Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Gold II
Grizzlez
Ra
Gold II
Level 129
God Stats
10W - 10L
1,668 SR
Queue Stats
302W - 300L
1,548 MMR
Solo
Cerberus
Cerberus
Gold II
JbicraveDabiDas
Cerberus
Gold II
Level 131
God Stats
2W - 0L
1,440 SR
Queue Stats
110W - 94L
1,498 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver I
OverhandZebra10
Ah Muzen Cab
Silver I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 91L
1,506 MMR
Solo
Thor
Thor
Diamond IV
RitzySZN
Thor
Diamond IV
Level 62
God Stats
18W - 7L
1,738 SR
Queue Stats
148W - 135L
2,045 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 110
1,569 SR
1,619 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,601 SR
1,673 MMR
Sobek
Sobek
Bronze IV
Bert balboe
Sobek
Bronze IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 140L
1,434 MMR
Solo
Ullr
Ullr
Diamond I
BrãveHeart
Ullr
Diamond I
Level 146
God Stats
31W - 33L
1,753 SR
Queue Stats
224W - 178L
2,472 MMR
Solo
Hun Batz
Hun Batz
Bronze III
FaZe_Montse409
Hun Batz
Bronze III
Level 69
God Stats
1W - 1L
1,754 SR
Queue Stats
19W - 36L
1,458 MMR
Party 2
Vulcan
Vulcan
Silver II
eReN5342
Vulcan
Silver II
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 18L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
ste-c11
Chaac
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
4 / 3 / 12
10,368
546
8,485
19,154
20,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 1 / 9
10,372
546
8,356
10,509
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
18
7 / 1 / 15
11,810
622
14,893
20,538
25,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
OverhandZebra10
Ah Muzen Cab
18
5 / 3 / 9
11,603
611
14,382
15,238
5,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
19
10 / 2 / 11
12,172
641
15,603
14,627
6,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThothArachneCliodhnaSusano

VS

Bans
AtlasKaliLokiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 8
8,680
457
6,517
18,050
18,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 4 / 3
10,147
534
12,768
17,102
5,317
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
14
0 / 6 / 2
8,387
441
4,126
16,250
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vulcan
eReN5342
Vulcan
14
2 / 6 / 1
8,819
464
10,920
10,428
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
ste-c11
Chaac
14
0 / 8 / 1
8,644
455
9,323
18,114
14,846
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
24
29
Kills
9
10
Deaths
29
56
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
3
12
3.33
L
1
5
8
1
L
6
4
3
1.88
L
Hun Batz
0
6
2
0.17
W
3
1
9
7.5
W
Cerberus
7
1
15
14.5
W
Ah Muzen Cab
OverhandZebra10
Ah Muzen Cab
5
3
9
3.17
W
Thor
10
2
11
7.75
L
Vulcan
eReN5342
Vulcan
2
6
1
0.42
L
Chaac
ste-c11
Chaac
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,719
Damage
43,654
80,066
Taken
79,944
62,847
Mitigated
47,108
31,284
Healing
13,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
8,485
1,178
192
1,998
19,154
20,921
97
5,616
13,330
22,857
0
L
6,517
686
128
3,400
18,050
18,945
0
5,814
12,236
19,013
0
L
12,768
4,667
0
1,919
17,102
5,317
0
4,615
12,487
0
71,066
L
Hun Batz
4,126
1,162
0
4,631
16,250
4,925
0
6,518
9,732
0
63,422
W
8,356
845
3,992
5,217
10,509
4,093
300
3,628
6,783
70,526
0
W
Cerberus
14,893
1,311
346
8,164
20,538
25,639
104
4,276
16,194
64,739
0
W
Ah Muzen Cab
OverhandZebra10
Ah Muzen Cab
14,382
6,604
0
6,833
15,238
5,740
6,123
3,964
11,256
0
96,529
W
Thor
15,603
3,474
0
4,542
14,627
6,454
180
2,544
11,985
0
94,065
L
Vulcan
eReN5342
Vulcan
10,920
3,751
0
387
10,428
3,075
50
5,233
5,195
56,951
0
L
Chaac
ste-c11
Chaac
9,323
2,069
0
3,370
18,114
14,846
0
9,641
8,473
8,965
49,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,325
Gold Earned
44,677
572
Minions Killed
497
0
Camps Cleared
0
2,051,039
Distance Traveled
1,787,352
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,368
546
29
2
0
416,937
3
L
Sobek
8,680
457
34
2
0
378,940
4
L
Ullr
10,147
534
135
7
0
356,477
4
L
Hun Batz
8,387
441
107
6
0
383,385
0
W
Ra
10,372
546
125
7
0
422,146
8
W
Cerberus
11,810
622
143
8
0
387,903
5
W
Ah Muzen Cab
11,603
611
149
8
0
400,449
5
W
Thor
12,172
641
126
7
0
423,604
6
L
Vulcan
8,819
464
111
6
0
357,765
9
L
Chaac
8,644
455
110
6
0
310,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role