Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BooTomatoTomato
Anubis
Level 92
God Stats
4W - 4L
1,500 SR
Queue Stats
136W - 175L
1,360 Elo+
Solo
Artemis
Artemis
Forgotten728
Artemis
Level 66
God Stats
5W - 5L
1,450 SR
Queue Stats
96W - 105L
1,448 Elo+
Solo
Nu Wa
Nu Wa
Jungas15
Nu Wa
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 54L
1,319 Elo+
Party 1
Shiva
Shiva
seaseaven
Shiva
Level 92
God Stats
6W - 2L
1,960 SR
Queue Stats
32W - 38L
1,584 Elo+
Solo
Team Averages
Level 95
1,582 SR
1,442 Elo+

VS

Team Averages
Level 101
1,506 SR
1,444 Elo+
Chaac
Chaac
 
Chaac
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Princess-Zakora
Izanami
Level 56
God Stats
4W - 7L
1,715 SR
Queue Stats
45W - 55L
1,403 Elo+
Solo
Arachne
Arachne
TheeExpressBus
Arachne
Level 68
God Stats
3W - 3L
1,526 SR
Queue Stats
44W - 48L
1,370 Elo+
Solo
Zhong Kui
Zhong Kui
marco132
Zhong Kui
Level 123
God Stats
13W - 4L
1,288 SR
Queue Stats
36W - 33L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 0 / 2
3,628
726
923
2,993
744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 0
3,453
691
611
2,107
632
Magic Focus

Magic Focus

+20
Magical Power

Artemis
Forgotten728
Artemis
6
0 / 2 / 0
3,384
677
1,877
2,594
479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Jungas15
Nu Wa
7
2 / 1 / 0
4,137
827
1,441
2,385
694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
seaseaven
Shiva
5
0 / 2 / 0
3,365
673
1,563
4,315
1,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
1 / 0 / 0
3,926
785
1,714
2,125
902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
 
Geb
5
1 / 0 / 4
3,873
775
1,436
3,633
1,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
1 / 0 / 2
3,585
717
1,152
1,913
442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

7
2 / 1 / 1
4,021
804
1,894
3,702
1,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Zhong Kui
marco132
Zhong Kui
6
1 / 1 / 1
3,715
743
2,201
2,281
1,004
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
6
6
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
2
1
W
Chaac
 
Chaac
1
0
0
1
W
Geb
 
Geb
1
0
4
3
L
0
1
0
0
L
Artemis
Forgotten728
Artemis
0
2
0
0
L
Nu Wa
Jungas15
Nu Wa
2
1
0
2
W
1
0
2
2
W
2
1
1
2.5
W
Zhong Kui
marco132
Zhong Kui
1
1
1
1.5
L
Shiva
seaseaven
Shiva
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,415
Damage
8,397
14,394
Taken
13,654
3,694
Mitigated
4,768
5,197
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
923
212
0
1,622
2,993
744
0
366
2,549
0
10,356
W
Chaac
 
Chaac
1,714
100
0
1,464
2,125
902
127
611
1,514
0
14,855
W
Geb
 
Geb
1,436
520
110
1,753
3,633
1,221
0
96
3,523
7,846
0
L
611
246
0
1,053
2,107
632
0
0
1,936
11,220
0
L
Artemis
Forgotten728
Artemis
1,877
1,419
0
536
2,594
479
0
280
2,314
0
13,865
L
Nu Wa
Jungas15
Nu Wa
1,441
537
0
600
2,385
694
0
1,485
900
11,831
0
W
1,152
624
0
273
1,913
442
0
0
1,913
0
10,111
W
1,894
1,347
0
1,794
3,702
1,199
0
475
3,173
0
18,807
W
Zhong Kui
marco132
Zhong Kui
2,201
138
0
861
2,281
1,004
0
691
1,479
12,900
0
L
Shiva
seaseaven
Shiva
1,563
687
421
965
4,315
1,145
0
1,506
2,809
0
6,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,967
Gold Earned
19,120
131
Minions Killed
135
0
Camps Cleared
0
506,299
Distance Traveled
541,825
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,628
726
25
5
0
112,131
0
W
Chaac
3,926
785
31
6
0
105,407
1
W
Geb
3,873
775
10
2
0
104,560
3
L
Anubis
3,453
691
33
7
0
68,698
1
L
Artemis
3,384
677
27
5
0
106,318
1
L
Nu Wa
4,137
827
32
6
0
98,606
3
W
Izanami
3,585
717
23
5
0
104,779
2
W
Arachne
4,021
804
47
9
0
116,271
0
W
Zhong Kui
3,715
743
24
5
0
110,808
0
L
Shiva
3,365
673
14
3
0
120,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role