Player Matchup

Osiris
Osiris
Silver I
JaypeaceOnPC
Osiris
Silver I
Level 79
God Stats
1W - 2L
1,475 SR
Queue Stats
92W - 74L
1,587 MMR
Solo
Ra
Ra
Silver I
Rijabo12
Ra
Silver I
Level 139
God Stats
10W - 4L
1,350 SR
Queue Stats
17W - 17L
1,592 MMR
Solo
Kali
Kali
Gold III
Tr nslaten
Kali
Gold III
Level 127
God Stats
11W - 3L
1,743 SR
Queue Stats
251W - 246L
1,589 MMR
Solo
Horus
Horus
Silver I
ii-Rogers-ii
Horus
Silver I
Level 124
God Stats
10W - 2L
1,971 SR
Queue Stats
23W - 26L
1,588 MMR
Party 1
Sol
Sol
Silver I
pound___town
Sol
Silver I
Level 109
God Stats
3W - 2L
1,786 SR
Queue Stats
23W - 25L
1,588 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,665 SR
1,589 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,557 SR
1,590 MMR
Xbalanque
Xbalanque
Gold III
Derpasaures_Rex
Xbalanque
Gold III
Level 125
God Stats
1W - 1L
1,755 SR
Queue Stats
25W - 14L
1,775 MMR
Party 2
Serqet
Serqet
Silver I
GodlySlim
Serqet
Silver I
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 162L
1,593 MMR
Party 3
Vamana
Vamana
Bronze III
Nairobi 420
Vamana
Bronze III
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,577 MMR
Solo
Nu Wa
Nu Wa
Silver II
QuailzEnFuego
Nu Wa
Silver II
Level 125
God Stats
0W - 2L
1,299 SR
Queue Stats
14W - 14L
1,411 MMR
Party 2
Hun Batz
Hun Batz
Silver I
Tpizzle3355
Hun Batz
Silver I
Level 128
God Stats
2W - 2L
1,732 SR
Queue Stats
161W - 157L
1,593 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
2 / 2 / 7
11,975
570
15,385
20,564
19,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
9 / 3 / 6
13,540
645
17,123
12,935
4,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 3 / 7
12,303
586
7,378
19,201
7,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
1 / 1 / 10
10,468
498
6,664
19,660
18,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
7 / 1 / 2
12,395
590
13,411
12,577
3,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
GebZeusAchilles

VS

Bans
BastetCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Derpasaures_Rex
Xbalanque
16
0 / 5 / 2
9,445
450
8,235
17,421
5,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
GodlySlim
Serqet
13
1 / 2 / 4
8,922
425
4,332
10,817
9,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Vamana
16
1 / 6 / 1
9,901
471
9,320
24,727
20,529
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
4 / 9 / 2
10,681
509
15,782
13,783
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Tpizzle3355
Hun Batz
17
4 / 3 / 3
10,053
479
11,679
14,208
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
25
Kills
10
10
Deaths
25
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Derpasaures_Rex
Xbalanque
0
5
2
0.2
L
Serqet
GodlySlim
Serqet
1
2
4
1.5
W
Osiris
2
2
7
2.75
L
Vamana
1
6
1
0.25
L
4
9
2
0.56
W
9
3
6
4
L
Hun Batz
Tpizzle3355
Hun Batz
4
3
3
1.83
W
6
3
7
3.17
W
1
1
10
6
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,961
Damage
49,348
84,937
Taken
80,956
53,627
Mitigated
42,836
34,171
Healing
20,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Derpasaures_Rex
Xbalanque
8,235
2,982
0
7,142
17,421
5,371
0
8,702
8,649
0
85,398
L
Serqet
GodlySlim
Serqet
4,332
887
388
1,892
10,817
9,355
0
5,048
5,614
0
18,218
W
Osiris
15,385
4,476
0
8,327
20,564
19,988
419
4,925
15,385
10,749
83,946
L
Vamana
9,320
3,407
0
7,102
24,727
20,529
0
6,775
17,850
0
73,124
L
15,782
3,785
0
230
13,783
3,131
0
7,890
5,624
73,698
0
W
17,123
1,187
946
5,638
12,935
4,554
257
3,028
9,648
111,147
0
L
Hun Batz
Tpizzle3355
Hun Batz
11,679
2,116
0
4,060
14,208
4,450
0
5,268
8,828
0
66,886
W
7,378
3,533
0
3,672
19,201
7,449
334
3,703
15,324
0
90,334
W
6,664
2,558
1,877
7,440
19,660
18,325
213
4,204
15,114
5,507
25,735
W
13,411
5,858
0
6,271
12,577
3,311
3,160
2,906
9,671
98,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,681
Gold Earned
49,002
684
Minions Killed
503
0
Camps Cleared
0
2,109,225
Distance Traveled
1,956,565
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,445
450
134
6
0
364,941
8
L
Serqet
8,922
425
29
1
0
428,916
2
W
Osiris
11,975
570
159
8
0
401,429
3
L
Vamana
9,901
471
118
6
0
387,975
3
L
Nu Wa
10,681
509
116
6
0
322,085
4
W
Ra
13,540
645
199
9
0
412,127
5
L
Hun Batz
10,053
479
106
5
0
452,648
0
W
Kali
12,303
586
137
7
0
452,234
0
W
Horus
10,468
498
40
2
0
452,028
4
W
Sol
12,395
590
149
7
0
391,407
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role