_
Mercury
3,689
1,404
0
2,381
9,352
2,759
113
998
8,174
0
40,247
L
Zhong Kui
Yung1rice
Zhong Kui
3,509
698
0
845
6,330
3,250
0
1,071
5,259
15,065
2,163
L
Osiris
bub2
Osiris
7,311
2,001
0
4,050
12,932
11,970
0
6,761
5,335
192
41,118
W
Chernobog
minimuddawg
Chernobog
12,285
7,515
0
5,655
11,472
3,751
2,162
1,906
8,942
0
68,863
W
Baron Samedi
polo lee
Baron Samedi
6,644
244
700
3,078
8,030
2,526
699
2,399
5,494
30,054
0
L
5,360
585
0
2,548
8,625
2,242
0
3,672
4,679
0
47,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,925
Gold Earned
42,335
361
Minions Killed
377
0
Camps Cleared
0
1,238,172
Distance Traveled
1,452,569
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,010
534
85
6
0
293,228
3
L
Odin
6,579
439
61
4
0
289,337
0
L
He Bo
6,664
444
78
5
0
257,310
3
W
Cthulhu
8,326
555
80
5
0
241,044
0
W
Mercury
8,344
556
76
5
0
362,745
2
L
Zhong Kui
5,520
368
35
2
0
164,945
1
L
Osiris
7,186
479
83
6
0
265,715
1
W
Chernobog
9,684
646
81
5
0
295,669
4
W
Baron Samedi
7,971
531
55
4
0
259,883
1
L
Neith
6,976
465
104
7
0
260,865
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role