Player Matchup

He Bo
He Bo
BahadrFRK
He Bo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,658 Elo+
Party 1
Gilgamesh
Gilgamesh
BeyaZenciler
Gilgamesh
Level 100
God Stats
3W - 0L
1,846 SR
Queue Stats
32W - 19L
1,672 Elo+
Party 1
Skadi
Skadi
Iasher
Skadi
Level 117
God Stats
9W - 6L
1,478 SR
Queue Stats
72W - 87L
1,326 Elo+
Solo
Team Averages
Level 107
1,608 SR
1,552 Elo+

VS

Team Averages
Level 61
1,488 SR
1,446 Elo+
Danzaburou
Danzaburou
CommissarCorgi
Danzaburou
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
JustRamona
Nu Wa
Level 45
God Stats
1W - 2L
1,312 SR
Queue Stats
1W - 5L
1,301 Elo+
Party 2
Ymir
Ymir
shamrockin108
Ymir
Level 30
God Stats
17W - 16L
1,652 SR
Queue Stats
34W - 55L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BahadrFRK
He Bo
18
13 / 1 / 4
12,722
795
19,822
9,385
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
BeyaZenciler
Gilgamesh
17
6 / 3 / 12
11,905
744
12,765
16,215
7,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
Iasher
Skadi
14
2 / 5 / 9
10,423
651
10,131
11,814
3,472
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CommissarCorgi
Danzaburou
14
3 / 8 / 5
10,512
657
8,730
16,844
7,194
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
14
5 / 8 / 3
11,068
692
14,410
13,966
5,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 2
9,821
614
4,794
17,757
22,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
21
Kills
9
9
Deaths
21
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
BahadrFRK
He Bo
13
1
4
15
W
Gilgamesh
BeyaZenciler
Gilgamesh
6
3
12
4
L
Danzaburou
CommissarCorgi
Danzaburou
3
8
5
0.69
W
Skadi
Iasher
Skadi
2
5
9
1.3
L
Nu Wa
5
8
3
0.81
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,718
Damage
27,934
37,414
Taken
48,567
14,017
Mitigated
34,526
11,202
Healing
4,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
BahadrFRK
He Bo
19,822
1,515
0
4,447
9,385
3,181
558
4,601
4,784
59,736
0
W
Gilgamesh
BeyaZenciler
Gilgamesh
12,765
5,452
0
5,154
16,215
7,364
1,124
8,834
7,381
0
32,337
L
Danzaburou
CommissarCorgi
Danzaburou
8,730
3,918
0
2,850
16,844
7,194
0
5,409
11,435
0
41,441
W
Skadi
Iasher
Skadi
10,131
2,826
0
1,601
11,814
3,472
1,032
5,951
5,863
0
40,015
L
Nu Wa
14,410
2,177
0
1,245
13,966
5,198
8
6,545
7,421
43,725
0
L
4,794
990
0
706
17,757
22,134
0
8,390
9,367
15,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,050
Gold Earned
31,401
178
Minions Killed
146
10
Camps Cleared
3
850,479
Distance Traveled
755,816
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,722
795
96
6
3
280,429
2
W
Gilgamesh
11,905
744
31
2
4
305,833
3
L
Danzaburou
10,512
657
82
5
1
242,405
4
W
Skadi
10,423
651
51
3
3
264,217
3
L
Nu Wa
11,068
692
40
3
1
230,851
4
L
Ymir
9,821
614
24
2
1
282,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role