Player Matchup

Amaterasu
Amaterasu
Berjak23
Amaterasu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,613 Elo+
Solo
Horus
Horus
DitPlays
Horus
Level 58
God Stats
10W - 6L
1,724 SR
Queue Stats
278W - 237L
1,608 Elo+
Party 3
Agni
Agni
ElectronicMoon
Agni
Level 129
God Stats
2W - 4L
1,485 SR
Queue Stats
148W - 100L
1,601 Elo+
Party 3
Sol
Sol
PoorZoomer
Sol
Level 27
God Stats
1W - 1L
1,808 SR
Queue Stats
48W - 32L
1,606 Elo+
Party 3
Mercury
Mercury
Pyr0star
Mercury
Level 158
God Stats
5W - 3L
1,784 SR
Queue Stats
187W - 185L
1,615 Elo+
Party 3
Team Averages
Level 83
1,660 SR
1,609 Elo+

VS

Team Averages
Level 56
1,608 SR
1,635 Elo+
Sylvanus
Sylvanus
Carcanaconda
Sylvanus
Level 46
God Stats
2W - 3L
1,419 SR
Queue Stats
48W - 45L
1,592 Elo+
Party 2
Discordia
Discordia
DweebMachine-TTV
Discordia
Level 112
God Stats
12W - 9L
1,518 SR
Queue Stats
141W - 122L
1,588 Elo+
Party 1
Thanatos
Thanatos
GareBearPc
Thanatos
Level 34
God Stats
4W - 2L
1,897 SR
Queue Stats
75W - 69L
1,534 Elo+
Party 1
Shiva
Shiva
StyxxMcClain
Shiva
Level 73
God Stats
7W - 2L
1,724 SR
Queue Stats
43W - 39L
1,656 Elo+
Party 2
Freya
Freya
TrinketsTurret
Freya
Level 17
God Stats
1W - 0L
1,484 SR
Queue Stats
9W - 1L
1,808 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Berjak23
Amaterasu
15
0 / 9 / 2
9,846
410
9,849
24,783
21,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
DitPlays
Horus
15
3 / 2 / 4
10,586
441
9,152
22,247
26,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
4 / 3 / 3
12,227
509
13,777
12,053
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 7 / 2
12,228
510
13,002
19,223
4,531
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Pyr0star
Mercury
17
6 / 8 / 4
11,546
481
16,025
21,806
8,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Carcanaconda
Sylvanus
19
5 / 1 / 17
13,079
545
10,747
20,896
27,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
18
2 / 5 / 12
12,400
517
11,419
9,342
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
GareBearPc
Thanatos
20
11 / 5 / 8
14,288
595
18,312
21,923
9,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 2 / 15
13,229
551
20,638
28,459
29,136
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
5 / 5 / 5
13,830
576
14,588
17,226
11,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
18
Kills
29
29
Deaths
18
15
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Berjak23
Amaterasu
0
9
2
0.11
W
Sylvanus
Carcanaconda
Sylvanus
5
1
17
13.5
L
Horus
DitPlays
Horus
3
2
4
2.5
W
Discordia
2
5
12
1.6
L
4
3
3
1.83
W
Thanatos
GareBearPc
Thanatos
11
5
8
3
L
5
7
2
0.86
L
Mercury
Pyr0star
Mercury
6
8
4
1
W
6
2
15
6.75
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,805
Damage
75,704
100,112
Taken
97,846
65,432
Mitigated
80,521
24,736
Healing
52,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Berjak23
Amaterasu
9,849
2,139
59
7,730
24,783
21,881
1,235
8,749
16,034
4,399
45,399
W
Sylvanus
Carcanaconda
Sylvanus
10,747
1,845
4,254
9,476
20,896
27,193
391
9,149
11,513
43,075
0
L
Horus
DitPlays
Horus
9,152
3,838
908
4,781
22,247
26,565
0
10,887
11,360
0
33,147
W
Discordia
11,419
253
0
2,245
9,342
3,526
2,049
4,312
5,030
79,421
0
L
13,777
663
236
4,724
12,053
4,183
0
4,311
7,742
99,004
0
W
Thanatos
GareBearPc
Thanatos
18,312
5,176
0
21,464
21,923
9,643
522
4,233
17,619
0
112,146
L
13,002
4,393
0
5,594
19,223
4,531
0
10,372
8,851
92,172
0
L
Mercury
Pyr0star
Mercury
16,025
8,749
0
704
21,806
8,272
0
6,381
15,425
0
90,338
W
20,638
4,172
344
5,928
28,459
29,136
751
4,711
23,109
14,043
74,541
W
14,588
5,797
0
8,738
17,226
11,023
2,425
8,273
8,953
112,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,433
Gold Earned
66,826
608
Minions Killed
617
0
Camps Cleared
0
2,383,403
Distance Traveled
2,390,543
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,846
410
97
4
0
465,313
2
W
Sylvanus
13,079
545
61
3
0
469,408
3
L
Horus
10,586
441
54
2
0
494,705
9
W
Discordia
12,400
517
151
6
0
469,266
14
L
Agni
12,227
509
174
7
0
451,678
2
W
Thanatos
14,288
595
132
6
0
503,938
0
L
Sol
12,228
510
148
6
0
457,011
5
L
Mercury
11,546
481
135
6
0
514,696
3
W
Shiva
13,229
551
124
5
0
484,478
0
W
Freya
13,830
576
149
6
0
463,453
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role